inventory UI & camera updates (WIP)
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@ -11,6 +11,8 @@ public class CameraFollow : MonoBehaviour
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[SerializeField] private Vector3 offset;
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[SerializeField] private Vector3 offset;
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[SerializeField] private Vector3 rotationEuler;
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[SerializeField] private Vector3 rotationEuler;
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[SerializeField] private bool HasCutsceneAnimation;
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[Space]
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}
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}
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Vector3 targetPosition = firstInRace.transform.position + offset + shakeOffset;
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// Apply zoom factor to offset
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Vector3 targetPosition = firstInRace.transform.position + scaledOffset + shakeOffset;
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if (SmoothMovement)
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if (SmoothMovement)
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this.transform.position = Vector3.Lerp(this.transform.position, targetPosition, Time.deltaTime);
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||||||
|
Loading…
x
Reference in New Issue
Block a user