From 9903af1fb78d88746094897528836d7836c8b6e3 Mon Sep 17 00:00:00 2001 From: Pedro Gomes Date: Sat, 28 Dec 2024 12:48:09 +0000 Subject: [PATCH] Updates And new abilities - Updated mirror image visuals - New Vamp/Cultist/Satanist ability: Bat Swarm - Updated Channeled abilities to have a cost per tick, and lowered initial costs significantly to take this into consideration. --- .../fbx/Mage/mageMirrorImage_texture.mat | 8 +- .../Prefabs/Persistent Objects.prefab | 5 +- .../CFXR Prefabs/Nature/BatSwarmVFX.prefab | 1979 ++++++ .../Nature/BatSwarmVFX.prefab.meta | 7 + Assets/Level 1 Monster Pack/Models/Anims.meta | 8 + .../Models/Anims/Bat.controller | 72 + .../Models/Anims/Bat.controller.meta | 8 + .../Models/Anims/bat_attack.anim | 5023 ++++++++++++++ .../Models/Anims/bat_attack.anim.meta | 8 + .../Models/Anims/bat_damage.anim | 4924 ++++++++++++++ .../Models/Anims/bat_damage.anim.meta | 8 + .../Models/Anims/bat_die.anim | 5887 +++++++++++++++++ .../Models/Anims/bat_die.anim.meta | 8 + .../Models/Anims/bat_idle.anim | 4708 +++++++++++++ .../Models/Anims/bat_idle.anim.meta | 8 + .../Models/Anims/bat_move.anim | 4627 +++++++++++++ .../Models/Anims/bat_move.anim.meta | 8 + .../Models/Bat_Level_1.fbx.meta | 438 +- Assets/MoreAbilityIcons.meta | 8 + Assets/MoreAbilityIcons/fullSize.meta | 8 + .../fullSize/BlueAbility_1.png | 3 + .../fullSize/BlueAbility_1.png.meta | 135 + .../fullSize/BlueAbility_10.png | 3 + .../fullSize/BlueAbility_10.png.meta | 135 + .../fullSize/BlueAbility_11.png | 3 + .../fullSize/BlueAbility_11.png.meta | 135 + .../fullSize/BlueAbility_12.png | 3 + .../fullSize/BlueAbility_12.png.meta | 135 + .../fullSize/BlueAbility_13.png | 3 + .../fullSize/BlueAbility_13.png.meta | 135 + .../fullSize/BlueAbility_14.png | 3 + .../fullSize/BlueAbility_14.png.meta | 135 + .../fullSize/BlueAbility_15.png | 3 + .../fullSize/BlueAbility_15.png.meta | 135 + .../fullSize/BlueAbility_16.png | 3 + .../fullSize/BlueAbility_16.png.meta | 135 + 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.../fullSize/PurpleAbility_8.png | 3 + .../fullSize/PurpleAbility_8.png.meta | 135 + .../fullSize/PurpleAbility_9.png | 3 + .../fullSize/PurpleAbility_9.png.meta | 135 + .../fullSize/RedAbility_1.png | 3 + .../fullSize/RedAbility_1.png.meta | 135 + .../fullSize/RedAbility_10.png | 3 + .../fullSize/RedAbility_10.png.meta | 135 + .../fullSize/RedAbility_11.png | 3 + .../fullSize/RedAbility_11.png.meta | 135 + .../fullSize/RedAbility_12.png | 3 + .../fullSize/RedAbility_12.png.meta | 135 + .../fullSize/RedAbility_13.png | 3 + .../fullSize/RedAbility_13.png.meta | 135 + .../fullSize/RedAbility_14.png | 3 + .../fullSize/RedAbility_14.png.meta | 135 + .../fullSize/RedAbility_15.png | 3 + .../fullSize/RedAbility_15.png.meta | 135 + .../fullSize/RedAbility_16.png | 3 + .../fullSize/RedAbility_16.png.meta | 135 + .../fullSize/RedAbility_17.png | 3 + .../fullSize/RedAbility_17.png.meta | 135 + .../fullSize/RedAbility_18.png | 3 + .../fullSize/RedAbility_18.png.meta | 135 + .../fullSize/RedAbility_19.png | 3 + .../fullSize/RedAbility_19.png.meta | 135 + .../fullSize/RedAbility_2.png | 3 + .../fullSize/RedAbility_2.png.meta | 135 + .../fullSize/RedAbility_20.png | 3 + .../fullSize/RedAbility_20.png.meta | 135 + .../fullSize/RedAbility_21.png | 3 + .../fullSize/RedAbility_21.png.meta | 135 + .../fullSize/RedAbility_22.png | 3 + .../fullSize/RedAbility_22.png.meta | 135 + .../fullSize/RedAbility_23.png | 3 + .../fullSize/RedAbility_23.png.meta | 135 + .../fullSize/RedAbility_24.png | 3 + .../fullSize/RedAbility_24.png.meta | 135 + .../fullSize/RedAbility_25.png | 3 + .../fullSize/RedAbility_25.png.meta | 135 + .../fullSize/RedAbility_3.png | 3 + .../fullSize/RedAbility_3.png.meta | 135 + .../fullSize/RedAbility_4.png | 3 + .../fullSize/RedAbility_4.png.meta | 135 + .../fullSize/RedAbility_5.png | 3 + .../fullSize/RedAbility_5.png.meta | 135 + .../fullSize/RedAbility_6.png | 3 + .../fullSize/RedAbility_6.png.meta | 135 + .../fullSize/RedAbility_7.png | 3 + .../fullSize/RedAbility_7.png.meta | 135 + .../fullSize/RedAbility_8.png | 3 + .../fullSize/RedAbility_8.png.meta | 135 + .../fullSize/RedAbility_9.png | 3 + .../fullSize/RedAbility_9.png.meta | 135 + .../fullSize/YellowAbility_1.png | 3 + .../fullSize/YellowAbility_1.png.meta | 135 + .../fullSize/YellowAbility_10.png | 3 + .../fullSize/YellowAbility_10.png.meta | 135 + .../fullSize/YellowAbility_11.png | 3 + .../fullSize/YellowAbility_11.png.meta | 135 + .../fullSize/YellowAbility_12.png | 3 + .../fullSize/YellowAbility_12.png.meta | 135 + .../fullSize/YellowAbility_13.png | 3 + .../fullSize/YellowAbility_13.png.meta | 135 + .../fullSize/YellowAbility_14.png | 3 + .../fullSize/YellowAbility_14.png.meta | 135 + .../fullSize/YellowAbility_15.png | 3 + .../fullSize/YellowAbility_15.png.meta | 135 + .../fullSize/YellowAbility_16.png | 3 + .../fullSize/YellowAbility_16.png.meta | 135 + .../fullSize/YellowAbility_17.png | 3 + .../fullSize/YellowAbility_17.png.meta | 135 + 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.../fullSize/YellowAbility_5.png.meta | 135 + .../fullSize/YellowAbility_6.png | 3 + .../fullSize/YellowAbility_6.png.meta | 135 + .../fullSize/YellowAbility_7.png | 3 + .../fullSize/YellowAbility_7.png.meta | 135 + .../fullSize/YellowAbility_8.png | 3 + .../fullSize/YellowAbility_8.png.meta | 135 + .../fullSize/YellowAbility_9.png | 3 + .../fullSize/YellowAbility_9.png.meta | 135 + ...m_AreaOfEffectOverTimeWithTickEvent.prefab | 568 ++ ...aOfEffectOverTimeWithTickEvent.prefab.meta | 7 + ...oodBath_AreaOfEffectWithImpactEvent.prefab | 1 + ...m_AreaOfEffectOverTimeWithTickEvent.prefab | 2 + ...NetworkedSlashWithOnHitEvent_Prefab.prefab | 1 + .../PlayerPrefab_Vampire Variant.prefab | 4 +- Assets/Scenes/Dev/Abilities.unity | 65 + .../3-RageStorm_ChanneledAbility.asset | 4 +- .../3-DragonBreath_ChanneledAbility.asset | 4 +- .../3-Soulfire_ChanneledAbility.asset | 4 +- .../Vampire/0-SanguineSlashAbility.asset | 2 +- .../1-BloodBath_AoEWithImpactEvent.asset | 2 +- .../2-BatSwarm_AoEOverTimeWithTickEvent.asset | 49 + ...tSwarm_AoEOverTimeWithTickEvent.asset.meta | 8 + .../Vampire/2-BloodRose_AoEOverTime.asset | 2 +- ...loodVacuum_AoEOverTimeWithTickEvent.asset} | 8 +- ...acuum_AoEOverTimeWithTickEvent.asset.meta} | 0 .../{3-VampSpeed.asset => C-VampSpeed.asset} | 10 +- ...peed.asset.meta => C-VampSpeed.asset.meta} | 0 .../Player/Vampire/-Effects_v2/BatSwarm.meta | 8 + ...-Vampire_BatSwarm_BleedEffect_Attack.asset | 26 + ...ire_BatSwarm_BleedEffect_Attack.asset.meta | 8 + ...e_BatSwarm_InstantEffect_Tick_Attack.asset | 25 + ...Swarm_InstantEffect_Tick_Attack.asset.meta | 8 + .../Vampire/BloodVacuumDrainEffect.asset | 3 +- .../Scripts/AbilitySystem/ChanneledAbility.cs | 7 + .../Effects/InstantValueEffect.cs | 2 + .../NetworkedAreaOfEffectOverTime.cs | 3 + .../Scripts/Networking/NetworkedChanneling.cs | 25 + Assets/Scripts/Taggable.cs | 5 + .../Scripts/VisualEffects/BatSwarmMovement.cs | 84 + .../VisualEffects/BatSwarmMovement.cs.meta | 11 + .../VisualEffects/ChaoticMovementFX.cs | 45 + .../VisualEffects/ChaoticMovementFX.cs.meta | 11 + Assets/Starfield Skybox/Skybox.mat | 2 +- 315 files changed, 46577 insertions(+), 127 deletions(-) create mode 100644 Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Nature/BatSwarmVFX.prefab create mode 100644 Assets/JMO Assets/Cartoon FX Remaster/CFXR Prefabs/Nature/BatSwarmVFX.prefab.meta create mode 100644 Assets/Level 1 Monster Pack/Models/Anims.meta create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/Bat.controller create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/Bat.controller.meta create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/bat_attack.anim create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/bat_attack.anim.meta create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/bat_damage.anim create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/bat_damage.anim.meta create mode 100644 Assets/Level 1 Monster Pack/Models/Anims/bat_die.anim 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AlliedTargetMultiplier: 1 EnemyTargetMultiplier: 1 applyToClassResourceInstead: 0 diff --git a/Assets/Scripts/AbilitySystem/ChanneledAbility.cs b/Assets/Scripts/AbilitySystem/ChanneledAbility.cs index 70562819..b630f740 100644 --- a/Assets/Scripts/AbilitySystem/ChanneledAbility.cs +++ b/Assets/Scripts/AbilitySystem/ChanneledAbility.cs @@ -14,6 +14,9 @@ public class ChanneledAbility : BaseAbility public bool followUser; public bool allowAiming; + public float healthCostPerTick; + public float manaCostPerTick; + protected GameObject instanciatedAbility; private NetworkedChanneling networkedChanneling; @@ -34,6 +37,10 @@ public class ChanneledAbility : BaseAbility networkedChanneling.canHitSelf = canHitSelf; networkedChanneling.followUser = followUser; networkedChanneling.allowAiming = allowAiming; + networkedChanneling.healthCostPerTick = healthCostPerTick; + networkedChanneling.manaCostPerTick = manaCostPerTick; + networkedChanneling.ownerHealth = user.GetComponent(); + networkedChanneling.ownerMana = user.GetComponent(); networkedChanneling.Init(ref channelingCoroutine); diff --git a/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs b/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs index 013a859e..3c3e34db 100644 --- a/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs +++ b/Assets/Scripts/AbilitySystem/Effects/InstantValueEffect.cs @@ -30,6 +30,8 @@ public class InstantValueEffect : BaseEffect //Debug.Log($"Applied instant effect of {GetCorrectValueSign(user, target)} to target {target.name}"); if(applyToClassResourceInstead) { + if (user.IsMinion()) return; + if(applyToSelfResourceInsteadOfHit) { classResource = user.GetComponent(); diff --git a/Assets/Scripts/Networking/NetworkedAreaOfEffectOverTime.cs b/Assets/Scripts/Networking/NetworkedAreaOfEffectOverTime.cs index af8c4258..54796e6b 100644 --- a/Assets/Scripts/Networking/NetworkedAreaOfEffectOverTime.cs +++ b/Assets/Scripts/Networking/NetworkedAreaOfEffectOverTime.cs @@ -11,6 +11,7 @@ public class NetworkedAreaOfEffectOverTime : NetworkedAreaOfEffect public bool damageFollowingTarget; protected float endTime; + protected float startTime; protected Taggable followingTargetTaggable; @@ -85,6 +86,7 @@ public class NetworkedAreaOfEffectOverTime : NetworkedAreaOfEffect protected IEnumerator ApplyAreaOverTime() { + startTime = Time.time; endTime = Time.time + duration; while (Time.time < endTime) { @@ -92,6 +94,7 @@ public class NetworkedAreaOfEffectOverTime : NetworkedAreaOfEffect CheckSurroundings(); } + effectVisual.SetActive(false); StartCoroutine(SelfDestruct()); } diff --git a/Assets/Scripts/Networking/NetworkedChanneling.cs b/Assets/Scripts/Networking/NetworkedChanneling.cs index 0023b5d4..04fece63 100644 --- a/Assets/Scripts/Networking/NetworkedChanneling.cs +++ b/Assets/Scripts/Networking/NetworkedChanneling.cs @@ -15,12 +15,16 @@ public class NetworkedChanneling : MonoBehaviour public PhotonView photonView; public PhotonView owner; public Taggable ownerTag; + public Health ownerHealth; + public Mana ownerMana; public ChanneledAbility ability; public float duration; public bool canHitSelf; public bool followUser; public bool allowAiming; public float radius; + public float healthCostPerTick; + public float manaCostPerTick; public bool channeling = false; @@ -35,6 +39,7 @@ public class NetworkedChanneling : MonoBehaviour public BoxCollider OptionalBoxOverlap; ProjectileSpawnLocationController aimController; + private CastingStateController castingStateController; public UnityEvent> onTickHappened = new UnityEvent>(); @@ -57,6 +62,7 @@ public class NetworkedChanneling : MonoBehaviour channeling = true; aimController = owner.GetComponentInChildren(); + castingStateController = owner.GetComponentInChildren(); channelingCoroutine = StartCoroutine(ExecuteChanneling()); @@ -102,10 +108,29 @@ public class NetworkedChanneling : MonoBehaviour while (Time.time < endTime) { yield return new WaitForSeconds(0.5f); + if (!HasEnoughResourcesForNextTick()) + { + castingStateController.ResetChannelingCast(); + CastBarHandler.Instance.CancelChannelingOnButtonReleased(); + channeling = false; + DisableVisuals(); + break; + } + HandleCostsForNextTick(); CheckSurroundings(); } } + private bool HasEnoughResourcesForNextTick() + { + return ownerMana.EnoughMana(manaCostPerTick) && ownerHealth.EnoughHealth(healthCostPerTick); + } + private void HandleCostsForNextTick() + { + ownerMana.ChangeValue(-manaCostPerTick); + ownerHealth.ChangeValue(-healthCostPerTick); + } + public void DisableVisuals() { if (photonView.IsMine) diff --git a/Assets/Scripts/Taggable.cs b/Assets/Scripts/Taggable.cs index a0226204..d3e9f2c0 100644 --- a/Assets/Scripts/Taggable.cs +++ b/Assets/Scripts/Taggable.cs @@ -50,6 +50,11 @@ public class Taggable : MonoBehaviour { return this.name.ToLower().Contains("boss"); } + + public bool IsMinion() + { + return this.name.ToLower().Contains("minion"); + } //private IEnumerable commonItems; //public bool IsValidTarget(List tags) //{ diff --git a/Assets/Scripts/VisualEffects/BatSwarmMovement.cs b/Assets/Scripts/VisualEffects/BatSwarmMovement.cs new file mode 100644 index 00000000..eaf96ad4 --- /dev/null +++ b/Assets/Scripts/VisualEffects/BatSwarmMovement.cs @@ -0,0 +1,84 @@ +using UnityEngine; + +public class BatSwarmMovement : MonoBehaviour +{ + [Header("Movement Settings")] + [SerializeField] private float radius = 2f; // Radius of the circular movement + [SerializeField] private float verticalAmount = 1.5f; // Amount of vertical movement + [SerializeField] private float rotationSpeed = 2f; // Base rotation speed + [SerializeField] private float bobSpeed = 1.5f; // Speed of up/down movement + + [Header("Chaos Settings")] + [SerializeField] private float chaosAmount = 0.5f; // Amount of random movement + [SerializeField] private float timeVariance = 0.5f; // Variance in timing + + private Vector3 startPosition; + private float individualOffset; + private float verticalOffset; + private float rotationOffset; + + private void Start() + { + // Store the initial position + startPosition = transform.position; + + // Generate random offsets for this specific bat + individualOffset = Random.Range(0f, 2f * Mathf.PI); + verticalOffset = Random.Range(0f, 2f * Mathf.PI); + rotationOffset = Random.Range(-0.5f, 0.5f); + } + + private void Update() + { + float time = Time.time; + + // Calculate base circular movement + float adjustedTime = time * rotationSpeed + individualOffset; + float x = Mathf.Cos(adjustedTime) * radius; + float z = Mathf.Sin(adjustedTime) * radius; + + // Add vertical movement using a different frequency + float verticalMovement = Mathf.Sin(time * bobSpeed + verticalOffset) * verticalAmount; + + // Add chaos to the movement + float chaosX = Mathf.PerlinNoise(time + individualOffset, 0f) * chaosAmount; + float chaosY = Mathf.PerlinNoise(0f, time + individualOffset) * chaosAmount; + float chaosZ = Mathf.PerlinNoise(time + verticalOffset, time + individualOffset) * chaosAmount; + + // Combine all movements + Vector3 newPosition = startPosition + new Vector3( + x + chaosX, + verticalMovement + chaosY, + z + chaosZ + ); + + // Update position + transform.position = newPosition; + + // Calculate forward direction for rotation + Vector3 direction = (newPosition - transform.position).normalized; + if (direction != Vector3.zero) + { + // Add some wobble to the rotation + float rotationWobble = Mathf.Sin(time * (bobSpeed + rotationOffset)) * 15f; + Quaternion targetRotation = Quaternion.LookRotation(direction); + targetRotation *= Quaternion.Euler(0f, 0f, rotationWobble); + + // Smoothly rotate towards the direction of movement + transform.rotation = Quaternion.Slerp( + transform.rotation, + targetRotation, + Time.deltaTime * 5f + ); + } + + transform.LookAt(transform.parent); + } + + // Optional: Visualize the movement radius in the editor + private void OnDrawGizmosSelected() + { + Gizmos.color = Color.yellow; + Gizmos.DrawWireSphere(transform.position, radius); + } +} \ No newline at end of file diff --git a/Assets/Scripts/VisualEffects/BatSwarmMovement.cs.meta b/Assets/Scripts/VisualEffects/BatSwarmMovement.cs.meta new file mode 100644 index 00000000..8855c28e --- /dev/null +++ b/Assets/Scripts/VisualEffects/BatSwarmMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 46b12a2524de6174fa32650de95d5457 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/VisualEffects/ChaoticMovementFX.cs b/Assets/Scripts/VisualEffects/ChaoticMovementFX.cs new file mode 100644 index 00000000..36b5c4fc --- /dev/null +++ b/Assets/Scripts/VisualEffects/ChaoticMovementFX.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ChaoticMovementFX : MonoBehaviour +{ + public float rotationSpeed = 30f; + public RotationalAxis rotationAxis; + + Vector3 axis; + + private void Start() + { + switch (rotationAxis) + { + case RotationalAxis.X: + axis = Vector3.right; + break; + case RotationalAxis.Y: + axis = Vector3.up; + break; + case RotationalAxis.Z: + axis = Vector3.forward; + break; + default: + break; + } + } + + // Update is called once per frame + void Update() + { + transform.Rotate(axis * rotationSpeed * Time.deltaTime); + } + + private void OnEnable() + { + + } + + private void OnDisable() + { + this.transform.localRotation = Quaternion.identity; + } +} \ No newline at end of file diff --git a/Assets/Scripts/VisualEffects/ChaoticMovementFX.cs.meta b/Assets/Scripts/VisualEffects/ChaoticMovementFX.cs.meta new file mode 100644 index 00000000..ad9cba80 --- /dev/null +++ b/Assets/Scripts/VisualEffects/ChaoticMovementFX.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 31a8077ad98693e46842329303d4c624 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Starfield Skybox/Skybox.mat b/Assets/Starfield Skybox/Skybox.mat index 81430a55..d662e8e4 100644 --- a/Assets/Starfield Skybox/Skybox.mat +++ b/Assets/Starfield Skybox/Skybox.mat @@ -94,7 +94,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Rotation: 12.620832 + - _Rotation: 18.00414 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1