Secondary stats added to character prefabs
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@ -81,6 +81,7 @@ namespace Kryz.CharacterStats.Examples
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MaxHealth.RemoveAllModifiersFromSource(GameConstants.ObjectSources.VitalitySource);
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Armor.RemoveAllModifiersFromSource(GameConstants.ObjectSources.StrengthSource);
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Armor.RemoveAllModifiersFromSource(GameConstants.ObjectSources.AgilitySource);
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Armor.RemoveAllModifiersFromSource(GameConstants.ObjectSources.VitalitySource);
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MagicResistance.RemoveAllModifiersFromSource(GameConstants.ObjectSources.IntelligenceSource);
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@ -106,6 +107,7 @@ namespace Kryz.CharacterStats.Examples
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MaxHealth.AddModifier(new StatModifier(Vitality.Value * GameConstants.CharacterStatsBalancing.MaxHealthIncreaseFromVitality, StatModType.Flat, GameConstants.ObjectSources.VitalitySource));
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Armor.AddModifier(new StatModifier(Strength.Value * GameConstants.CharacterStatsBalancing.ArmorIncreaseFromStrength, StatModType.Flat, GameConstants.ObjectSources.StrengthSource));
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Armor.AddModifier(new StatModifier(Agility.Value * GameConstants.CharacterStatsBalancing.ArmorIncreaseFromAgility, StatModType.Flat, GameConstants.ObjectSources.AgilitySource));
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Armor.AddModifier(new StatModifier(Vitality.Value * GameConstants.CharacterStatsBalancing.ArmorIncreaseFromVitality, StatModType.Flat, GameConstants.ObjectSources.VitalitySource));
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MagicResistance.AddModifier(new StatModifier(Intelligence.Value * GameConstants.CharacterStatsBalancing.MagicResistanceIncreaseFromIntelligence, StatModType.Flat, GameConstants.ObjectSources.IntelligenceSource));
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@ -5339,6 +5339,27 @@ MonoBehaviour:
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Vitality:
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statTag: {fileID: 11400000, guid: 9bbf01c0977dc98408db3efec6685c56, type: 2}
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BaseValue: 1
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CritChance:
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statTag: {fileID: 11400000, guid: 831eab0f4c8fb69459a620afd95f698f, type: 2}
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BaseValue: 3
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CritDamage:
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statTag: {fileID: 11400000, guid: ad5c133149d9aa641be97f85e426a01f, type: 2}
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BaseValue: 50
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AttackDamage:
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statTag: {fileID: 11400000, guid: 09eb68d1a036a1643b74420197b999bd, type: 2}
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BaseValue: 1
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SpellDamage:
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statTag: {fileID: 11400000, guid: 918ee6f8846e6a9449166ac16b6330ae, type: 2}
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BaseValue: 1
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MaxHealth:
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statTag: {fileID: 11400000, guid: 4242916f0b1bf6e4e8a04bce7028b3f4, type: 2}
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BaseValue: 0
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Armor:
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statTag: {fileID: 11400000, guid: 9ffd1c81aeea68b4eb6b0f054f0d989f, type: 2}
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BaseValue: 1
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MagicResistance:
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statTag: {fileID: 11400000, guid: 5ff891a32306c504f8f6159f69a1866e, type: 2}
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BaseValue: 1
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onUpdateStatValues:
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m_PersistentCalls:
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m_Calls: []
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@ -390,6 +390,27 @@ MonoBehaviour:
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Vitality:
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statTag: {fileID: 11400000, guid: 9bbf01c0977dc98408db3efec6685c56, type: 2}
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BaseValue: 5
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CritChance:
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statTag: {fileID: 11400000, guid: 831eab0f4c8fb69459a620afd95f698f, type: 2}
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BaseValue: 5
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CritDamage:
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statTag: {fileID: 11400000, guid: ad5c133149d9aa641be97f85e426a01f, type: 2}
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BaseValue: 50
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AttackDamage:
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statTag: {fileID: 11400000, guid: 09eb68d1a036a1643b74420197b999bd, type: 2}
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BaseValue: 1
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SpellDamage:
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statTag: {fileID: 11400000, guid: 918ee6f8846e6a9449166ac16b6330ae, type: 2}
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BaseValue: 1
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MaxHealth:
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statTag: {fileID: 11400000, guid: 4242916f0b1bf6e4e8a04bce7028b3f4, type: 2}
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BaseValue: 0
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Armor:
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statTag: {fileID: 11400000, guid: 9ffd1c81aeea68b4eb6b0f054f0d989f, type: 2}
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BaseValue: 1
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MagicResistance:
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statTag: {fileID: 11400000, guid: 5ff891a32306c504f8f6159f69a1866e, type: 2}
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BaseValue: 1
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onUpdateStatValues:
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m_PersistentCalls:
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m_Calls: []
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@ -482,6 +482,27 @@ MonoBehaviour:
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Vitality:
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statTag: {fileID: 11400000, guid: 9bbf01c0977dc98408db3efec6685c56, type: 2}
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BaseValue: 1
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CritChance:
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statTag: {fileID: 11400000, guid: 831eab0f4c8fb69459a620afd95f698f, type: 2}
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BaseValue: 3
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CritDamage:
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statTag: {fileID: 11400000, guid: ad5c133149d9aa641be97f85e426a01f, type: 2}
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BaseValue: 50
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AttackDamage:
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statTag: {fileID: 11400000, guid: 09eb68d1a036a1643b74420197b999bd, type: 2}
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BaseValue: 1
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SpellDamage:
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statTag: {fileID: 11400000, guid: 918ee6f8846e6a9449166ac16b6330ae, type: 2}
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BaseValue: 1
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MaxHealth:
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statTag: {fileID: 11400000, guid: 4242916f0b1bf6e4e8a04bce7028b3f4, type: 2}
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BaseValue: 0
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Armor:
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statTag: {fileID: 11400000, guid: 9ffd1c81aeea68b4eb6b0f054f0d989f, type: 2}
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BaseValue: 1
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MagicResistance:
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statTag: {fileID: 11400000, guid: 5ff891a32306c504f8f6159f69a1866e, type: 2}
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BaseValue: 1
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onUpdateStatValues:
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m_PersistentCalls:
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m_Calls: []
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@ -475,6 +475,27 @@ MonoBehaviour:
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Vitality:
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statTag: {fileID: 11400000, guid: 9bbf01c0977dc98408db3efec6685c56, type: 2}
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BaseValue: 1
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CritChance:
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statTag: {fileID: 11400000, guid: 831eab0f4c8fb69459a620afd95f698f, type: 2}
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BaseValue: 5
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CritDamage:
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statTag: {fileID: 11400000, guid: ad5c133149d9aa641be97f85e426a01f, type: 2}
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BaseValue: 50
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AttackDamage:
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statTag: {fileID: 11400000, guid: 09eb68d1a036a1643b74420197b999bd, type: 2}
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BaseValue: 1
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SpellDamage:
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statTag: {fileID: 11400000, guid: 918ee6f8846e6a9449166ac16b6330ae, type: 2}
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BaseValue: 1
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MaxHealth:
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statTag: {fileID: 11400000, guid: 4242916f0b1bf6e4e8a04bce7028b3f4, type: 2}
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BaseValue: 0
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Armor:
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statTag: {fileID: 11400000, guid: 9ffd1c81aeea68b4eb6b0f054f0d989f, type: 2}
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BaseValue: 1
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MagicResistance:
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statTag: {fileID: 11400000, guid: 5ff891a32306c504f8f6159f69a1866e, type: 2}
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BaseValue: 1
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onUpdateStatValues:
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m_PersistentCalls:
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m_Calls: []
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@ -80,7 +80,8 @@ public static class GameConstants
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public const float MaxHealthIncreaseFromVitality = 1f; //100% vit => MaxHP
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public const float ArmorIncreaseFromStrength = 0.1f; //10% str => Armor
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public const float ArmorIncreaseFromVitality = 0.2f; //20% vit => Armor
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public const float ArmorIncreaseFromAgility = 0.1f; // 10% agi => Armor
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public const float ArmorIncreaseFromVitality = 0.3f; //30% vit => Armor
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public const float MagicResistanceIncreaseFromIntelligence = 0.1f; // 10% int => MagicRess
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public const float MagicResistanceIncreaseFromSpirit = 1f; //100% spi => MagicRes
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@ -154,7 +154,7 @@ public class Health : Resource
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public virtual void CalculateMaxValueBasedOnStat()
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{
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maxValue = baseMaxValue + character.Vitality.Value * GameConstants.CharacterStatsBalancing.VitalityToHealthRate;
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maxValue = baseMaxValue + character.MaxHealth.Value;
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CalculateRegenValueBasedOnStat();
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@ -15,7 +15,7 @@ public class PlayerHealth : Health
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{
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currentLevel = ((PlayerCharacterStats)character).level.currentLevel - 1;
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maxValue = (baseMaxValue + (baseMaxValue * currentLevel * GameConstants.CharacterStatsBalancing.BaseMaxHealthGrowthPerLevel)) + character.Vitality.Value * GameConstants.CharacterStatsBalancing.VitalityToHealthRate;
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maxValue = (baseMaxValue + (baseMaxValue * currentLevel * GameConstants.CharacterStatsBalancing.BaseMaxHealthGrowthPerLevel)) + character.MaxHealth.Value;
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CalculateRegenValueBasedOnStat();
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