New Damage output modifier effect + new abilities

- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output
- Added a complete set of priest abilities, when they want to join the dark side:
   - New Corrupted slash priest melee ability
   - New Shadow Orb priest projectile ability
   - New Burst of Corruption AoE ability
   - New Corrupted Grounds AoEOverTime ability
   - New Tainted Star AoEOverTime ability (future signature spell)
   - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility.
- Updated damage income/output modifiers to allow optional stacking of the same effects
This commit is contained in:
Pedro Gomes 2024-12-28 21:52:38 +00:00
parent b4c22cd6f4
commit 80504d79cd
84 changed files with 27459 additions and 18 deletions

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@ -15,7 +15,9 @@ MonoBehaviour:
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influencingStats: []
baseValue: 1.5
baseValue: 0.6
damageType: 0
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View File

@ -46,7 +46,7 @@ public class DamageIncomeModifierEffectInstance : StatusEffectInstance
startingIncomeModifierPercent = ((DamageIncomeModifierEffect)addedEffect).damageIncomeModifierPercentage;
currentIncomeModifierPercent = startingIncomeModifierPercent;
}
else if (canStack && !activeStacks.Contains(addedEffect))
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
{
currentIncomeModifierPercent += ((DamageIncomeModifierEffect)addedEffect).damageIncomeModifierPercentage;
}

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@ -0,0 +1,60 @@
using Kryz.CharacterStats;
using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DamageOutputModifierEffect", menuName = "RiftMayhem/AbilitySystem/Effects/DamageOutputModifier Effect", order = 1)]
public class DamageOutputModifierEffect : StatusEffect
{
public float damageOutputModifierPercentage;
public bool avoidEnemies = false;
DamageOutputModifierEffectInstance targetDamageOutputModifierEffect;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
base.ApplyEffect(user, targets);
if (applyToTargetsHit)
{
foreach (Taggable target in targets)
{
if(avoidEnemies)
{
if (!user.AlliedTagsContains(target.targetTag)) continue;
}
targetDamageOutputModifierEffect = target.GetComponent<DamageOutputModifierEffectInstance>();
targetDamageOutputModifierEffect.owner.RPC(nameof(targetDamageOutputModifierEffect.RPC_ApplyDamageOutputModifierEffect), targetDamageOutputModifierEffect.owner.Owner, StatusEffectIndexer.Instance.StatusEffects.IndexOf(this), CalculateFinalAmount(user));
}
}
if(applyToSelf)
{
targetDamageOutputModifierEffect = user.GetComponent<DamageOutputModifierEffectInstance>();
targetDamageOutputModifierEffect.ApplyEffect(this, CalculateFinalAmount(user));
}
}
private float CalculateFinalAmount(Taggable user)
{
float finalAmount = damageOutputModifierPercentage;
CharacterStats stats = user.GetComponent<CharacterStats>();
foreach (var statInfluence in influencingStats)
{
if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
{
finalAmount += stat.Value * statInfluence.percentInfluence;
}
else if (stats.secondaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat secondaryStat))
{
finalAmount += secondaryStat.Value * statInfluence.percentInfluence;
}
}
return finalAmount;
}
}

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@ -0,0 +1,89 @@
using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamageOutputModifierEffectInstance : StatusEffectInstance
{
public float startingOutputModifierPercent;
public float currentOutputModifierPercent;
public float ModifyDamageOutput(float output)
{
return output = output * (1 + currentOutputModifierPercent);
}
public float GetHighestAmount()
{
float highestAmount = 0;
for (int i = 0; i < activeStacks.Count; i++)
{
if (((DamageOutputModifierEffect)activeStacks[i]).damageOutputModifierPercentage > highestAmount)
highestAmount = ((DamageOutputModifierEffect)activeStacks[i]).damageOutputModifierPercentage;
}
return highestAmount;
}
[PunRPC]
public void RPC_ApplyDamageOutputModifierEffect(int effectIndex, float value)
{
ApplyEffect(StatusEffectIndexer.Instance.StatusEffects[effectIndex], value);
}
public override void ApplyEffect(StatusEffect effect, float value)
{
base.ApplyEffect(effect, value);
}
protected override void AddStack(StatusEffect addedEffect, float value)
{
if (activeStacks.Count <= 0)
{
startingOutputModifierPercent = ((DamageOutputModifierEffect)addedEffect).damageOutputModifierPercentage;
currentOutputModifierPercent = startingOutputModifierPercent;
}
else if (canStack && (!activeStacks.Contains(addedEffect) || addedEffect.canApplyMultipleInstances))
{
currentOutputModifierPercent += ((DamageOutputModifierEffect)addedEffect).damageOutputModifierPercentage;
}
else
{
OnEffectStackAdded();
return;
}
base.AddStack(addedEffect, value);
}
protected override void RefreshEffect(StatusEffect effect, float value)
{
base.RefreshEffect(effect, value);
startingOutputModifierPercent = GetHighestAmount();
currentOutputModifierPercent = startingOutputModifierPercent;
OnEffectStackAdded();
}
protected override IEnumerator EffectStateCoroutine()
{
return base.EffectStateCoroutine();
}
protected override void EffectStateStarted()
{
base.EffectStateStarted();
}
protected override void EffectStateEnded()
{
startingOutputModifierPercent = 0;
currentOutputModifierPercent = startingOutputModifierPercent;
base.EffectStateEnded();
}
}

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@ -13,6 +13,7 @@ public class DamageOverTimeEffect : StatusEffect
private float finalTickValue;
private CharacterStats stats;
private DamageOutputModifierEffectInstance damageOutputModifier;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
@ -56,10 +57,14 @@ public class DamageOverTimeEffect : StatusEffect
if (user == null) return finalDamage;
CharacterStats stats = user.GetComponent<CharacterStats>();
stats = user.GetComponent<CharacterStats>();
if (stats == null) return finalDamage;
damageOutputModifier = user.GetComponent<DamageOutputModifierEffectInstance>();
if (damageOutputModifier == null) return finalDamage;
foreach (var statInfluence in influencingStats)
{
if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
@ -72,6 +77,8 @@ public class DamageOverTimeEffect : StatusEffect
}
}
finalDamage = damageOutputModifier.ModifyDamageOutput(finalDamage);
return finalDamage;
}

View File

@ -22,6 +22,7 @@ public class InstantValueEffect : BaseEffect
private float finalValue;
private CharacterStats stats;
private DamageOutputModifierEffectInstance damageOutputModifier;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
@ -60,7 +61,8 @@ public class InstantValueEffect : BaseEffect
if (target == null) return 0;
stats = user.GetComponent<CharacterStats>();
GetFinalValue(stats);
damageOutputModifier = user.GetComponent<DamageOutputModifierEffectInstance>();
GetFinalValue(stats, damageOutputModifier);
//return user.targetTag.AlliedTags.Contains(target.targetTag) ? (finalValue * AlliedTargetMultiplier) : (-finalValue * EnemyTargetMultiplier);
return user.AlliedTagsContains(target.targetTag) ? (finalValue * AlliedTargetMultiplier) : (-finalValue * EnemyTargetMultiplier);
@ -81,7 +83,7 @@ public class InstantValueEffect : BaseEffect
}
*/
private void GetFinalValue(CharacterStats stats)
private void GetFinalValue(CharacterStats stats, DamageOutputModifierEffectInstance damageOutputModifier)
{
finalValue = baseValue;
if (stats != null)
@ -107,6 +109,8 @@ public class InstantValueEffect : BaseEffect
finalValue *= (1 + stats.CritDamage.Value / 100f);
//Debug.Log("FinalValue IsCrit = " + finalValue + " dmgType = " + damageType);
}
finalValue = damageOutputModifier.ModifyDamageOutput(finalValue);
}
private bool IsCrit(CharacterStats stats)

View File

@ -6,6 +6,7 @@ using UnityEngine;
public class StatusEffect : BaseEffect
{
public float duration;
public bool canApplyMultipleInstances;
public bool applyToTargetsHit;
[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
public bool applyToSelf;

View File

@ -94,7 +94,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 9.589699
- _Rotation: 7.209766
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1