Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances - Added equipped item tooltip to facilitate comparing items - Added modular craftable items
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14
Assets/BaseGame/Scripts/Vendor/VendorSlotUI.cs
vendored
14
Assets/BaseGame/Scripts/Vendor/VendorSlotUI.cs
vendored
@ -14,8 +14,8 @@ public class VendorSlotUI : ItemSlot
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CoinBag coinBag;
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Inventory inventory;
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private VendorData currentVendorData;
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VendorItem vendorItem;
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private VendorDataInstance currentVendorData;
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VendorItemInstance vendorItem;
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private void Awake()
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{
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@ -23,7 +23,7 @@ public class VendorSlotUI : ItemSlot
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inventory = FindObjectOfType<Inventory>();
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}
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public void AddItem(VendorData vendor, VendorItem newItem)
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public void AddItem(VendorDataInstance vendor, VendorItemInstance newItem)
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{
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vendorItem = newItem;
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Item = vendorItem.item;
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@ -67,5 +67,13 @@ public class VendorSlotUI : ItemSlot
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public override void OnPointerEnter(PointerEventData eventData)
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{
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ItemTooltip.Instance.ShowTooltip(Item);
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if(Item is EquippableItemInstance ei)
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{
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EquippableItemInstance equippedInSameSlot = EquipmentPanel.Instance.GetEquippedItemOnSpecificSlot(ei.EquipmentType);
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if (equippedInSameSlot != null)
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{
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EquippedItemTooltip.Instance.ShowTooltip(equippedInSameSlot);
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}
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}
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}
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}
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@ -12,3 +12,12 @@ public class ConsumableItem : Item
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}
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}
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public class ConsumableItemInstance : ItemInstance
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{
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public virtual void Consume()
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{
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}
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}
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@ -11,9 +11,27 @@ namespace Kryz.CharacterStats.Examples
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[SerializeField] GameEventListener onJoinedRoom;
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public UnityEvent_Item OnItemRightClickedEvent = new UnityEvent_Item();
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public UnityEvent_ItemInstance OnItemRightClickedEvent = new UnityEvent_ItemInstance();
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EquipmentData equipmentData = new EquipmentData();
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EquipmentInstanceData equipmentData = new EquipmentInstanceData();
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#region Singleton
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private static EquipmentPanel _instance;
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// Public reference to the singleton instance
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public static EquipmentPanel Instance
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{
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get
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{
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// If the instance doesn't exist, try to find it in the scene
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if (_instance == null)
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{
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_instance = FindObjectOfType<EquipmentPanel>();
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}
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return _instance;
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}
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}
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#endregion
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private void Awake()
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{
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@ -34,16 +52,28 @@ namespace Kryz.CharacterStats.Examples
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equipmentSlots = equipmentSlotsParent.GetComponentsInChildren<EquipmentSlot>();
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}
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public bool AddItem(EquippableItem item, out EquippableItem previousItem)
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public EquippableItemInstance GetEquippedItemOnSpecificSlot(EquipmentType slot)
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{
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for (int i = 0; i < equipmentSlots.Length; i++)
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{
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if(equipmentSlots[i].EquipmentType == slot)
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{
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return (EquippableItemInstance)equipmentSlots[i].Item;
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}
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}
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return null;
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}
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public bool AddItem(EquippableItemInstance item, out EquippableItemInstance previousItem)
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{
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for (int i = 0; i < equipmentSlots.Length; i++)
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{
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if (equipmentSlots[i].EquipmentType == item.EquipmentType)
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{
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previousItem = (EquippableItem)equipmentSlots[i].Item;
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previousItem = (EquippableItemInstance)equipmentSlots[i].Item;
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equipmentSlots[i].Item = item;
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equipmentData.equippedItems[i] = ItemIndexer.Instance.Items.IndexOf(item);
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equipmentData.equippedItems[i] = item;
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PlayerDataHandler.Instance.SaveCharacterEquipmentData(PlayerDataHandler.Instance.currentPlayerName.Value, PhotonNetwork.NickName, equipmentData);
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return true;
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}
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@ -52,14 +82,14 @@ namespace Kryz.CharacterStats.Examples
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return false;
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}
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public bool RemoveItem(EquippableItem item)
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public bool RemoveItem(EquippableItemInstance item)
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{
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for (int i = 0; i < equipmentSlots.Length; i++)
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{
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if (equipmentSlots[i].Item == item)
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{
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equipmentSlots[i].Item = null;
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equipmentData.equippedItems[i] = -1;
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equipmentData.equippedItems[i] = null;
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PlayerDataHandler.Instance.SaveCharacterEquipmentData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, equipmentData);
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return true;
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}
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@ -81,13 +111,13 @@ namespace Kryz.CharacterStats.Examples
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Debug.Log("Success Loading Equipment");
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for (int i = 0; i < equipmentData.equippedItems.Length; i++)
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{
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if (equipmentData.equippedItems[i] < 0)
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if (equipmentData.equippedItems[i] == null)
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{
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equipmentSlots[i].Item = null;
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}
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else
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{
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equipmentSlots[i].Item = ItemIndexer.Instance.Items[equipmentData.equippedItems[i]];
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equipmentSlots[i].Item = equipmentData.equippedItems[i];
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}
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}
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}
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@ -98,7 +128,7 @@ namespace Kryz.CharacterStats.Examples
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equipmentSlots[i].Item = null;
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}
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equipmentData = new EquipmentData();
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equipmentData = new EquipmentInstanceData();
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PlayerDataHandler.Instance.SaveCharacterEquipmentData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, equipmentData);
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}
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@ -1,4 +1,6 @@
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using UnityEngine.EventSystems;
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namespace Kryz.CharacterStats.Examples
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{
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public class EquipmentSlot : ItemSlot
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@ -10,5 +12,10 @@ namespace Kryz.CharacterStats.Examples
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base.OnValidate();
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gameObject.name = EquipmentType.ToString() + " Slot";
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}
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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EquippedItemTooltip.Instance.ShowTooltip(Item);
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}
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}
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}
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@ -45,6 +45,89 @@ namespace Kryz.CharacterStats.Examples
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public float ArmorPercentBonus;
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public float MagicResistancePercentBonus;
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public EquipmentType EquipmentType;
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[Space]
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public bool CraftableBase = false;
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[Space(20f)]
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[Header("Crafting-ish")]
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public int MinStrengthBonus;
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public int MaxStrengthBonus;
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[Space]
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public int MinAgilityBonus;
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public int MaxAgilityBonus;
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[Space]
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public int MinIntelligenceBonus;
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public int MaxIntelligenceBonus;
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[Space]
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public int MinSpiritBonus;
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public int MaxSpiritBonus;
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[Space]
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public int MinVitalityBonus;
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public int MaxVitalityBonus;
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[Space]
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[Space]
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public float MinStrengthPercentBonus;
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public float MaxStrengthPercentBonus;
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[Space]
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public float MinAgilityPercentBonus;
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public float MaxAgilityPercentBonus;
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[Space]
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public float MinIntelligencePercentBonus;
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public float MaxIntelligencePercentBonus;
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[Space]
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public float MinSpiritPercentBonus;
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public float MaxSpiritPercentBonus;
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[Space]
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public float MinVitalityPercentBonus;
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public float MaxVitalityPercentBonus;
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[Space]
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[Space]
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public int MinAttackDamageBonus;
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public int MaxAttackDamageBonus;
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[Space]
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public int MinSpellDamageBonus;
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public int MaxSpellDamageBonus;
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[Space]
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public int MinCritChanceBonus;
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public int MaxCritChanceBonus;
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[Space]
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public int MinCritDamageBonus;
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public int MaxCritDamageBonus;
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[Space]
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public int MinMaxHealthBonus;
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public int MaxMaxHealthBonus;
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[Space]
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public int MinArmorBonus;
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public int MaxArmorBonus;
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[Space]
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public int MinMagicResistanceBonus;
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public int MaxMagicResistanceBonus;
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[Space]
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[Space]
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public float MinAttackDamagePercentBonus;
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public float MaxAttackDamagePercentBonus;
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[Space]
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public float MinSpellDamagePercentBonus;
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public float MaxSpellDamagePercentBonus;
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[Space]
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public float MinCritChancePercentBonus;
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public float MaxCritChancePercentBonus;
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[Space]
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public float MinCritDamagePercentBonus;
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public float MaxCritDamagePercentBonus;
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[Space]
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public float MinMaxHealthPercentBonus;
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public float MaxMaxHealthPercentBonus;
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[Space]
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public float MinArmorPercentBonus;
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public float MaxArmorPercentBonus;
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[Space]
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public float MinMagicResistancePercentBonus;
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public float MaxMagicResistancePercentBonus;
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[Space]
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[Space]
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[Tooltip("Can only contain up to this number of unique stats in a single item instance.")]
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public int TotalUniqueStats;
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public void Equip(PlayerCharacterStats c)
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{
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@ -125,5 +208,6 @@ namespace Kryz.CharacterStats.Examples
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c.Armor.RemoveAllModifiersFromSource(this);
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c.MagicResistance.RemoveAllModifiersFromSource(this);
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}
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}
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}
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@ -0,0 +1,394 @@
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using Kryz.CharacterStats;
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using Kryz.CharacterStats.Examples;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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[System.Serializable]
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public class EquippableItemInstance : ItemInstance
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{
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public int StrengthBonus;
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public int AgilityBonus;
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public int IntelligenceBonus;
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public int SpiritBonus;
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public int VitalityBonus;
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[Space]
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public float StrengthPercentBonus;
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public float AgilityPercentBonus;
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public float IntelligencePercentBonus;
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public float SpiritPercentBonus;
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public float VitalityPercentBonus;
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[Space]
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public int AttackDamageBonus;
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public int SpellDamageBonus;
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public int CritChanceBonus;
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public int CritDamageBonus;
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public int MaxHealthBonus;
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public int ArmorBonus;
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public int MagicResistanceBonus;
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[Space]
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public float AttackDamagePercentBonus;
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public float SpellDamagePercentBonus;
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public float CritChancePercentBonus;
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public float CritDamagePercentBonus;
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public float MaxHealthPercentBonus;
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public float ArmorPercentBonus;
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public float MagicResistancePercentBonus;
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[Space]
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public EquipmentType EquipmentType;
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[Space]
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public bool CraftableBase = false;
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[Space]
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/// <summary>
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/// Can only contain up to this number of unique stats in a single item instance.
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/// </summary>
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[Space]
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[Tooltip("Can only contain up to this number of unique stats in a single item instance.")]
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public int TotalUniqueStats;
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public void Equip(PlayerCharacterStats c)
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{
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if (StrengthBonus != 0)
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c.Strength.AddModifier(new StatModifier(StrengthBonus, StatModType.Flat, this.ItemName));
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if (AgilityBonus != 0)
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c.Agility.AddModifier(new StatModifier(AgilityBonus, StatModType.Flat, this.ItemName));
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if (IntelligenceBonus != 0)
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c.Intelligence.AddModifier(new StatModifier(IntelligenceBonus, StatModType.Flat, this.ItemName));
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if (SpiritBonus != 0)
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c.Spirit.AddModifier(new StatModifier(SpiritBonus, StatModType.Flat, this.ItemName));
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if (VitalityBonus != 0)
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c.Vitality.AddModifier(new StatModifier(VitalityBonus, StatModType.Flat, this.ItemName));
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if (StrengthPercentBonus != 0)
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c.Strength.AddModifier(new StatModifier(StrengthPercentBonus, StatModType.PercentMult, this.ItemName));
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if (AgilityPercentBonus != 0)
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c.Agility.AddModifier(new StatModifier(AgilityPercentBonus, StatModType.PercentMult, this.ItemName));
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if (IntelligencePercentBonus != 0)
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c.Intelligence.AddModifier(new StatModifier(IntelligencePercentBonus, StatModType.PercentMult, this.ItemName));
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if (SpiritPercentBonus != 0)
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c.Spirit.AddModifier(new StatModifier(SpiritPercentBonus, StatModType.PercentMult, this.ItemName));
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if (VitalityPercentBonus != 0)
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c.Vitality.AddModifier(new StatModifier(VitalityPercentBonus, StatModType.PercentMult, this.ItemName));
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if (AttackDamageBonus != 0)
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c.AttackDamage.AddModifier(new StatModifier(AttackDamageBonus, StatModType.Flat, this.ItemName));
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if (SpellDamageBonus != 0)
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c.SpellDamage.AddModifier(new StatModifier(SpellDamageBonus, StatModType.Flat, this.ItemName));
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if (CritChanceBonus != 0)
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c.CritChance.AddModifier(new StatModifier(CritChanceBonus, StatModType.Flat, this.ItemName));
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if (CritDamageBonus != 0)
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c.CritDamage.AddModifier(new StatModifier(CritDamageBonus, StatModType.Flat, this.ItemName));
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if (MaxHealthBonus != 0)
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c.MaxHealth.AddModifier(new StatModifier(MaxHealthBonus, StatModType.Flat, this.ItemName));
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if (ArmorBonus != 0)
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c.Armor.AddModifier(new StatModifier(ArmorBonus, StatModType.Flat, this.ItemName));
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if (MagicResistanceBonus != 0)
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c.MagicResistance.AddModifier(new StatModifier(MagicResistanceBonus, StatModType.Flat, this.ItemName));
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if (AttackDamagePercentBonus != 0)
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c.AttackDamage.AddModifier(new StatModifier(AttackDamagePercentBonus, StatModType.PercentAdd, this.ItemName));
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if (SpellDamagePercentBonus != 0)
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c.SpellDamage.AddModifier(new StatModifier(SpellDamagePercentBonus, StatModType.PercentAdd, this.ItemName));
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if (CritChancePercentBonus != 0)
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c.CritChance.AddModifier(new StatModifier(CritChancePercentBonus, StatModType.PercentAdd, this.ItemName));
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if (CritDamagePercentBonus != 0)
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c.CritDamage.AddModifier(new StatModifier(CritDamagePercentBonus, StatModType.PercentAdd, this.ItemName));
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if (MaxHealthPercentBonus != 0)
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c.MaxHealth.AddModifier(new StatModifier(MaxHealthPercentBonus, StatModType.PercentAdd, this.ItemName));
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if (ArmorPercentBonus != 0)
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c.Armor.AddModifier(new StatModifier(ArmorPercentBonus, StatModType.PercentAdd, this.ItemName));
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if (MagicResistancePercentBonus != 0)
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c.MagicResistance.AddModifier(new StatModifier(MagicResistancePercentBonus, StatModType.PercentAdd, this.ItemName));
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}
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public void Unequip(PlayerCharacterStats c)
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{
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c.Strength.RemoveAllModifiersFromSource(this.ItemName);
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c.Agility.RemoveAllModifiersFromSource(this.ItemName);
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c.Intelligence.RemoveAllModifiersFromSource(this.ItemName);
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c.Spirit.RemoveAllModifiersFromSource(this.ItemName);
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c.Vitality.RemoveAllModifiersFromSource(this.ItemName);
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c.AttackDamage.RemoveAllModifiersFromSource(this.ItemName);
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c.SpellDamage.RemoveAllModifiersFromSource(this.ItemName);
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c.CritChance.RemoveAllModifiersFromSource(this.ItemName);
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c.CritDamage.RemoveAllModifiersFromSource(this.ItemName);
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c.MaxHealth.RemoveAllModifiersFromSource(this.ItemName);
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c.Armor.RemoveAllModifiersFromSource(this.ItemName);
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c.MagicResistance.RemoveAllModifiersFromSource(this.ItemName);
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}
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public bool TryAddCraftingStone(CraftingStatStone stone)
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{
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if (!CraftableBase) return false;
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var itemStats = GetNonZeroStats(this);
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var stoneStats = GetNonZeroStats(stone);
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// Calculate overlapping and new unique stats
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int overlappingStats = itemStats.Intersect(stoneStats).Count();
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int newUniqueStats = stoneStats.Except(itemStats).Count();
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// Ensure we don't exceed the max unique stats cap
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if (itemStats.Count + newUniqueStats > TotalUniqueStats)
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{
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return false; // Adding the crafting stone would exceed the cap
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}
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// Add stats from the stone to the item
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AddStats(stone);
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return true;
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}
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private List<string> GetNonZeroStats(object stats)
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{
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var nonZeroStats = new List<string>();
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var fields = stats.GetType().GetFields();
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foreach (var field in fields)
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{
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if (field.GetValue(stats) is int intValue && intValue != 0 && field.Name.ToLower().Contains("bonus"))
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{
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nonZeroStats.Add(field.Name);
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}
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else if (field.GetValue(stats) is float floatValue && !Mathf.Approximately(floatValue, 0f) && field.Name.ToLower().Contains("bonus"))
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{
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nonZeroStats.Add(field.Name);
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}
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}
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return nonZeroStats;
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}
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private void AddStats(CraftingStatStone stone)
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{
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StrengthBonus += stone.StrengthBonus;
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AgilityBonus += stone.AgilityBonus;
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IntelligenceBonus += stone.IntelligenceBonus;
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SpiritBonus += stone.SpiritBonus;
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VitalityBonus += stone.VitalityBonus;
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StrengthPercentBonus += stone.StrengthPercentBonus;
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AgilityPercentBonus += stone.AgilityPercentBonus;
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IntelligencePercentBonus += stone.IntelligencePercentBonus;
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SpiritPercentBonus += stone.SpiritPercentBonus;
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VitalityPercentBonus += stone.VitalityPercentBonus;
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AttackDamageBonus += stone.AttackDamageBonus;
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SpellDamageBonus += stone.SpellDamageBonus;
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||||
CritChanceBonus += stone.CritChanceBonus;
|
||||
CritDamageBonus += stone.CritDamageBonus;
|
||||
MaxHealthBonus += stone.MaxHealthBonus;
|
||||
ArmorBonus += stone.ArmorBonus;
|
||||
MagicResistanceBonus += stone.MagicResistanceBonus;
|
||||
|
||||
AttackDamagePercentBonus += stone.AttackDamagePercentBonus;
|
||||
SpellDamagePercentBonus += stone.SpellDamagePercentBonus;
|
||||
CritChancePercentBonus += stone.CritChancePercentBonus;
|
||||
CritDamagePercentBonus += stone.CritDamagePercentBonus;
|
||||
MaxHealthPercentBonus += stone.MaxHealthPercentBonus;
|
||||
ArmorPercentBonus += stone.ArmorPercentBonus;
|
||||
MagicResistancePercentBonus += stone.MagicResistancePercentBonus;
|
||||
}
|
||||
|
||||
public EquippableItemInstance()
|
||||
{
|
||||
StrengthBonus = 0;
|
||||
AgilityBonus = 0;
|
||||
IntelligenceBonus = 0;
|
||||
SpiritBonus = 0;
|
||||
VitalityBonus = 0;
|
||||
|
||||
StrengthPercentBonus = 0;
|
||||
AgilityPercentBonus = 0;
|
||||
IntelligencePercentBonus = 0;
|
||||
SpiritPercentBonus = 0;
|
||||
VitalityPercentBonus = 0;
|
||||
|
||||
AttackDamageBonus = 0;
|
||||
SpellDamageBonus = 0;
|
||||
CritChanceBonus = 0;
|
||||
CritDamageBonus = 0;
|
||||
MaxHealthBonus = 0;
|
||||
ArmorBonus = 0;
|
||||
MagicResistanceBonus = 0;
|
||||
|
||||
AttackDamagePercentBonus = 0;
|
||||
SpellDamagePercentBonus = 0;
|
||||
CritChancePercentBonus = 0;
|
||||
CritDamagePercentBonus = 0;
|
||||
MaxHealthPercentBonus = 0;
|
||||
ArmorPercentBonus = 0;
|
||||
MagicResistancePercentBonus = 0;
|
||||
|
||||
EquipmentType = EquipmentType.Helmet;
|
||||
|
||||
CraftableBase = false;
|
||||
|
||||
TotalUniqueStats = 0;
|
||||
}
|
||||
public EquippableItemInstance(EquippableItem template)
|
||||
{
|
||||
ItemName = template.ItemName;
|
||||
Icon = template.Icon;
|
||||
sellPricePlayer = template.sellPricePlayer;
|
||||
sellPriceVendor = template.sellPriceVendor;
|
||||
description = template.description;
|
||||
templateIndex = ItemIndexer.Instance.Items.IndexOf(template);
|
||||
|
||||
StrengthBonus = template.StrengthBonus;
|
||||
AgilityBonus = template.AgilityBonus;
|
||||
IntelligenceBonus = template.IntelligenceBonus;
|
||||
SpiritBonus = template.SpiritBonus;
|
||||
VitalityBonus = template.VitalityBonus;
|
||||
|
||||
StrengthPercentBonus = template.StrengthPercentBonus;
|
||||
AgilityPercentBonus = template.AgilityPercentBonus;
|
||||
IntelligencePercentBonus = template.IntelligencePercentBonus;
|
||||
SpiritPercentBonus = template.SpiritPercentBonus;
|
||||
VitalityPercentBonus = template.VitalityPercentBonus;
|
||||
|
||||
AttackDamageBonus = template.AttackDamageBonus;
|
||||
SpellDamageBonus = template.SpellDamageBonus;
|
||||
CritChanceBonus = template.CritChanceBonus;
|
||||
CritDamageBonus = template.CritDamageBonus;
|
||||
MaxHealthBonus = template.MaxHealthBonus;
|
||||
ArmorBonus = template.ArmorBonus;
|
||||
MagicResistanceBonus = template.MagicResistanceBonus;
|
||||
|
||||
AttackDamagePercentBonus = template.AttackDamagePercentBonus;
|
||||
SpellDamagePercentBonus = template.SpellDamagePercentBonus;
|
||||
CritChancePercentBonus = template.CritChancePercentBonus;
|
||||
CritDamagePercentBonus = template.CritDamagePercentBonus;
|
||||
MaxHealthPercentBonus = template.MaxHealthPercentBonus;
|
||||
ArmorPercentBonus = template.ArmorPercentBonus;
|
||||
MagicResistancePercentBonus = template.MagicResistancePercentBonus;
|
||||
|
||||
EquipmentType = template.EquipmentType;
|
||||
|
||||
CraftableBase = template.CraftableBase;
|
||||
TotalUniqueStats = template.TotalUniqueStats;
|
||||
}
|
||||
|
||||
public EquippableItemInstance(EquippableItem template, bool randomizeStats)
|
||||
{
|
||||
ItemName = template.ItemName;
|
||||
Icon = template.Icon;
|
||||
sellPricePlayer = template.sellPricePlayer;
|
||||
sellPriceVendor = template.sellPriceVendor;
|
||||
description = template.description;
|
||||
templateIndex = ItemIndexer.Instance.Items.IndexOf(template);
|
||||
|
||||
if (randomizeStats)
|
||||
{
|
||||
StrengthBonus = Random.Range(template.MinStrengthBonus, template.MaxStrengthBonus);
|
||||
AgilityBonus = Random.Range(template.MinAgilityBonus, template.MaxAgilityBonus);
|
||||
IntelligenceBonus = Random.Range(template.MinIntelligenceBonus, template.MaxIntelligenceBonus);
|
||||
SpiritBonus = Random.Range(template.MinSpiritBonus, template.MaxSpiritBonus);
|
||||
VitalityBonus = Random.Range(template.MinVitalityBonus, template.MaxVitalityBonus);
|
||||
|
||||
StrengthPercentBonus = Mathf.Round(Random.Range(template.MinStrengthPercentBonus, template.MaxStrengthPercentBonus) * 100f) / 100f;
|
||||
AgilityPercentBonus = Mathf.Round(Random.Range(template.MinAgilityPercentBonus, template.MaxAgilityPercentBonus) * 100f) / 100f;
|
||||
IntelligencePercentBonus = Mathf.Round(Random.Range(template.MinIntelligencePercentBonus, template.MaxIntelligencePercentBonus) * 100f) / 100f;
|
||||
SpiritPercentBonus = Mathf.Round(Random.Range(template.MinSpiritPercentBonus, template.MaxSpiritPercentBonus) * 100f) / 100f;
|
||||
VitalityPercentBonus = Mathf.Round(Random.Range(template.MinVitalityPercentBonus, template.MaxVitalityPercentBonus) * 100f) / 100f;
|
||||
|
||||
|
||||
AttackDamageBonus = Random.Range(template.MinAttackDamageBonus, template.MaxAttackDamageBonus);
|
||||
SpellDamageBonus = Random.Range(template.MinSpellDamageBonus, template.MaxSpellDamageBonus);
|
||||
CritChanceBonus = Random.Range(template.MinCritChanceBonus, template.MaxCritChanceBonus);
|
||||
CritDamageBonus = Random.Range(template.MinCritDamageBonus, template.MaxCritDamageBonus);
|
||||
MaxHealthBonus = Random.Range(template.MinMaxHealthBonus, template.MaxMaxHealthBonus);
|
||||
ArmorBonus = Random.Range(template.MinArmorBonus, template.MaxArmorBonus);
|
||||
MagicResistanceBonus = Random.Range(template.MinMagicResistanceBonus, template.MaxMagicResistanceBonus);
|
||||
|
||||
AttackDamagePercentBonus = Mathf.Round(Random.Range(template.MinAttackDamagePercentBonus, template.MaxAttackDamagePercentBonus) * 100f) / 100f;
|
||||
SpellDamagePercentBonus = Mathf.Round(Random.Range(template.MinSpellDamagePercentBonus, template.MaxSpellDamagePercentBonus) * 100f) / 100f;
|
||||
CritChancePercentBonus = Mathf.Round(Random.Range(template.MinCritChancePercentBonus, template.MaxCritChancePercentBonus) * 100f) / 100f;
|
||||
CritDamagePercentBonus = Mathf.Round(Random.Range(template.MinCritDamagePercentBonus, template.MaxCritDamagePercentBonus) * 100f) / 100f;
|
||||
MaxHealthPercentBonus = Mathf.Round(Random.Range(template.MinMaxHealthPercentBonus, template.MaxMaxHealthPercentBonus) * 100f) / 100f;
|
||||
ArmorPercentBonus = Mathf.Round(Random.Range(template.MinArmorPercentBonus, template.MaxArmorPercentBonus) * 100f) / 100f;
|
||||
MagicResistancePercentBonus = Mathf.Round(Random.Range(template.MinMagicResistancePercentBonus, template.MaxMagicResistancePercentBonus) * 100f) / 100f;
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
StrengthBonus = template.StrengthBonus;
|
||||
AgilityBonus = template.AgilityBonus;
|
||||
IntelligenceBonus = template.IntelligenceBonus;
|
||||
SpiritBonus = template.SpiritBonus;
|
||||
VitalityBonus = template.VitalityBonus;
|
||||
|
||||
StrengthPercentBonus = template.StrengthPercentBonus;
|
||||
AgilityPercentBonus = template.AgilityPercentBonus;
|
||||
IntelligencePercentBonus = template.IntelligencePercentBonus;
|
||||
SpiritPercentBonus = template.SpiritPercentBonus;
|
||||
VitalityPercentBonus = template.VitalityPercentBonus;
|
||||
|
||||
AttackDamageBonus = template.AttackDamageBonus;
|
||||
SpellDamageBonus = template.SpellDamageBonus;
|
||||
CritChanceBonus = template.CritChanceBonus;
|
||||
CritDamageBonus = template.CritDamageBonus;
|
||||
MaxHealthBonus = template.MaxHealthBonus;
|
||||
ArmorBonus = template.ArmorBonus;
|
||||
MagicResistanceBonus = template.MagicResistanceBonus;
|
||||
|
||||
AttackDamagePercentBonus = template.AttackDamagePercentBonus;
|
||||
SpellDamagePercentBonus = template.SpellDamagePercentBonus;
|
||||
CritChancePercentBonus = template.CritChancePercentBonus;
|
||||
CritDamagePercentBonus = template.CritDamagePercentBonus;
|
||||
MaxHealthPercentBonus = template.MaxHealthPercentBonus;
|
||||
ArmorPercentBonus = template.ArmorPercentBonus;
|
||||
MagicResistancePercentBonus = template.MagicResistancePercentBonus;
|
||||
}
|
||||
|
||||
|
||||
EquipmentType = template.EquipmentType;
|
||||
|
||||
CraftableBase = template.CraftableBase;
|
||||
TotalUniqueStats = template.TotalUniqueStats;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CraftingStatStone
|
||||
{
|
||||
public int StrengthBonus;
|
||||
public int AgilityBonus;
|
||||
public int IntelligenceBonus;
|
||||
public int SpiritBonus;
|
||||
public int VitalityBonus;
|
||||
[Space]
|
||||
public float StrengthPercentBonus;
|
||||
public float AgilityPercentBonus;
|
||||
public float IntelligencePercentBonus;
|
||||
public float SpiritPercentBonus;
|
||||
public float VitalityPercentBonus;
|
||||
[Space]
|
||||
public int AttackDamageBonus;
|
||||
public int SpellDamageBonus;
|
||||
public int CritChanceBonus;
|
||||
public int CritDamageBonus;
|
||||
public int MaxHealthBonus;
|
||||
public int ArmorBonus;
|
||||
public int MagicResistanceBonus;
|
||||
[Space]
|
||||
public float AttackDamagePercentBonus;
|
||||
public float SpellDamagePercentBonus;
|
||||
public float CritChancePercentBonus;
|
||||
public float CritDamagePercentBonus;
|
||||
public float MaxHealthPercentBonus;
|
||||
public float ArmorPercentBonus;
|
||||
public float MagicResistancePercentBonus;
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67da004950510874d9b45cd829a33aec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,190 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class EquippedItemTooltip : MonoBehaviour
|
||||
{
|
||||
public static EquippedItemTooltip Instance;
|
||||
|
||||
[SerializeField] Text nameText;
|
||||
[SerializeField] Text slotTypeText;
|
||||
[SerializeField] Text sellPriceText;
|
||||
[SerializeField] Text statsText;
|
||||
|
||||
private StringBuilder sb = new StringBuilder();
|
||||
|
||||
private string sellText = "Sell: ";
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(this);
|
||||
}
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
private void ShowNonEquippableItemTooltip(ItemInstance itemToShow, bool fromVendor = false)
|
||||
{
|
||||
if (itemToShow == null) return;
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
nameText.text = itemToShow.ItemName;
|
||||
slotTypeText.text = "";
|
||||
if (fromVendor)
|
||||
sellPriceText.text = sellText + itemToShow.sellPriceVendor.ToString();
|
||||
else
|
||||
sellPriceText.text = sellText + itemToShow.sellPricePlayer.ToString();
|
||||
|
||||
statsText.text = itemToShow.description;
|
||||
}
|
||||
public void ShowTooltip(ItemInstance itemToShow)
|
||||
{
|
||||
if (!(itemToShow is EquippableItemInstance))
|
||||
{
|
||||
ShowNonEquippableItemTooltip(itemToShow);
|
||||
return;
|
||||
}
|
||||
|
||||
EquippableItemInstance item = (EquippableItemInstance)itemToShow;
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
nameText.text = item.ItemName;
|
||||
slotTypeText.text = item.EquipmentType.ToString();
|
||||
sellPriceText.text = sellText + item.sellPricePlayer.ToString();
|
||||
|
||||
sb.Length = 0;
|
||||
|
||||
AddStatText(item.StrengthBonus, " Strength");
|
||||
AddStatText(item.AgilityBonus, " Agility");
|
||||
AddStatText(item.IntelligenceBonus, " Intelligence");
|
||||
AddStatText(item.SpiritBonus, " Spirit");
|
||||
AddStatText(item.VitalityBonus, " Vitality");
|
||||
|
||||
sb.AppendLine();
|
||||
|
||||
AddStatText(item.StrengthPercentBonus * 100, "% Strength");
|
||||
AddStatText(item.AgilityPercentBonus * 100, "% Agility");
|
||||
AddStatText(item.IntelligencePercentBonus * 100, "% Intelligence");
|
||||
AddStatText(item.SpiritPercentBonus * 100, "% Spirit");
|
||||
AddStatText(item.VitalityPercentBonus * 100, "% Vitality");
|
||||
|
||||
sb.AppendLine();
|
||||
|
||||
|
||||
AddStatText(item.AttackDamageBonus, " Attack Damage");
|
||||
AddStatText(item.SpellDamageBonus, " Spell Damage");
|
||||
AddStatText(item.CritChanceBonus, "% Base Crit Chance");
|
||||
AddStatText(item.CritDamageBonus, "% Base Crit Damage");
|
||||
AddStatText(item.MaxHealthBonus, " Max Health");
|
||||
AddStatText(item.ArmorBonus, " Armor");
|
||||
AddStatText(item.MagicResistanceBonus, " Magic Resistance");
|
||||
|
||||
sb.AppendLine();
|
||||
|
||||
AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
|
||||
AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
|
||||
AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
|
||||
AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
|
||||
AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
|
||||
AddStatText(item.ArmorPercentBonus * 100, " % Armor");
|
||||
AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
|
||||
|
||||
if (!string.IsNullOrEmpty(itemToShow.description))
|
||||
{
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
sb.Append(itemToShow.description);
|
||||
}
|
||||
|
||||
statsText.text = sb.ToString();
|
||||
}
|
||||
public void ShowTooltipVendor(ItemInstance itemFromVendor)
|
||||
{
|
||||
if (!(itemFromVendor is EquippableItemInstance))
|
||||
{
|
||||
ShowNonEquippableItemTooltip(itemFromVendor, true);
|
||||
return;
|
||||
}
|
||||
|
||||
EquippableItemInstance item = (EquippableItemInstance)itemFromVendor;
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
nameText.text = item.ItemName;
|
||||
slotTypeText.text = item.EquipmentType.ToString();
|
||||
sellPriceText.text = sellText + item.sellPriceVendor.ToString();
|
||||
|
||||
sb.Length = 0;
|
||||
|
||||
AddStatText(item.StrengthBonus, " Strength");
|
||||
AddStatText(item.AgilityBonus, " Agility");
|
||||
AddStatText(item.IntelligenceBonus, " Intelligence");
|
||||
AddStatText(item.SpiritBonus, " Spirit");
|
||||
AddStatText(item.VitalityBonus, " Vitality");
|
||||
|
||||
sb.AppendLine();
|
||||
|
||||
AddStatText(item.StrengthPercentBonus * 100, "% Strength");
|
||||
AddStatText(item.AgilityPercentBonus * 100, "% Agility");
|
||||
AddStatText(item.IntelligencePercentBonus * 100, "% Intelligence");
|
||||
AddStatText(item.SpiritPercentBonus * 100, "% Spirit");
|
||||
AddStatText(item.VitalityPercentBonus * 100, "% Vitality");
|
||||
|
||||
sb.AppendLine();
|
||||
|
||||
AddStatText(item.AttackDamageBonus, " Attack Damage");
|
||||
AddStatText(item.SpellDamageBonus, " Spell Damage");
|
||||
AddStatText(item.CritChanceBonus, "% Base Crit Chance");
|
||||
AddStatText(item.CritDamageBonus, "% Base Crit Damage");
|
||||
AddStatText(item.MaxHealthBonus, " Max Health");
|
||||
AddStatText(item.ArmorBonus, " Armor");
|
||||
AddStatText(item.MagicResistanceBonus, " Magic Resistance");
|
||||
|
||||
sb.AppendLine();
|
||||
|
||||
AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
|
||||
AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
|
||||
AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
|
||||
AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
|
||||
AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
|
||||
AddStatText(item.ArmorPercentBonus * 100, " % Armor");
|
||||
AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
|
||||
|
||||
if (!string.IsNullOrEmpty(itemFromVendor.description))
|
||||
{
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
sb.Append(itemFromVendor.description);
|
||||
}
|
||||
|
||||
statsText.text = sb.ToString();
|
||||
}
|
||||
|
||||
public void HideTooltip()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void AddStatText(float statBonus, string statName)
|
||||
{
|
||||
if (statBonus != 0)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
sb.AppendLine();
|
||||
|
||||
if (statBonus > 0)
|
||||
sb.Append("+");
|
||||
|
||||
sb.Append(statBonus);
|
||||
sb.Append(statName);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fd71483ced6e1e479ea344efd0fa806
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -15,3 +15,32 @@ public class HiddenMap : ConsumableItem
|
||||
onMapZoneDiscovered.Raise((int)mapZone);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class HiddenMapInstance : ConsumableItemInstance
|
||||
{
|
||||
public HiddenMapZone mapZone;
|
||||
|
||||
public GameEvent_Int onMapZoneDiscovered;
|
||||
|
||||
public HiddenMapInstance(HiddenMap template)
|
||||
{
|
||||
ItemName = template.ItemName;
|
||||
Icon = template.Icon;
|
||||
sellPricePlayer = template.sellPricePlayer;
|
||||
sellPriceVendor = template.sellPriceVendor;
|
||||
description = template.description;
|
||||
templateIndex = ItemIndexer.Instance.Items.IndexOf(template);
|
||||
|
||||
mapZone = template.mapZone;
|
||||
|
||||
onMapZoneDiscovered = template.onMapZoneDiscovered;
|
||||
}
|
||||
|
||||
public override void Consume()
|
||||
{
|
||||
PlayerDataHandler.Instance.SaveMapUsedProgress(PlayerDataHandler.Instance.currentPlayerName.Value, mapZone);
|
||||
onMapZoneDiscovered.Raise((int)mapZone);
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
{
|
||||
public class Inventory : MonoBehaviour
|
||||
{
|
||||
[SerializeField] List<Item> items;
|
||||
[SerializeField] List<ItemInstance> items;
|
||||
[SerializeField] Transform itemsParent;
|
||||
[SerializeField] ItemSlot[] itemSlots;
|
||||
[SerializeField] GameObject characterPanelUI;
|
||||
@ -15,12 +15,14 @@ namespace Kryz.CharacterStats.Examples
|
||||
[SerializeField] GameEventListener onJoinedRoom;
|
||||
[SerializeField] GameEventListener OnGameOptionsOpenned;
|
||||
|
||||
public UnityEvent_Item OnItemRightClickedEvent = new UnityEvent_Item();
|
||||
public UnityEvent_Item OnItemRightClickedEventWhileVendoring = new UnityEvent_Item();
|
||||
public UnityEvent_ItemInstance OnItemRightClickedEvent = new UnityEvent_ItemInstance();
|
||||
public UnityEvent_ItemInstance OnItemRightClickedEventWhileVendoring = new UnityEvent_ItemInstance();
|
||||
public UnityEvent_ItemInstance OnItemRightClickedEventWhileCrafting = new UnityEvent_ItemInstance();
|
||||
|
||||
InventoryData inventoryData = new InventoryData();
|
||||
InventoryInstanceData inventoryData = new InventoryInstanceData();
|
||||
|
||||
public bool isVendoring;
|
||||
public bool isCrafting;
|
||||
|
||||
#region Singleton
|
||||
private static Inventory _instance;
|
||||
@ -50,11 +52,16 @@ namespace Kryz.CharacterStats.Examples
|
||||
onJoinedRoom.Response.AddListener(LoadInventory);
|
||||
|
||||
OnGameOptionsOpenned.Response.AddListener(() => isVendoring = false);
|
||||
OnGameOptionsOpenned.Response.AddListener(() => isCrafting = false);
|
||||
}
|
||||
|
||||
private void HandleItemSlotOnRightClick(Item item)
|
||||
private void HandleItemSlotOnRightClick(ItemInstance item)
|
||||
{
|
||||
if(isVendoring)
|
||||
if(isCrafting)
|
||||
{
|
||||
OnItemRightClickedEventWhileCrafting.Invoke(item);
|
||||
}
|
||||
else if (isVendoring)
|
||||
{
|
||||
OnItemRightClickedEventWhileVendoring.Invoke(item);
|
||||
}
|
||||
@ -86,7 +93,8 @@ namespace Kryz.CharacterStats.Examples
|
||||
itemSlots[i].Item = items[i];
|
||||
|
||||
if (ItemIndexer.Instance != null)
|
||||
inventoryData.inventoryItems[i] = ItemIndexer.Instance.Items.IndexOf(items[i]);
|
||||
inventoryData.inventoryItems[i] = items[i];
|
||||
//inventoryData.inventoryItems[i] = ItemIndexer.Instance.Items.IndexOf(items[i]);
|
||||
|
||||
}
|
||||
|
||||
@ -94,7 +102,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
{
|
||||
itemSlots[i].Item = null;
|
||||
|
||||
inventoryData.inventoryItems[i] = -1;
|
||||
inventoryData.inventoryItems[i] = null;
|
||||
}
|
||||
if (!Application.isPlaying) return;
|
||||
if (!PhotonNetwork.IsConnected) return;
|
||||
@ -104,7 +112,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
PlayerDataHandler.Instance.SaveCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, inventoryData);
|
||||
}
|
||||
|
||||
public bool AddItem(Item item)
|
||||
public bool AddItem(ItemInstance item)
|
||||
{
|
||||
if (IsFull())
|
||||
return false;
|
||||
@ -115,7 +123,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RemoveItem(Item item)
|
||||
public bool RemoveItem(ItemInstance item)
|
||||
{
|
||||
if (items.Remove(item))
|
||||
{
|
||||
@ -127,7 +135,10 @@ namespace Kryz.CharacterStats.Examples
|
||||
|
||||
public bool IsFull()
|
||||
{
|
||||
Debug.Log("Is Full: item count = " + items.Count + " itemSlots lenght = " + itemSlots.Length + " findAllnull/empty names " + items.FindAll(x => string.IsNullOrEmpty(x.ItemName)).Count);
|
||||
Debug.Log("Is Full: " + (items.Count >= itemSlots.Length || items.FindAll(x => string.IsNullOrEmpty(x.ItemName)).Count <= 0));
|
||||
return items.Count >= itemSlots.Length;
|
||||
//return items.FindAll(x => string.IsNullOrEmpty(x.ItemName)).Count <= 0;
|
||||
}
|
||||
|
||||
public void LoadInventory()
|
||||
@ -142,16 +153,18 @@ namespace Kryz.CharacterStats.Examples
|
||||
Debug.Log("Success Loading Inventory");
|
||||
for (int i = 0; i < inventoryData.inventoryItems.Length; i++)
|
||||
{
|
||||
if (inventoryData.inventoryItems[i] < 0) continue;
|
||||
if (inventoryData.inventoryItems[i] == null) continue;
|
||||
if (string.IsNullOrEmpty(inventoryData.inventoryItems[i].ItemName)) continue;
|
||||
|
||||
items.Add(ItemIndexer.Instance.Items[inventoryData.inventoryItems[i]]);
|
||||
items.Add(inventoryData.inventoryItems[i]);
|
||||
//items.Add(ItemIndexer.Instance.Items[inventoryData.inventoryItems[i]]);
|
||||
}
|
||||
|
||||
RefreshUI(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
inventoryData = new InventoryData();
|
||||
inventoryData = new InventoryInstanceData();
|
||||
|
||||
RefreshUI(true);
|
||||
//PlayerDataHandler.Instance.SaveCharacterInventoryData(PlayerDataHandler.Instance.currentPlayerName.Value, PlayerDataHandler.Instance.currentCharacterName.Value, inventoryData);
|
||||
|
@ -10,5 +10,26 @@ namespace Kryz.CharacterStats.Examples
|
||||
public int sellPricePlayer;
|
||||
public int sellPriceVendor;
|
||||
public string description;
|
||||
|
||||
public static ItemInstance ConvertTemplateIntoInstance(Item template, bool randomizeStats = false)
|
||||
{
|
||||
if(template is EquippableItem item)
|
||||
{
|
||||
return new EquippableItemInstance(item, item.CraftableBase);
|
||||
}
|
||||
else if(template is HiddenMap map)
|
||||
{
|
||||
return new HiddenMapInstance(map);
|
||||
}
|
||||
return new ItemInstance(template);
|
||||
}
|
||||
public static ItemInstance ConvertTemplateIntoInstance(Item template, int templateIndex, bool randomizeStats = false)
|
||||
{
|
||||
if (template is EquippableItem item)
|
||||
{
|
||||
return new EquippableItemInstance(item, randomizeStats);
|
||||
}
|
||||
return new ItemInstance(template, templateIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,45 @@
|
||||
using Kryz.CharacterStats.Examples;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class ItemInstance
|
||||
{
|
||||
public string ItemName;
|
||||
public Sprite Icon;
|
||||
public int sellPricePlayer;
|
||||
public int sellPriceVendor;
|
||||
public string description;
|
||||
public int templateIndex;
|
||||
|
||||
public ItemInstance()
|
||||
{
|
||||
ItemName = "";
|
||||
Icon = null;
|
||||
sellPricePlayer = 0;
|
||||
sellPriceVendor = 0;
|
||||
description = "";
|
||||
templateIndex = 0;
|
||||
}
|
||||
public ItemInstance(Item template)
|
||||
{
|
||||
ItemName = template.ItemName;
|
||||
Icon = template.Icon;
|
||||
sellPricePlayer = template.sellPricePlayer;
|
||||
sellPriceVendor = template.sellPriceVendor;
|
||||
description = template.description;
|
||||
templateIndex = ItemIndexer.Instance.Items.IndexOf(template);
|
||||
}
|
||||
|
||||
public ItemInstance(Item template, int templateIndex)
|
||||
{
|
||||
ItemName = template.ItemName;
|
||||
Icon = template.Icon;
|
||||
sellPricePlayer = template.sellPricePlayer;
|
||||
sellPriceVendor = template.sellPriceVendor;
|
||||
description = template.description;
|
||||
this.templateIndex = templateIndex;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf86b40aca6176849a51b2157332a427
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -10,17 +10,21 @@ namespace Kryz.CharacterStats.Examples
|
||||
{
|
||||
[SerializeField] protected Image image;
|
||||
|
||||
public UnityEvent_Item OnRightClickEvent = new UnityEvent_Item();
|
||||
public UnityEvent_ItemInstance OnRightClickEvent = new UnityEvent_ItemInstance();
|
||||
|
||||
protected Item _item;
|
||||
public Item Item {
|
||||
protected ItemInstance _item;
|
||||
public ItemInstance Item {
|
||||
get { return _item; }
|
||||
set {
|
||||
_item = value;
|
||||
|
||||
if (_item == null) {
|
||||
image.enabled = false;
|
||||
} else {
|
||||
} else if(_item.Icon == null) {
|
||||
image.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
image.sprite = _item.Icon;
|
||||
image.enabled = true;
|
||||
}
|
||||
@ -51,11 +55,20 @@ namespace Kryz.CharacterStats.Examples
|
||||
public virtual void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
ItemTooltip.Instance.ShowTooltip(Item);
|
||||
if (Item is EquippableItemInstance ei)
|
||||
{
|
||||
EquippableItemInstance equippedInSameSlot = EquipmentPanel.Instance.GetEquippedItemOnSpecificSlot(ei.EquipmentType);
|
||||
if (equippedInSameSlot != null)
|
||||
{
|
||||
EquippedItemTooltip.Instance.ShowTooltip(equippedInSameSlot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
ItemTooltip.Instance.HideTooltip();
|
||||
EquippedItemTooltip.Instance.HideTooltip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
}
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
private void ShowNonEquippableItemTooltip(Item itemToShow, bool fromVendor = false)
|
||||
private void ShowNonEquippableItemTooltip(ItemInstance itemToShow, bool fromVendor = false)
|
||||
{
|
||||
if (itemToShow == null) return;
|
||||
|
||||
@ -44,15 +44,15 @@ namespace Kryz.CharacterStats.Examples
|
||||
|
||||
statsText.text = itemToShow.description;
|
||||
}
|
||||
public void ShowTooltip(Item itemToShow)
|
||||
public void ShowTooltip(ItemInstance itemToShow)
|
||||
{
|
||||
if (!(itemToShow is EquippableItem))
|
||||
if (!(itemToShow is EquippableItemInstance))
|
||||
{
|
||||
ShowNonEquippableItemTooltip(itemToShow);
|
||||
return;
|
||||
}
|
||||
|
||||
EquippableItem item = (EquippableItem)itemToShow;
|
||||
EquippableItemInstance item = (EquippableItemInstance)itemToShow;
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
@ -106,15 +106,15 @@ namespace Kryz.CharacterStats.Examples
|
||||
|
||||
statsText.text = sb.ToString();
|
||||
}
|
||||
public void ShowTooltipVendor(Item itemFromVendor)
|
||||
public void ShowTooltipVendor(ItemInstance itemFromVendor)
|
||||
{
|
||||
if (!(itemFromVendor is EquippableItem))
|
||||
if (!(itemFromVendor is EquippableItemInstance))
|
||||
{
|
||||
ShowNonEquippableItemTooltip(itemFromVendor, true);
|
||||
return;
|
||||
}
|
||||
|
||||
EquippableItem item = (EquippableItem)itemFromVendor;
|
||||
EquippableItemInstance item = (EquippableItemInstance)itemFromVendor;
|
||||
|
||||
gameObject.SetActive(true);
|
||||
|
||||
|
@ -167,32 +167,33 @@ namespace Kryz.CharacterStats.Examples
|
||||
}
|
||||
|
||||
|
||||
private void EquipFromInventory(Item item)
|
||||
private void EquipFromInventory(ItemInstance item)
|
||||
{
|
||||
if (item is EquippableItem)
|
||||
if (item is EquippableItemInstance)
|
||||
{
|
||||
Equip((EquippableItem)item);
|
||||
Equip((EquippableItemInstance)item);
|
||||
}
|
||||
}
|
||||
|
||||
private void UnequipFromEquipPanel(Item item)
|
||||
private void UnequipFromEquipPanel(ItemInstance item)
|
||||
{
|
||||
if (item is EquippableItem)
|
||||
if (item is EquippableItemInstance)
|
||||
{
|
||||
Unequip((EquippableItem)item);
|
||||
Unequip((EquippableItemInstance)item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Equip(EquippableItem item)
|
||||
public void Equip(EquippableItemInstance item)
|
||||
{
|
||||
if (inventory.RemoveItem(item))
|
||||
{
|
||||
ItemTooltip.Instance.HideTooltip();
|
||||
EquippedItemTooltip.Instance.HideTooltip();
|
||||
|
||||
EquippableItem previousItem;
|
||||
EquippableItemInstance previousItem;
|
||||
if (equipmentPanel.AddItem(item, out previousItem))
|
||||
{
|
||||
if (previousItem != null)
|
||||
if (previousItem != null && !string.IsNullOrEmpty(previousItem.ItemName))
|
||||
{
|
||||
inventory.AddItem(previousItem);
|
||||
previousItem.Unequip(this);
|
||||
@ -209,7 +210,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
}
|
||||
}
|
||||
|
||||
public void Unequip(EquippableItem item)
|
||||
public void Unequip(EquippableItemInstance item)
|
||||
{
|
||||
if (!inventory.IsFull() && equipmentPanel.RemoveItem(item))
|
||||
{
|
||||
@ -297,7 +298,7 @@ namespace Kryz.CharacterStats.Examples
|
||||
break;
|
||||
}
|
||||
}
|
||||
((EquippableItem)slots[i].Item).Equip(this);
|
||||
((EquippableItemInstance)slots[i].Item).Equip(this);
|
||||
statPanel.UpdateStatValues();
|
||||
onUpdateStatValues.Invoke();
|
||||
}
|
||||
|
@ -431,6 +431,86 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 410, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabAsset: {fileID: 0}
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m_CullTransparentMesh: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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m_LineSpacing: 1
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m_Text: 'Equipped:'
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--- !u!1 &185707331849063518
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GameObject:
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m_ObjectHideFlags: 0
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@ -3795,6 +3875,465 @@ MonoBehaviour:
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experienceBar: {fileID: 5985558802430895850}
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experienceBarFill: {fileID: 9132331429105379675}
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onPlayerSpawned: {fileID: 7475116342871483259}
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m_Layer: 5
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MagicResistanceBonus: 0
|
||||
AttackDamagePercentBonus: 0
|
||||
SpellDamagePercentBonus: 0
|
||||
CritChancePercentBonus: 0
|
||||
CritDamagePercentBonus: 0
|
||||
MaxHealthPercentBonus: 0
|
||||
ArmorPercentBonus: 0
|
||||
MagicResistancePercentBonus: 0
|
||||
EquipmentType: 6
|
||||
CraftableBase: 1
|
||||
MinStrengthBonus: 0
|
||||
MaxStrengthBonus: 25
|
||||
MinAgilityBonus: 0
|
||||
MaxAgilityBonus: 25
|
||||
MinIntelligenceBonus: 0
|
||||
MaxIntelligenceBonus: 25
|
||||
MinSpiritBonus: 0
|
||||
MaxSpiritBonus: 25
|
||||
MinVitalityBonus: 0
|
||||
MaxVitalityBonus: 25
|
||||
MinStrengthPercentBonus: 0
|
||||
MaxStrengthPercentBonus: 0.1
|
||||
MinAgilityPercentBonus: 0
|
||||
MaxAgilityPercentBonus: 0.1
|
||||
MinIntelligencePercentBonus: 0
|
||||
MaxIntelligencePercentBonus: 0.1
|
||||
MinSpiritPercentBonus: 0
|
||||
MaxSpiritPercentBonus: 0.1
|
||||
MinVitalityPercentBonus: 0
|
||||
MaxVitalityPercentBonus: 0.1
|
||||
MinAttackDamageBonus: 0
|
||||
MaxAttackDamageBonus: 0
|
||||
MinSpellDamageBonus: 0
|
||||
MaxSpellDamageBonus: 0
|
||||
MinCritChanceBonus: 1
|
||||
MaxCritChanceBonus: 4
|
||||
MinCritDamageBonus: 1
|
||||
MaxCritDamageBonus: 6
|
||||
MinMaxHealthBonus: 0
|
||||
MaxMaxHealthBonus: 0
|
||||
MinArmorBonus: 0
|
||||
MaxArmorBonus: 0
|
||||
MinMagicResistanceBonus: 0
|
||||
MaxMagicResistanceBonus: 0
|
||||
MinAttackDamagePercentBonus: 0
|
||||
MaxAttackDamagePercentBonus: 0
|
||||
MinSpellDamagePercentBonus: 0
|
||||
MaxSpellDamagePercentBonus: 0
|
||||
MinCritChancePercentBonus: 0.02
|
||||
MaxCritChancePercentBonus: 0.05
|
||||
MinCritDamagePercentBonus: 0.05
|
||||
MaxCritDamagePercentBonus: 0.1
|
||||
MinMaxHealthPercentBonus: 0
|
||||
MaxMaxHealthPercentBonus: 0.1
|
||||
MinArmorPercentBonus: 0
|
||||
MaxArmorPercentBonus: 0
|
||||
MinMagicResistancePercentBonus: 0
|
||||
MaxMagicResistancePercentBonus: 0.05
|
||||
TotalUniqueStats: 15
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
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mainObjectFileID: 11400000
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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||||
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||||
m_EditorHideFlags: 0
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||||
m_Script: {fileID: 11500000, guid: e7a67ee28b6adf441814e60bcb404307, type: 3}
|
||||
m_Name: 6-CraftableAmulet-Mid
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||||
m_EditorClassIdentifier:
|
||||
ItemName: <color=#F5DEB3>Standard Modular Amulet</color>
|
||||
Icon: {fileID: 21300000, guid: a542cad5a59326d488840d84c4306771, type: 3}
|
||||
sellPricePlayer: 1000
|
||||
sellPriceVendor: 20000
|
||||
description: <color=#F5DEB3>It seems to be designed with adaptability in mind,
|
||||
though its effectiveness remains to be tested</color>
|
||||
StrengthBonus: 0
|
||||
AgilityBonus: 0
|
||||
IntelligenceBonus: 0
|
||||
SpiritBonus: 0
|
||||
VitalityBonus: 0
|
||||
StrengthPercentBonus: 0
|
||||
AgilityPercentBonus: 0
|
||||
IntelligencePercentBonus: 0
|
||||
SpiritPercentBonus: 0
|
||||
VitalityPercentBonus: 0
|
||||
AttackDamageBonus: 0
|
||||
SpellDamageBonus: 0
|
||||
CritChanceBonus: 0
|
||||
CritDamageBonus: 0
|
||||
MaxHealthBonus: 0
|
||||
ArmorBonus: 0
|
||||
MagicResistanceBonus: 0
|
||||
AttackDamagePercentBonus: 0
|
||||
SpellDamagePercentBonus: 0
|
||||
CritChancePercentBonus: 0
|
||||
CritDamagePercentBonus: 0
|
||||
MaxHealthPercentBonus: 0
|
||||
ArmorPercentBonus: 0
|
||||
MagicResistancePercentBonus: 0
|
||||
EquipmentType: 7
|
||||
CraftableBase: 1
|
||||
MinStrengthBonus: 0
|
||||
MaxStrengthBonus: 25
|
||||
MinAgilityBonus: 0
|
||||
MaxAgilityBonus: 25
|
||||
MinIntelligenceBonus: 0
|
||||
MaxIntelligenceBonus: 25
|
||||
MinSpiritBonus: 0
|
||||
MaxSpiritBonus: 25
|
||||
MinVitalityBonus: 0
|
||||
MaxVitalityBonus: 25
|
||||
MinStrengthPercentBonus: 0
|
||||
MaxStrengthPercentBonus: 0.1
|
||||
MinAgilityPercentBonus: 0
|
||||
MaxAgilityPercentBonus: 0.1
|
||||
MinIntelligencePercentBonus: 0
|
||||
MaxIntelligencePercentBonus: 0.1
|
||||
MinSpiritPercentBonus: 0
|
||||
MaxSpiritPercentBonus: 0.1
|
||||
MinVitalityPercentBonus: 0
|
||||
MaxVitalityPercentBonus: 0.1
|
||||
MinAttackDamageBonus: 0
|
||||
MaxAttackDamageBonus: 0
|
||||
MinSpellDamageBonus: 0
|
||||
MaxSpellDamageBonus: 0
|
||||
MinCritChanceBonus: 1
|
||||
MaxCritChanceBonus: 4
|
||||
MinCritDamageBonus: 1
|
||||
MaxCritDamageBonus: 6
|
||||
MinMaxHealthBonus: 0
|
||||
MaxMaxHealthBonus: 0
|
||||
MinArmorBonus: 0
|
||||
MaxArmorBonus: 0
|
||||
MinMagicResistanceBonus: 0
|
||||
MaxMagicResistanceBonus: 0
|
||||
MinAttackDamagePercentBonus: 0
|
||||
MaxAttackDamagePercentBonus: 0
|
||||
MinSpellDamagePercentBonus: 0
|
||||
MaxSpellDamagePercentBonus: 0
|
||||
MinCritChancePercentBonus: 0.02
|
||||
MaxCritChancePercentBonus: 0.05
|
||||
MinCritDamagePercentBonus: 0.05
|
||||
MaxCritDamagePercentBonus: 0.1
|
||||
MinMaxHealthPercentBonus: 0
|
||||
MaxMaxHealthPercentBonus: 0.1
|
||||
MinArmorPercentBonus: 0
|
||||
MaxArmorPercentBonus: 0
|
||||
MinMagicResistancePercentBonus: 0
|
||||
MaxMagicResistancePercentBonus: 0.05
|
||||
TotalUniqueStats: 15
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65a96a6b8c9196841b545beff92eee98
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
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mainObjectFileID: 11400000
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
@ -67,7 +67,7 @@ public class DropTable : MonoBehaviour
|
||||
{
|
||||
instantiatedDrop = Instantiate(interactableDropPrefab, spawnPosition, this.transform.rotation);
|
||||
itemDrop = instantiatedDrop.GetComponent<EquippableItemDrop>();
|
||||
itemDrop.itemDrop = guaranteedItemDrop[i];
|
||||
itemDrop.itemDrop = Item.ConvertTemplateIntoInstance(guaranteedItemDrop[i]);
|
||||
}
|
||||
|
||||
if (!lootDrop) return;
|
||||
@ -100,6 +100,6 @@ public class DropTable : MonoBehaviour
|
||||
spawnPosition.y = 0f;
|
||||
instantiatedDrop = Instantiate(interactableDropPrefab, spawnPosition, this.transform.rotation);
|
||||
itemDrop = instantiatedDrop.GetComponent<EquippableItemDrop>();
|
||||
itemDrop.itemDrop = possibleItem;
|
||||
itemDrop.itemDrop = Item.ConvertTemplateIntoInstance(possibleItem, true);
|
||||
}
|
||||
}
|
||||
|
@ -5,14 +5,19 @@ using UnityEngine;
|
||||
|
||||
public class EquippableItemDrop : Interactable
|
||||
{
|
||||
public Item itemDrop;
|
||||
public ItemInstance itemDrop;
|
||||
|
||||
public override void Interact(bool melee)
|
||||
{
|
||||
base.Interact(melee);
|
||||
|
||||
Debug.Log("Interacting with item: " + this.name + " " + itemDrop.ItemName);
|
||||
|
||||
if (FindObjectOfType<Inventory>().AddItem(itemDrop))
|
||||
{
|
||||
Debug.Log("Interacting with item: " + this.name + " " + itemDrop.ItemName + " found inventory and added it");
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -42,7 +42,7 @@ public class FishingSpotInteractable : Interactable
|
||||
|
||||
if(drop != null)
|
||||
{
|
||||
Inventory.Instance.AddItem(drop);
|
||||
Inventory.Instance.AddItem(Item.ConvertTemplateIntoInstance(drop));
|
||||
}
|
||||
|
||||
Destroy(this.gameObject);
|
||||
|
@ -10,12 +10,12 @@ public class ConsumableItemHandler : MonoBehaviour
|
||||
Inventory.Instance.OnItemRightClickedEvent.AddListener(OnItemRightClicked);
|
||||
}
|
||||
|
||||
private void OnItemRightClicked(Item clickedItem)
|
||||
private void OnItemRightClicked(ItemInstance clickedItem)
|
||||
{
|
||||
if(clickedItem is ConsumableItem)
|
||||
if(clickedItem is ConsumableItemInstance)
|
||||
{
|
||||
if (Inventory.Instance.RemoveItem(clickedItem))
|
||||
((ConsumableItem)clickedItem).Consume();
|
||||
((ConsumableItemInstance)clickedItem).Consume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,3 +27,28 @@ public class EquipmentData
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class EquipmentInstanceData
|
||||
{
|
||||
public EquippableItemInstance[] equippedItems;
|
||||
|
||||
public EquipmentInstanceData()
|
||||
{
|
||||
equippedItems = new EquippableItemInstance[GameConstants.Sizes.TotalEquipmentSlots];
|
||||
|
||||
for (int i = 0; i < equippedItems.Length; i++)
|
||||
{
|
||||
equippedItems[i] = null;
|
||||
}
|
||||
}
|
||||
public EquipmentInstanceData(EquippableItemInstance[] equippedItems)
|
||||
{
|
||||
this.equippedItems = new EquippableItemInstance[GameConstants.Sizes.TotalEquipmentSlots];
|
||||
|
||||
for (int i = 0; i < equippedItems.Length; i++)
|
||||
{
|
||||
this.equippedItems[i] = equippedItems[i];
|
||||
}
|
||||
}
|
||||
}
|
@ -26,3 +26,30 @@ public class InventoryData
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class InventoryInstanceData
|
||||
{
|
||||
[SerializeReference]
|
||||
public ItemInstance[] inventoryItems;
|
||||
|
||||
public InventoryInstanceData()
|
||||
{
|
||||
inventoryItems = new ItemInstance[GameConstants.Sizes.TotalInventorySlots];
|
||||
|
||||
for (int i = 0; i < inventoryItems.Length; i++)
|
||||
{
|
||||
inventoryItems[i] = null;
|
||||
}
|
||||
}
|
||||
public InventoryInstanceData(ItemInstance[] inventoryItems)
|
||||
{
|
||||
this.inventoryItems = new ItemInstance[GameConstants.Sizes.TotalInventorySlots];
|
||||
|
||||
for (int i = 0; i < inventoryItems.Length; i++)
|
||||
{
|
||||
this.inventoryItems[i] = inventoryItems[i];
|
||||
}
|
||||
}
|
||||
}
|
@ -44,10 +44,10 @@ public class PlayerDataHandler : MonoBehaviour
|
||||
CoinData coinData = new CoinData();
|
||||
string playerCoinKey;
|
||||
|
||||
EquipmentData equipmentData = new EquipmentData();
|
||||
EquipmentInstanceData equipmentData = new EquipmentInstanceData();
|
||||
string equipmentDataKey;
|
||||
|
||||
InventoryData inventoryData = new InventoryData();
|
||||
InventoryInstanceData inventoryData = new InventoryInstanceData();
|
||||
string inventoryDataKey;
|
||||
|
||||
BuildData buildData = new BuildData();
|
||||
@ -125,18 +125,18 @@ public class PlayerDataHandler : MonoBehaviour
|
||||
|
||||
|
||||
// Character Equipment Data (equipped items)
|
||||
public EquipmentData LoadCharacterEquipmentData(string playerName, string characterName)
|
||||
public EquipmentInstanceData LoadCharacterEquipmentData(string playerName, string characterName)
|
||||
{
|
||||
equipmentDataKey = GameConstants.PlayerPrefsKeys.GetCharacterEquipmentDataKey(playerName, characterName);
|
||||
|
||||
if (GameStatePersistenceManager.Instance.HasDataForKey(equipmentDataKey))
|
||||
{
|
||||
equipmentData = GameStatePersistenceManager.Instance.LoadData<EquipmentData>(equipmentDataKey);
|
||||
equipmentData = GameStatePersistenceManager.Instance.LoadData<EquipmentInstanceData>(equipmentDataKey);
|
||||
return equipmentData;
|
||||
}
|
||||
else return null;
|
||||
}
|
||||
public void SaveCharacterEquipmentData(string playerName, string characterName, EquipmentData equipmentData)
|
||||
public void SaveCharacterEquipmentData(string playerName, string characterName, EquipmentInstanceData equipmentData)
|
||||
{
|
||||
equipmentDataKey = GameConstants.PlayerPrefsKeys.GetCharacterEquipmentDataKey(playerName, characterName);
|
||||
|
||||
@ -145,18 +145,18 @@ public class PlayerDataHandler : MonoBehaviour
|
||||
|
||||
|
||||
// Character Inventory Data (items on inventory)
|
||||
public InventoryData LoadCharacterInventoryData(string playerName, string characterName)
|
||||
public InventoryInstanceData LoadCharacterInventoryData(string playerName, string characterName)
|
||||
{
|
||||
inventoryDataKey = GameConstants.PlayerPrefsKeys.GetCharacterInventoryDataKey(playerName, characterName);
|
||||
|
||||
if (GameStatePersistenceManager.Instance.HasDataForKey(inventoryDataKey))
|
||||
{
|
||||
inventoryData = GameStatePersistenceManager.Instance.LoadData<InventoryData>(inventoryDataKey);
|
||||
inventoryData = GameStatePersistenceManager.Instance.LoadData<InventoryInstanceData>(inventoryDataKey);
|
||||
return inventoryData;
|
||||
}
|
||||
else return null;
|
||||
}
|
||||
public void SaveCharacterInventoryData(string playerName, string characterName, InventoryData inventoryData)
|
||||
public void SaveCharacterInventoryData(string playerName, string characterName, InventoryInstanceData inventoryData)
|
||||
{
|
||||
inventoryDataKey = GameConstants.PlayerPrefsKeys.GetCharacterInventoryDataKey(playerName, characterName);
|
||||
|
||||
|
@ -95,6 +95,20 @@ public class RiftRaidEnemySpawner : MonoBehaviour
|
||||
unitDifficultySetter = spawnedEnemy.GetComponentInChildren<UnitDifficultySetter>(true);
|
||||
unitDifficultySetter.InitializeUnitDifficulty(unitDifficultySettings);
|
||||
|
||||
yield return null;
|
||||
|
||||
spawnedEnemy = PhotonNetwork.Instantiate("Bosses/" + bossPrefabs[Random.Range(0, bossPrefabs.Count)].name, bossSpawnpoint.position, bossSpawnpoint.rotation);
|
||||
totalEnemies++;
|
||||
unitDifficultySetter = spawnedEnemy.GetComponentInChildren<UnitDifficultySetter>(true);
|
||||
unitDifficultySetter.InitializeUnitDifficulty(unitDifficultySettings);
|
||||
|
||||
yield return null;
|
||||
|
||||
spawnedEnemy = PhotonNetwork.Instantiate("Bosses/" + bossPrefabs[Random.Range(0, bossPrefabs.Count)].name, bossSpawnpoint.position, bossSpawnpoint.rotation);
|
||||
totalEnemies++;
|
||||
unitDifficultySetter = spawnedEnemy.GetComponentInChildren<UnitDifficultySetter>(true);
|
||||
unitDifficultySetter.InitializeUnitDifficulty(unitDifficultySettings);
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
photonView.RPC(nameof(RPC_UpdateTotalEnemies), RpcTarget.Others, totalEnemies);
|
||||
|
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
public class TooltipDisabler : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject itemTooltip;
|
||||
[SerializeField] private GameObject equippedItemTooltip;
|
||||
[SerializeField] private GameObject statTooltip;
|
||||
|
||||
[SerializeField] private UIKeyBinder keyBinder;
|
||||
@ -17,6 +18,7 @@ public class TooltipDisabler : MonoBehaviour
|
||||
|
||||
itemTooltip.SetActive(isVisible);
|
||||
statTooltip.SetActive(isVisible);
|
||||
equippedItemTooltip.SetActive(isVisible);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -8,3 +8,8 @@ using UnityEngine.Events;
|
||||
public class UnityEvent_Item : UnityEvent<Item>
|
||||
{
|
||||
}
|
||||
[System.Serializable]
|
||||
public class UnityEvent_ItemInstance : UnityEvent<ItemInstance>
|
||||
{
|
||||
|
||||
}
|
7
Assets/Scripts/Vendor/VendorController.cs
vendored
7
Assets/Scripts/Vendor/VendorController.cs
vendored
@ -8,6 +8,9 @@ public class VendorController : Interactable
|
||||
|
||||
public VendorData VendorData => vendorData;
|
||||
|
||||
private VendorDataInstance vendorDataInstance;
|
||||
public VendorDataInstance VendorDataInstance => vendorDataInstance;
|
||||
|
||||
[Header("Events:")]
|
||||
[SerializeField] private GameEvent_VendorData onVendorInteracted;
|
||||
[SerializeField] private GameEvent onVendorReleased;
|
||||
@ -23,6 +26,8 @@ public class VendorController : Interactable
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
vendorDataInstance = new VendorDataInstance(vendorData);
|
||||
|
||||
onVendorUIClosed.Response.AddListener(CloseInteraction);
|
||||
}
|
||||
|
||||
@ -33,7 +38,7 @@ public class VendorController : Interactable
|
||||
if (!melee) return;
|
||||
|
||||
isUIOpen = true;
|
||||
onVendorInteracted.Raise(vendorData);
|
||||
onVendorInteracted.Raise(vendorDataInstance);
|
||||
}
|
||||
|
||||
public override void OnFocused(Transform playerTransform, PlayerController playerController)
|
||||
|
36
Assets/Scripts/Vendor/VendorData.cs
vendored
36
Assets/Scripts/Vendor/VendorData.cs
vendored
@ -15,3 +15,39 @@ public class VendorItem
|
||||
public Item item;
|
||||
public bool soldMultipleTimes = true;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class VendorDataInstance
|
||||
{
|
||||
public List<VendorItemInstance> items = new List<VendorItemInstance>();
|
||||
|
||||
public VendorDataInstance(VendorData template)
|
||||
{
|
||||
for (int i = 0; i < template.items.Count; i++)
|
||||
{
|
||||
this.items.Add(new VendorItemInstance(template.items[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class VendorItemInstance
|
||||
{
|
||||
public ItemInstance item;
|
||||
public bool soldMultipleTimes = true;
|
||||
|
||||
public VendorItemInstance(VendorItem template)
|
||||
{
|
||||
if(template.item is EquippableItem)
|
||||
{
|
||||
EquippableItem templateItem = template.item as EquippableItem;
|
||||
this.item = new EquippableItemInstance(templateItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.item = new ItemInstance(template.item);
|
||||
|
||||
}
|
||||
soldMultipleTimes = template.soldMultipleTimes;
|
||||
}
|
||||
}
|
10
Assets/Scripts/Vendor/VendorUI.cs
vendored
10
Assets/Scripts/Vendor/VendorUI.cs
vendored
@ -12,7 +12,7 @@ public class VendorUI : MonoBehaviour
|
||||
[SerializeField] private GameEventListener_VendorData onVendorInteracted;
|
||||
[SerializeField] private GameEventListener onVendorReleased;
|
||||
|
||||
private VendorData currentOpenVendor;
|
||||
private VendorDataInstance currentOpenVendor;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -28,7 +28,7 @@ public class VendorUI : MonoBehaviour
|
||||
vendorUI.SetActive(false);
|
||||
}
|
||||
|
||||
private void InitializeVendorUI(VendorData vendorData)
|
||||
private void InitializeVendorUI(VendorDataInstance vendorData)
|
||||
{
|
||||
for (int i = 0; i < slots.Count; i++)
|
||||
{
|
||||
@ -41,7 +41,7 @@ public class VendorUI : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public void OpenVendor(VendorData vendor)
|
||||
public void OpenVendor(VendorDataInstance vendor)
|
||||
{
|
||||
currentOpenVendor = vendor;
|
||||
InitializeVendorUI(vendor);
|
||||
@ -49,6 +49,7 @@ public class VendorUI : MonoBehaviour
|
||||
vendorUI.SetActive(true);
|
||||
|
||||
Inventory.Instance.isVendoring = true;
|
||||
Inventory.Instance.isCrafting = false;
|
||||
Inventory.Instance.OpenInventory();
|
||||
}
|
||||
|
||||
@ -63,12 +64,13 @@ public class VendorUI : MonoBehaviour
|
||||
onVendorUIClosed.Raise();
|
||||
}
|
||||
|
||||
private void SellItem(Item item)
|
||||
private void SellItem(ItemInstance item)
|
||||
{
|
||||
if (Inventory.Instance.RemoveItem(item))
|
||||
{
|
||||
CoinBag.Instance.ChangeAmount(item.sellPricePlayer);
|
||||
ItemTooltip.Instance.HideTooltip();
|
||||
EquippedItemTooltip.Instance.HideTooltip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Rotation: 1644.4651
|
||||
- _Rotation: 6.23695
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
|
File diff suppressed because one or more lines are too long
@ -7,7 +7,7 @@ using UnityEngine.Events;
|
||||
public class GameEventListener_VendorData : MonoBehaviour
|
||||
{
|
||||
public GameEvent_VendorData Event;
|
||||
public UnityEvent_VendorData Response;
|
||||
public UnityEvent_VendorDataInstance Response;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@ -19,13 +19,13 @@ public class GameEventListener_VendorData : MonoBehaviour
|
||||
Event.UnRegisterListener(this);
|
||||
}
|
||||
|
||||
public void OnEventRaised(VendorData vendorData)
|
||||
public void OnEventRaised(VendorDataInstance vendorData)
|
||||
{
|
||||
Response.Invoke(vendorData);
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class UnityEvent_VendorData : UnityEvent<VendorData>
|
||||
public class UnityEvent_VendorDataInstance : UnityEvent<VendorDataInstance>
|
||||
{
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ public class GameEvent_VendorData : ScriptableObject
|
||||
{
|
||||
private List<GameEventListener_VendorData> listeners = new List<GameEventListener_VendorData>();
|
||||
|
||||
public void Raise(VendorData vendorData)
|
||||
public void Raise(VendorDataInstance vendorData)
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user