Fix death sync & respawn on all fainted
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projectileSpawnLocation: {fileID: 1501747715295767159}
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onPlayerSpawned: {fileID: 1248313421135328660}
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playersInsideReviveTrigger: []
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@ -227,7 +227,7 @@ public class NetworkManager : MonoBehaviourPunCallbacks, IOnEventCallback
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PhotonNetwork.RaiseEvent(GameConstants.NetworkEventCodes.CancelChangeLevelVoted, PhotonNetwork.LocalPlayer, raiseEventOptions, SendOptions.SendReliable);
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}
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private void Send_All_OnLoadLevelStarting()
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public void Send_All_OnLoadLevelStarting()
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{
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RaiseEventOptions raiseEventOptions = new RaiseEventOptions { Receivers = ReceiverGroup.All };
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PhotonNetwork.RaiseEvent(GameConstants.NetworkEventCodes.LoadLevelStarting, 0, raiseEventOptions, SendOptions.SendReliable);
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@ -37,6 +37,10 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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RiftPlayer possibleReviver;
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public List<RiftPlayer> playersInsideReviveTrigger = new List<RiftPlayer>();
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PlayerDeathManager potentialReferenceAddition;
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NetworkManager networkManager;
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private void Awake()
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{
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owner = GetComponentInParent<PhotonView>();
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@ -51,6 +55,8 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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reviveProgressGO.SetActive(false);
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bleedOutProgressGO.SetActive(false);
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networkManager = FindObjectOfType<NetworkManager>();
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}
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private void Start()
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@ -120,6 +126,11 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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if (!owner.IsMine) return;
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if(AreAllPlayersFaintedOrDead())
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{
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networkManager.Send_All_OnLoadLevelStarting();
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}
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reviveProgressGO.SetActive(true);
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bleedOutProgressGO.SetActive(true);
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@ -165,9 +176,6 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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{
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if (!owner.IsMine)
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{
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reviveProgressGO.SetActive(reviveTrigger.gameObject.activeSelf);
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bleedOutProgressGO.SetActive(reviveTrigger.gameObject.activeSelf);
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reviveProgressFill.fillAmount = reviveProgress / GameConstants.CharacterBalancing.ReviveTime;
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bleedOutProgressFill.fillAmount = bleedOutTimer / GameConstants.CharacterBalancing.GroupBleedOutDuration;
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@ -178,6 +186,11 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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if (playersInsideReviveTrigger.Count > 0)
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{
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for (int i = playersInsideReviveTrigger.Count - 1; i >= 0; i--)
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{
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if (playersInsideReviveTrigger[i].health.GetCurrentValue() <= 0)
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playersInsideReviveTrigger.RemoveAt(i);
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}
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reviveProgress += GameConstants.CharacterBalancing.ReviveSpeed * playersInsideReviveTrigger.Count * Time.deltaTime;
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reviveProgressFill.fillAmount = reviveProgress / GameConstants.CharacterBalancing.ReviveTime;
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if (reviveProgress >= GameConstants.CharacterBalancing.ReviveTime)
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@ -240,6 +253,14 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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//wait motherfucker
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//else
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//all dead, host load level
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if(AreAllPlayersFaintedOrDead())
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{
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if(PhotonNetwork.IsMasterClient)
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{
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StartCoroutine(Return());
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}
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}
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}
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if (!owner.IsMine) return;
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@ -253,6 +274,17 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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onLocalPlayerPermaDeath.Raise();
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}
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private bool AreAllPlayersFaintedOrDead()
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{
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for (int i = 0; i < networkManager.party.Count; i++)
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{
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potentialReferenceAddition = ((RiftPlayer)networkManager.party[i].TagObject).GetComponentInChildren<PlayerDeathManager>();
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if (potentialReferenceAddition.IsFainted) continue;
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else return false;
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}
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return true;
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}
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IEnumerator Return()
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{
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yield return new WaitForSeconds(GameConstants.GameBalancing.PermaDeathInfoTime);
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@ -261,21 +293,25 @@ public class PlayerDeathManager : MonoBehaviour, IPunObservable
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if (PhotonNetwork.IsMasterClient) PhotonNetwork.LoadLevel("4-RiftHuntersInn");
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}
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public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
|
||||
if(stream.IsWriting)
|
||||
if (stream.IsWriting)
|
||||
{
|
||||
stream.SendNext(isFainted);
|
||||
stream.SendNext(reviveTrigger.gameObject.activeSelf);
|
||||
stream.SendNext(reviveProgress);
|
||||
stream.SendNext(bleedOutTimer);
|
||||
}
|
||||
else if(stream.IsReading)
|
||||
else if (stream.IsReading)
|
||||
{
|
||||
isFainted = (bool)stream.ReceiveNext();
|
||||
reviveTrigger.gameObject.SetActive((bool)stream.ReceiveNext());
|
||||
reviveProgress = (float)stream.ReceiveNext();
|
||||
bleedOutTimer = (float)stream.ReceiveNext();
|
||||
|
||||
reviveProgressGO.SetActive(reviveTrigger.gameObject.activeSelf);
|
||||
bleedOutProgressGO.SetActive(reviveTrigger.gameObject.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,13 +19,17 @@ public class RiftPlayer : MonoBehaviour
|
||||
|
||||
public Transform projectileSpawnLocation;
|
||||
|
||||
private Health health;
|
||||
[HideInInspector]
|
||||
public Health health;
|
||||
|
||||
PlayerDeathManager playerDeathManager;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
photonView = GetComponent<PhotonView>();
|
||||
character = GetComponent<PlayerCharacterStats>();
|
||||
health = GetComponent<Health>();
|
||||
playerDeathManager = GetComponentInChildren<PlayerDeathManager>();
|
||||
|
||||
health.onDeath.AddListener(OnDeath);
|
||||
}
|
||||
@ -33,10 +37,14 @@ public class RiftPlayer : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.photonView.Owner.TagObject = this;
|
||||
|
||||
onPlayerSpawned.Raise(this.photonView);
|
||||
|
||||
this.gameObject.name = photonView.Owner.NickName;
|
||||
}
|
||||
|
||||
|
||||
private void OnDeath()
|
||||
{
|
||||
if (!photonView.IsMine) return;
|
||||
@ -51,4 +59,5 @@ public class RiftPlayer : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Rotation: 13.729687
|
||||
- _Rotation: 19.208542
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
|
@ -134,7 +134,7 @@ PlayerSettings:
|
||||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 0.8.0.1
|
||||
bundleVersion: 0.8.0.3
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user