New abilities, bugfix necro autosummon, updated effects
- Knight Challenging Shout AoE Taunt ability - Mage Firewall AoE Burn ability - Added support for movement speed modifier effects to slow enemies instead of only buffing allies. - Added different movement speed minimum cap to enemies and bosses
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public bool followTarget;
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public bool damageFollowingTarget;
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public bool rotateOnSpawn = false;
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private NetworkedAreaOfEffectOverTime networkedAreaOfEffectOverTime;
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Quaternion rot;
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public override void Execute(PhotonView user, Taggable userTag)
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{
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SpendResourcesNecessary(user, userTag);
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@ -29,8 +33,8 @@ public class AreaOfEffectOverTimeAbility : AreaOfEffectAbility
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return;
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}
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instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.GetComponentInChildren<AoERayHitLocationSnapshotController>().aoeRayHitLocationSnapshot.position, Quaternion.identity);
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rot = Quaternion.LookRotation(user.GetComponentInChildren<AoERayHitLocationSnapshotController>().aoeRayHitLocationSnapshot.position - user.transform.position);
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instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.GetComponentInChildren<AoERayHitLocationSnapshotController>().aoeRayHitLocationSnapshot.position, rotateOnSpawn ? rot : Quaternion.identity);
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networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedAreaOfEffectOverTime>();
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|
@ -19,17 +19,17 @@ public class MovementSpeedModifierEffect : StatusEffect
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{
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foreach (Taggable target in targets)
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{
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if (IsAlliedTarget(user, target))
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{
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//if (IsAlliedTarget(user, target))
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//{
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targetMovementSpeedModifierEffect = target.GetComponent<MovementSpeedModifierEffectInstance>();
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targetMovementSpeedModifierEffect.owner.RPC(nameof(targetMovementSpeedModifierEffect.RPC_ApplyMovementSpeedModifierEffect), targetMovementSpeedModifierEffect.owner.Owner, StatusEffectIndexer.Instance.StatusEffects.IndexOf(this), CalculateFinalAmount(user));
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}
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targetMovementSpeedModifierEffect.owner.RPC(nameof(targetMovementSpeedModifierEffect.RPC_ApplyMovementSpeedModifierEffect), targetMovementSpeedModifierEffect.owner.Owner, StatusEffectIndexer.Instance.StatusEffects.IndexOf(this), GetCorrectValueSign(user, target));
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//}
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}
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}
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if (applyToSelf)
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{
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targetMovementSpeedModifierEffect = user.GetComponent<MovementSpeedModifierEffectInstance>();
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targetMovementSpeedModifierEffect.ApplyEffect(this, CalculateFinalAmount(user));
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targetMovementSpeedModifierEffect.ApplyEffect(this, GetCorrectValueSign(user, user));
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}
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}
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@ -57,4 +57,13 @@ public class MovementSpeedModifierEffect : StatusEffect
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return finalAmount;
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}
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private float GetCorrectValueSign(Taggable user, Taggable target)
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{
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if (user == null) return 0;
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if (target == null) return 0;
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//return user.targetTag.AlliedTags.Contains(target.targetTag) ? (finalValue * AlliedTargetMultiplier) : (-finalValue * EnemyTargetMultiplier);
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return user.AlliedTagsContains(target.targetTag) ? CalculateFinalAmount(user) : -CalculateFinalAmount(user);
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}
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}
|
@ -92,12 +92,20 @@ public class MovementSpeedModifierEffectInstance : StatusEffectInstance
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base.EffectStateEnded();
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}
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private void Update()
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{
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if (owner.IsMine)
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{
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UpdateNavMeshAgentSpeed();
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}
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}
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|
||||
private void UpdateNavMeshAgentSpeed()
|
||||
{
|
||||
if (navMeshAgent != null)
|
||||
{
|
||||
navMeshAgent.speed = ModifyMovementSpeed();
|
||||
navMeshAgent.speed = Mathf.Clamp(navMeshAgent.speed, baseSpeed, GameConstants.CharacterBalancing.MovementSpeedCap);
|
||||
navMeshAgent.speed = Mathf.Clamp(navMeshAgent.speed, taggable.IsBoss() ? baseSpeed * GameConstants.CharacterBalancing.BossMovementSpeedBaseLowestPercentCap : GameConstants.CharacterBalancing.MovementSpeedLowestCap, GameConstants.CharacterBalancing.MovementSpeedCap);
|
||||
navMeshAgent.angularSpeed = ModifyTurnSpeed();
|
||||
navMeshAgent.angularSpeed = Mathf.Clamp(navMeshAgent.angularSpeed, baseTurnSpeed, baseTurnSpeed * (1 + GameConstants.CharacterBalancing.PercentAngularSpeedCap));
|
||||
navMeshAgent.acceleration = ModifyAcceleration();
|
||||
|
@ -11,7 +11,7 @@ public class StatusEffectInstance : MonoBehaviour
|
||||
|
||||
[Header("Set by code:")]
|
||||
public PhotonView owner;
|
||||
|
||||
public Taggable taggable;
|
||||
|
||||
public bool IsActive => effectStateCoroutine != null;
|
||||
|
||||
@ -27,6 +27,7 @@ public class StatusEffectInstance : MonoBehaviour
|
||||
protected virtual void Awake()
|
||||
{
|
||||
owner = GetComponentInParent<PhotonView>();
|
||||
taggable = GetComponentInParent<Taggable>();
|
||||
}
|
||||
|
||||
public virtual void ApplyEffect(StatusEffect effect, float value)
|
||||
|
34
Assets/Scripts/AbilitySystem/Effects/TauntEffect.cs
Normal file
34
Assets/Scripts/AbilitySystem/Effects/TauntEffect.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using Kryz.CharacterStats;
|
||||
using Kryz.CharacterStats.Examples;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "TauntEffect", menuName = "RiftMayhem/AbilitySystem/Effects/Taunt Effect", order = 1)]
|
||||
public class TauntEffect : BaseEffect
|
||||
{
|
||||
BasicEnemyNPCController enemyNPCController;
|
||||
|
||||
public override void ApplyEffect(Taggable user, List<Taggable> targets)
|
||||
{
|
||||
foreach (Taggable target in targets)
|
||||
{
|
||||
if (!IsEnemy(user, target)) continue;
|
||||
|
||||
enemyNPCController = target.GetComponent<BasicEnemyNPCController>();
|
||||
if (enemyNPCController is MinionNPCController) continue; //redundant but never too sure
|
||||
|
||||
enemyNPCController.currentTarget = user;
|
||||
}
|
||||
}
|
||||
private bool IsEnemy(Taggable user, Taggable target)
|
||||
{
|
||||
if (user == null) return false;
|
||||
if (target == null) return false;
|
||||
|
||||
|
||||
return user.AlliedTagsContains(target.targetTag) ? false : true;
|
||||
}
|
||||
|
||||
|
||||
}
|
11
Assets/Scripts/AbilitySystem/Effects/TauntEffect.cs.meta
Normal file
11
Assets/Scripts/AbilitySystem/Effects/TauntEffect.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86a13283d81d2f64d8a561684680b971
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -78,8 +78,8 @@ public static class GameConstants
|
||||
public const float CritDamageIncreaseFromAgility = 0.002f; //0.2% agi => critDmg
|
||||
public const float CritDamageIncreaseFromIntelligence = 0.001f; //0.1% int => critDmg
|
||||
|
||||
public const float MaxHealthIncreaseFromSpirit = 0.1f; // 10% spi => MaxHP
|
||||
public const float MaxHealthIncreaseFromVitality = 1f; //100% vit => MaxHP
|
||||
public const float MaxHealthIncreaseFromSpirit = 1f; // 100% spi => MaxHP
|
||||
public const float MaxHealthIncreaseFromVitality = 5f; //1 vit => 5 MaxHP
|
||||
|
||||
public const float ArmorIncreaseFromStrength = 0.1f; //10% str => Armor
|
||||
public const float ArmorIncreaseFromAgility = 0.1f; // 10% agi => Armor
|
||||
@ -97,8 +97,8 @@ public static class GameConstants
|
||||
|
||||
public const float BaseMaxHealthGrowthPerLevel = 0.2f;
|
||||
|
||||
public const float VitalityToHealthRate = 10f;
|
||||
public const float IntelligenceToManaRate = 2f;
|
||||
//public const float VitalityToHealthRate = 10f;
|
||||
public const float IntelligenceToManaRate = 0.5f;
|
||||
|
||||
public const float BonusStrengthToFlatRegenRate = 0.05f;
|
||||
public const float BonusVitalityToFlatRegenRate = 0.05f;
|
||||
@ -106,7 +106,7 @@ public static class GameConstants
|
||||
public const float BonusSpiritToFlatRegenRate = 0.5f;
|
||||
public const float BonusSpiritToPercentRegenRate = 0.01f;
|
||||
|
||||
public const int StatPointsPerLevel = 1;
|
||||
public const int StatPointsPerLevel = 3;
|
||||
|
||||
public const float PercentageStatScaleForMinions = 0.8f;
|
||||
}
|
||||
@ -132,6 +132,9 @@ public static class GameConstants
|
||||
public const float MovementSpeedCap = 15f;
|
||||
public const float PercentAngularSpeedCap = 1f;
|
||||
public const float PercentAccelerationCap = 1f;
|
||||
|
||||
public const float MovementSpeedLowestCap = 0.25f;
|
||||
public const float BossMovementSpeedBaseLowestPercentCap = 0.8f; //bosses can only be lowered to 80% of their normal speed: 2.85 base speed == 2.28 minimum speed
|
||||
}
|
||||
public static class GameBalancing
|
||||
{
|
||||
|
@ -50,6 +50,7 @@ public class NPCControllerBase : MonoBehaviour
|
||||
public Health Health => health;
|
||||
public Mana Mana => mana;
|
||||
|
||||
|
||||
protected bool isDead = false;
|
||||
|
||||
protected bool waitingForAttackAnimation = false;
|
||||
@ -69,6 +70,8 @@ public class NPCControllerBase : MonoBehaviour
|
||||
abilityPriorityManager = GetComponentInChildren<NPCAbilityPriorityManager>();
|
||||
abilityCooldownTracker = GetComponentInChildren<AbilityCooldownTracker>();
|
||||
|
||||
|
||||
|
||||
animatorController = GetComponentInChildren<NPCAnimatorControllerBase>();
|
||||
|
||||
if (!photonView.IsMine) return;
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Photon.Pun;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -8,6 +9,8 @@ public class NecroAutoSummonOnSceneRefresh : MonoBehaviour
|
||||
|
||||
protected RiftPlayer player;
|
||||
|
||||
PhotonView photonView;
|
||||
|
||||
BaseAbility autocastAbility;
|
||||
|
||||
int index = 0;
|
||||
@ -15,12 +18,15 @@ public class NecroAutoSummonOnSceneRefresh : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
player = GetComponentInParent<RiftPlayer>();
|
||||
photonView = GetComponentInParent<PhotonView>();
|
||||
|
||||
index = PlayerPrefs.GetInt(GameConstants.PlayerPrefsKeys.NecroAutoSummonOnSceneRefreshIndexKey, 0);
|
||||
index %= possibleAutoSummons.Count;
|
||||
}
|
||||
|
||||
private IEnumerator Start()
|
||||
{
|
||||
if(photonView.IsMine)
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
@ -37,4 +43,5 @@ public class NecroAutoSummonOnSceneRefresh : MonoBehaviour
|
||||
|
||||
PlayerPrefs.SetInt(GameConstants.PlayerPrefsKeys.NecroAutoSummonOnSceneRefreshIndexKey, (index %= possibleAutoSummons.Count));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -182,7 +182,7 @@ public class NetworkedAreaOfEffect : MonoBehaviour, IPunObservable
|
||||
StartCoroutine(DelayedDestroy());
|
||||
}
|
||||
|
||||
protected void OnDrawGizmos()
|
||||
protected virtual void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(this.transform.position, radius);
|
||||
|
@ -14,6 +14,8 @@ public class NetworkedAreaOfEffectOverTime : NetworkedAreaOfEffect
|
||||
|
||||
protected Taggable followingTargetTaggable;
|
||||
|
||||
public BoxCollider OptionalBoxOverlap;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
if (photonView.IsMine)
|
||||
@ -93,10 +95,25 @@ public class NetworkedAreaOfEffectOverTime : NetworkedAreaOfEffect
|
||||
StartCoroutine(SelfDestruct());
|
||||
}
|
||||
|
||||
protected override void OnDrawGizmos()
|
||||
{
|
||||
base.OnDrawGizmos();
|
||||
|
||||
if (OptionalBoxOverlap != null)
|
||||
Gizmos.DrawWireCube(OptionalBoxOverlap.transform.position, OptionalBoxOverlap.size / 2);
|
||||
}
|
||||
|
||||
protected override void CheckSurroundings()
|
||||
{
|
||||
//TODO: spread the total value over ticks, for now just apply the instant effect every tick, manage tick values on effect applied
|
||||
if (OptionalBoxOverlap != null)
|
||||
{
|
||||
hits = Physics.OverlapBox(OptionalBoxOverlap.transform.position, OptionalBoxOverlap.size / 2f, OptionalBoxOverlap.transform.rotation, abilityHitLayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
hits = Physics.OverlapSphere(this.transform.position, radius, abilityHitLayer);
|
||||
}
|
||||
targets.Clear();
|
||||
foreach (Collider collider in hits)
|
||||
{
|
||||
|
@ -36,6 +36,11 @@ public class Taggable : MonoBehaviour
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsBoss()
|
||||
{
|
||||
return this.name.ToLower().Contains("boss");
|
||||
}
|
||||
//private IEnumerable<TargettingTag> commonItems;
|
||||
//public bool IsValidTarget(List<TargettingTag> tags)
|
||||
//{
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user