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||||||
|
17
Assets/Scripts/AbilitySystem/ComboAbility.cs
Normal file
17
Assets/Scripts/AbilitySystem/ComboAbility.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "Combo Ability", menuName = "RiftMayhem/AbilitySystem/Abilities/Combo Ability", order = 0)]
|
||||||
|
public class ComboAbility : BaseAbility
|
||||||
|
{
|
||||||
|
public List<BaseAbility> comboChain = new List<BaseAbility>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ComboState
|
||||||
|
{
|
||||||
|
public int currentComboIndex = 0;
|
||||||
|
}
|
11
Assets/Scripts/AbilitySystem/ComboAbility.cs.meta
Normal file
11
Assets/Scripts/AbilitySystem/ComboAbility.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d984ee2631747a489cd6d5a31b7c26e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -14,7 +14,7 @@ public class ChooseClassToggleController : MonoBehaviour
|
|||||||
humanToggle.isOn = false;
|
humanToggle.isOn = false;
|
||||||
for (int i = 0; i < characterClasses.Count; i++)
|
for (int i = 0; i < characterClasses.Count; i++)
|
||||||
{
|
{
|
||||||
characterClasses[i].characterClassToggle.interactable = PlayerDataHandler.Instance.ClassUnlocked(PlayerDataHandler.Instance.currentPlayerName.Value, characterClasses[i].characterClass.name.ToLower());
|
characterClasses[i].characterClassToggle.interactable = true;//PlayerDataHandler.Instance.ClassUnlocked(PlayerDataHandler.Instance.currentPlayerName.Value, characterClasses[i].characterClass.name.ToLower());
|
||||||
characterClasses[i].unlockedLight.SetActive(characterClasses[i].characterClassToggle.interactable);
|
characterClasses[i].unlockedLight.SetActive(characterClasses[i].characterClassToggle.interactable);
|
||||||
characterClasses[i].border.SetActive(characterClasses[i].characterClassToggle.interactable);
|
characterClasses[i].border.SetActive(characterClasses[i].characterClassToggle.interactable);
|
||||||
}
|
}
|
||||||
|
@ -222,9 +222,9 @@ public static class GameConstants
|
|||||||
public const int TotalPagesPerAbilityTome = 1;
|
public const int TotalPagesPerAbilityTome = 1;
|
||||||
public const int AbilityTomeDropChance = 5;
|
public const int AbilityTomeDropChance = 5;
|
||||||
|
|
||||||
public const int AbilitySlot_II_LevelRequired = 5;
|
public const int AbilitySlot_II_LevelRequired = 2;
|
||||||
public const int AbilitySlot_III_LevelRequired = 10;
|
public const int AbilitySlot_III_LevelRequired = 3;
|
||||||
public const int AbilitySlot_IV_LevelRequired = 15;
|
public const int AbilitySlot_IV_LevelRequired = 4;
|
||||||
|
|
||||||
public const float IncreasedCoinDropBasedOnDifficultyMultiplier = 1.66f;
|
public const float IncreasedCoinDropBasedOnDifficultyMultiplier = 1.66f;
|
||||||
public const float IncreasedItemDropBasedOnDifficultyMultiplier = 0.33f;
|
public const float IncreasedItemDropBasedOnDifficultyMultiplier = 0.33f;
|
||||||
|
@ -26,7 +26,7 @@ public class SpiritPowerAutocast : MonoBehaviour
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
KeepCasting();
|
//KeepCasting();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void KeepCasting()
|
public void KeepCasting()
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using Kryz.CharacterStats.Examples;
|
using Kryz.CharacterStats.Examples;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class AbilityKeyBinder : MonoBehaviour
|
public class AbilityKeyBinder : MonoBehaviour
|
||||||
@ -31,6 +32,9 @@ public class AbilityKeyBinder : MonoBehaviour
|
|||||||
|
|
||||||
bool isDead = false;
|
bool isDead = false;
|
||||||
bool abilitySlotUnlocked = false;
|
bool abilitySlotUnlocked = false;
|
||||||
|
bool isComboAbility = false;
|
||||||
|
ComboAbility combo;
|
||||||
|
ComboState comboState = new ComboState();
|
||||||
|
|
||||||
float finalHealthCost;
|
float finalHealthCost;
|
||||||
float finalManaCost;
|
float finalManaCost;
|
||||||
@ -96,6 +100,17 @@ public class AbilityKeyBinder : MonoBehaviour
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
else if (isComboAbility)
|
||||||
|
{
|
||||||
|
if (mana.EnoughMana(GetCurrentAbility().GetFinalManaCost(mana)) && health.EnoughHealth(GetCurrentAbility().GetFinalHealthCost(health)))
|
||||||
|
{
|
||||||
|
castingStateController.RequestAbilityCast(GetCurrentAbility(), () =>
|
||||||
|
{
|
||||||
|
GetCurrentAbility().Execute(userTag);
|
||||||
|
AdvanceCombo();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
castingStateController.RequestAbilityCast(ability, () =>
|
castingStateController.RequestAbilityCast(ability, () =>
|
||||||
@ -143,18 +158,36 @@ public class AbilityKeyBinder : MonoBehaviour
|
|||||||
this.abilityBindInstance = abilityBindInstance;
|
this.abilityBindInstance = abilityBindInstance;
|
||||||
mana.onResourceChanged.AddListener(OnManaChanged);
|
mana.onResourceChanged.AddListener(OnManaChanged);
|
||||||
health.onResourceChanged.AddListener(OnHealthChanged);
|
health.onResourceChanged.AddListener(OnHealthChanged);
|
||||||
|
|
||||||
|
if (isComboAbility)
|
||||||
|
abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnManaChanged(float currentMana)
|
public void OnManaChanged(float currentMana)
|
||||||
|
{
|
||||||
|
if (isComboAbility)
|
||||||
|
{
|
||||||
|
finalManaCost = GetCurrentAbility().GetFinalManaCost(mana);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
finalManaCost = ability.GetFinalManaCost(mana);
|
finalManaCost = ability.GetFinalManaCost(mana);
|
||||||
|
}
|
||||||
abilityBindInstance.manaCost.text = finalManaCost.ToString("F0");
|
abilityBindInstance.manaCost.text = finalManaCost.ToString("F0");
|
||||||
abilityBindInstance.noMana.SetActive(!mana.EnoughMana(finalManaCost));
|
abilityBindInstance.noMana.SetActive(!mana.EnoughMana(finalManaCost));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnHealthChanged(float currentHealth)
|
public void OnHealthChanged(float currentHealth)
|
||||||
|
{
|
||||||
|
if (isComboAbility)
|
||||||
|
{
|
||||||
|
finalHealthCost = GetCurrentAbility().GetFinalHealthCost(health);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
finalHealthCost = ability.GetFinalHealthCost(health);
|
finalHealthCost = ability.GetFinalHealthCost(health);
|
||||||
|
}
|
||||||
|
|
||||||
abilityBindInstance.healthCost.text = finalHealthCost.ToString("F0");
|
abilityBindInstance.healthCost.text = finalHealthCost.ToString("F0");
|
||||||
abilityBindInstance.healthCostGO.SetActive(finalHealthCost > 0);
|
abilityBindInstance.healthCostGO.SetActive(finalHealthCost > 0);
|
||||||
abilityBindInstance.noHealth.SetActive(!health.EnoughHealth(finalHealthCost));
|
abilityBindInstance.noHealth.SetActive(!health.EnoughHealth(finalHealthCost));
|
||||||
@ -168,6 +201,17 @@ public class AbilityKeyBinder : MonoBehaviour
|
|||||||
public void BindAbility(BaseAbility ability)
|
public void BindAbility(BaseAbility ability)
|
||||||
{
|
{
|
||||||
this.ability = ability;
|
this.ability = ability;
|
||||||
|
if (ability is ComboAbility comboAbility)
|
||||||
|
{
|
||||||
|
isComboAbility = true;
|
||||||
|
combo = comboAbility;
|
||||||
|
abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isComboAbility = false;
|
||||||
|
combo = null;
|
||||||
|
}
|
||||||
onAbilityKeyBinderSpawned.Raise(this);
|
onAbilityKeyBinderSpawned.Raise(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -177,4 +221,34 @@ public class AbilityKeyBinder : MonoBehaviour
|
|||||||
abilityBindInstance.SetUnlocked(unlocked);
|
abilityBindInstance.SetUnlocked(unlocked);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void AdvanceCombo()
|
||||||
|
{
|
||||||
|
comboState.currentComboIndex++;
|
||||||
|
comboState.currentComboIndex %= combo.comboChain.Count;
|
||||||
|
|
||||||
|
abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Public methods for external access (useful for UI or debugging)
|
||||||
|
public int GetCurrentComboIndex()
|
||||||
|
{
|
||||||
|
return comboState.currentComboIndex;
|
||||||
|
}
|
||||||
|
public BaseAbility GetCurrentAbility()
|
||||||
|
{
|
||||||
|
if (combo.comboChain.Count == 0) return null;
|
||||||
|
|
||||||
|
int index = GetCurrentComboIndex();
|
||||||
|
return combo.comboChain[index];
|
||||||
|
}
|
||||||
|
public int GetComboLength()
|
||||||
|
{
|
||||||
|
return combo.comboChain.Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<BaseAbility> GetComboChain()
|
||||||
|
{
|
||||||
|
return new List<BaseAbility>(combo.comboChain); // Return copy to prevent external modification
|
||||||
|
}
|
||||||
}
|
}
|
@ -55,6 +55,13 @@ public class AbilityBindInstance : MonoBehaviour
|
|||||||
|
|
||||||
abilityKeyBinder.SetupAbilityBindInstance(this);
|
abilityKeyBinder.SetupAbilityBindInstance(this);
|
||||||
}
|
}
|
||||||
|
public void ForceUpdateOnComboAbility(BaseAbility currentComboAbility)
|
||||||
|
{
|
||||||
|
this.manaCost.text = currentComboAbility.GetFinalManaCost(abilityKeyBinder.Mana).ToString("F0");
|
||||||
|
healthCostGO.SetActive(currentComboAbility.GetFinalHealthCost(abilityKeyBinder.Health) > 0);
|
||||||
|
this.healthCost.text = currentComboAbility.GetFinalHealthCost(abilityKeyBinder.Health).ToString("F0");
|
||||||
|
this.icon.sprite = currentComboAbility.Icon;
|
||||||
|
}
|
||||||
|
|
||||||
public void StartCooldownTrackerUI()
|
public void StartCooldownTrackerUI()
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user