Crafting system working (WIP)
- Crafting UI fully functional - Crafting Stat stones and modular equippable items fully functional Notes: - Urgent need for exclusive(auto sorted) inventory for stones only - Something to do with the "trash" modular items instead of just selling - Add new uses for gold besides equipment, preset items will probably be worthless with modular crafting
This commit is contained in:
parent
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@ -70,7 +70,7 @@ public class VendorSlotUI : ItemSlot
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if(Item is EquippableItemInstance ei)
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{
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EquippableItemInstance equippedInSameSlot = EquipmentPanel.Instance.GetEquippedItemOnSpecificSlot(ei.EquipmentType);
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if (equippedInSameSlot != null)
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if (equippedInSameSlot != null && !string.IsNullOrEmpty(equippedInSameSlot.ItemName))
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{
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EquippedItemTooltip.Instance.ShowTooltip(equippedInSameSlot);
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}
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@ -5,6 +5,7 @@ using UnityEngine.Events;
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namespace Kryz.CharacterStats.Examples
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{
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public class CharacterStats : MonoBehaviour
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{
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//Primary
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@ -0,0 +1,23 @@
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using UnityEngine.EventSystems;
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namespace Kryz.CharacterStats.Examples
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{
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public class CraftingSlot : ItemSlot
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{
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protected override void OnValidate()
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{
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base.OnValidate();
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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ItemTooltip.Instance.ShowTooltip(Item);
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EquippableItemInstance equippedInSameSlot = EquipmentPanel.Instance.GetEquippedItemOnSpecificSlot(((EquippableItemInstance)Item).EquipmentType);
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if (equippedInSameSlot != null && !string.IsNullOrEmpty(equippedInSameSlot.ItemName))
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{
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EquippedItemTooltip.Instance.ShowTooltip(equippedInSameSlot);
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}
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 803d637b3e4b69b449a9eb0dcaf17661
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timeCreated: 1516754758
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,123 @@
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using Kryz.CharacterStats.Examples;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class CraftingStatStoneTemplate : Item
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{
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[Space]
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public int MinAttackDamageBonus;
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public int MaxAttackDamageBonus;
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[Space]
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public int MinSpellDamageBonus;
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public int MaxSpellDamageBonus;
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[Space]
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public int MinCritChanceBonus;
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public int MaxCritChanceBonus;
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[Space]
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public int MinCritDamageBonus;
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public int MaxCritDamageBonus;
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[Space]
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public int MinMaxHealthBonus;
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public int MaxMaxHealthBonus;
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[Space]
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public int MinArmorBonus;
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public int MaxArmorBonus;
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[Space]
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public int MinMagicResistanceBonus;
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public int MaxMagicResistanceBonus;
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[Space]
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[Space]
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public float MinAttackDamagePercentBonus;
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public float MaxAttackDamagePercentBonus;
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[Space]
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public float MinSpellDamagePercentBonus;
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public float MaxSpellDamagePercentBonus;
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[Space]
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public float MinCritChancePercentBonus;
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public float MaxCritChancePercentBonus;
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[Space]
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public float MinCritDamagePercentBonus;
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public float MaxCritDamagePercentBonus;
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[Space]
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public float MinMaxHealthPercentBonus;
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public float MaxMaxHealthPercentBonus;
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[Space]
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public float MinArmorPercentBonus;
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public float MaxArmorPercentBonus;
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[Space]
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public float MinMagicResistancePercentBonus;
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public float MaxMagicResistancePercentBonus;
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}
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[System.Serializable]
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public class CraftingStatStone : ItemInstance
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{
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public int AttackDamageBonus;
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public int SpellDamageBonus;
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public int CritChanceBonus;
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public int CritDamageBonus;
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public int MaxHealthBonus;
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public int ArmorBonus;
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public int MagicResistanceBonus;
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[Space]
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public float AttackDamagePercentBonus;
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public float SpellDamagePercentBonus;
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public float CritChancePercentBonus;
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public float CritDamagePercentBonus;
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public float MaxHealthPercentBonus;
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public float ArmorPercentBonus;
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public float MagicResistancePercentBonus;
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public CraftingStatStone()
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{
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}
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public CraftingStatStone(CraftingStatStoneTemplate template)
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{
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ItemName = template.ItemName;
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Icon = template.Icon;
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sellPricePlayer = template.sellPricePlayer;
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sellPriceVendor = template.sellPriceVendor;
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description = template.description;
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templateIndex = ItemIndexer.Instance.Items.IndexOf(template);
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AttackDamageBonus = Random.Range(template.MinAttackDamageBonus, template.MaxAttackDamageBonus);
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SpellDamageBonus = Random.Range(template.MinSpellDamageBonus, template.MaxSpellDamageBonus);
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CritChanceBonus = Random.Range(template.MinCritChanceBonus, template.MaxCritChanceBonus);
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CritDamageBonus = Random.Range(template.MinCritDamageBonus, template.MaxCritDamageBonus);
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MaxHealthBonus = Random.Range(template.MinMaxHealthBonus, template.MaxMaxHealthBonus);
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ArmorBonus = Random.Range(template.MinArmorBonus, template.MaxArmorBonus);
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MagicResistanceBonus = Random.Range(template.MinMagicResistanceBonus, template.MaxMagicResistanceBonus);
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AttackDamagePercentBonus = Mathf.Round(Random.Range(template.MinAttackDamagePercentBonus, template.MaxAttackDamagePercentBonus) * 100f) / 100f;
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SpellDamagePercentBonus = Mathf.Round(Random.Range(template.MinSpellDamagePercentBonus, template.MaxSpellDamagePercentBonus) * 100f) / 100f;
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CritChancePercentBonus = Mathf.Round(Random.Range(template.MinCritChancePercentBonus, template.MaxCritChancePercentBonus) * 100f) / 100f;
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CritDamagePercentBonus = Mathf.Round(Random.Range(template.MinCritDamagePercentBonus, template.MaxCritDamagePercentBonus) * 100f) / 100f;
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MaxHealthPercentBonus = Mathf.Round(Random.Range(template.MinMaxHealthPercentBonus, template.MaxMaxHealthPercentBonus) * 100f) / 100f;
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ArmorPercentBonus = Mathf.Round(Random.Range(template.MinArmorPercentBonus, template.MaxArmorPercentBonus) * 100f) / 100f;
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MagicResistancePercentBonus = Mathf.Round(Random.Range(template.MinMagicResistancePercentBonus, template.MaxMagicResistancePercentBonus) * 100f) / 100f;
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}
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public List<string> GetNonZeroStats()
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{
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var nonZeroStats = new List<string>();
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var fields = this.GetType().GetFields();
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foreach (var field in fields)
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{
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if (field.GetValue(this) is int intValue && intValue != 0 && field.Name.ToLower().Contains("bonus"))
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{
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nonZeroStats.Add(field.Name);
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}
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else if (field.GetValue(this) is float floatValue && !Mathf.Approximately(floatValue, 0f) && field.Name.ToLower().Contains("bonus"))
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{
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nonZeroStats.Add(field.Name);
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}
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}
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return nonZeroStats;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6f35bc39e94b257428e21d616c6a2036
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,18 @@
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using UnityEngine.EventSystems;
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namespace Kryz.CharacterStats.Examples
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{
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public class CraftingStoneSlot : ItemSlot
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{
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protected override void OnValidate()
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{
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base.OnValidate();
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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ItemTooltip.Instance.ShowTooltip(Item);
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}
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 870a3e9360018ca4b860d04494db9bc3
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timeCreated: 1516754758
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -125,8 +125,8 @@ namespace Kryz.CharacterStats.Examples
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public float MaxMagicResistancePercentBonus;
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[Space]
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[Space]
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[Tooltip("Can only contain up to this number of unique stats in a single item instance.")]
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public int TotalUniqueStats;
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[Tooltip("Can only increase up to this number of unique stats in a single item instance.")]
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public int MaxTotalUniqueStatsIncreasedByStones;
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public void Equip(PlayerCharacterStats c)
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@ -45,7 +45,8 @@ public class EquippableItemInstance : ItemInstance
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/// </summary>
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[Space]
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[Tooltip("Can only contain up to this number of unique stats in a single item instance.")]
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public int TotalUniqueStats;
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public int MaxTotalUniqueStatsIncreasedByStones;
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public List<string> AddedStoneStats = new List<string>();
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public void Equip(PlayerCharacterStats c)
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{
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@ -127,23 +128,34 @@ public class EquippableItemInstance : ItemInstance
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c.MagicResistance.RemoveAllModifiersFromSource(this.ItemName);
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}
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public bool TryAddCraftingStone(CraftingStatStone stone)
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public bool CanAddCraftingStone(CraftingStatStone stone)
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{
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if (!CraftableBase) return false;
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var itemStats = GetNonZeroStats(this);
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var stoneStats = GetNonZeroStats(stone);
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// Calculate overlapping and new unique stats
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int overlappingStats = itemStats.Intersect(stoneStats).Count();
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int newUniqueStats = stoneStats.Except(itemStats).Count();
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int overlappingStats = AddedStoneStats.Intersect(stoneStats).Count();
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int newUniqueStats = stoneStats.Except(AddedStoneStats).Count();
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// Ensure we don't exceed the max unique stats cap
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if (itemStats.Count + newUniqueStats > TotalUniqueStats)
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if (AddedStoneStats.Count + newUniqueStats > MaxTotalUniqueStatsIncreasedByStones)
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{
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return false; // Adding the crafting stone would exceed the cap
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}
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return true;
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}
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public bool TryAddCraftingStone(CraftingStatStone stone)
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{
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if (!CanAddCraftingStone(stone)) return false;
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var stoneStats = GetNonZeroStats(stone);
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for (int i = 0; i < stoneStats.Count; i++)
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{
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if (!AddedStoneStats.Contains(stoneStats[i]))
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AddedStoneStats.Add(stoneStats[i]);
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}
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// Add stats from the stone to the item
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AddStats(stone);
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return true;
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@ -171,18 +183,6 @@ public class EquippableItemInstance : ItemInstance
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private void AddStats(CraftingStatStone stone)
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{
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StrengthBonus += stone.StrengthBonus;
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AgilityBonus += stone.AgilityBonus;
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IntelligenceBonus += stone.IntelligenceBonus;
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SpiritBonus += stone.SpiritBonus;
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VitalityBonus += stone.VitalityBonus;
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StrengthPercentBonus += stone.StrengthPercentBonus;
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AgilityPercentBonus += stone.AgilityPercentBonus;
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IntelligencePercentBonus += stone.IntelligencePercentBonus;
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SpiritPercentBonus += stone.SpiritPercentBonus;
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VitalityPercentBonus += stone.VitalityPercentBonus;
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AttackDamageBonus += stone.AttackDamageBonus;
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SpellDamageBonus += stone.SpellDamageBonus;
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CritChanceBonus += stone.CritChanceBonus;
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@ -234,7 +234,7 @@ public class EquippableItemInstance : ItemInstance
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CraftableBase = false;
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TotalUniqueStats = 0;
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MaxTotalUniqueStatsIncreasedByStones = 0;
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}
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public EquippableItemInstance(EquippableItem template)
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{
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@ -276,7 +276,7 @@ public class EquippableItemInstance : ItemInstance
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EquipmentType = template.EquipmentType;
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CraftableBase = template.CraftableBase;
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TotalUniqueStats = template.TotalUniqueStats;
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MaxTotalUniqueStatsIncreasedByStones = template.MaxTotalUniqueStatsIncreasedByStones;
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}
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public EquippableItemInstance(EquippableItem template, bool randomizeStats)
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@ -356,39 +356,7 @@ public class EquippableItemInstance : ItemInstance
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EquipmentType = template.EquipmentType;
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CraftableBase = template.CraftableBase;
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TotalUniqueStats = template.TotalUniqueStats;
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MaxTotalUniqueStatsIncreasedByStones = template.MaxTotalUniqueStatsIncreasedByStones;
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}
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}
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[System.Serializable]
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public class CraftingStatStone
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{
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public int StrengthBonus;
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public int AgilityBonus;
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public int IntelligenceBonus;
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public int SpiritBonus;
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public int VitalityBonus;
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[Space]
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public float StrengthPercentBonus;
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public float AgilityPercentBonus;
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public float IntelligencePercentBonus;
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public float SpiritPercentBonus;
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public float VitalityPercentBonus;
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[Space]
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public int AttackDamageBonus;
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public int SpellDamageBonus;
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public int CritChanceBonus;
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public int CritDamageBonus;
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public int MaxHealthBonus;
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public int ArmorBonus;
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public int MagicResistanceBonus;
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[Space]
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public float AttackDamagePercentBonus;
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public float SpellDamagePercentBonus;
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public float CritChancePercentBonus;
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public float CritDamagePercentBonus;
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public float MaxHealthPercentBonus;
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public float ArmorPercentBonus;
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public float MagicResistancePercentBonus;
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}
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@ -11,7 +11,7 @@ namespace Kryz.CharacterStats.Examples
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public int sellPriceVendor;
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public string description;
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public static ItemInstance ConvertTemplateIntoInstance(Item template, bool randomizeStats = false)
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public static ItemInstance ConvertTemplateIntoInstance(Item template)
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{
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if(template is EquippableItem item)
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{
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@ -20,14 +20,18 @@ namespace Kryz.CharacterStats.Examples
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else if(template is HiddenMap map)
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{
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return new HiddenMapInstance(map);
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}
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else if(template is CraftingStatStoneTemplate stone)
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{
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return new CraftingStatStone(stone);
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}
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return new ItemInstance(template);
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}
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public static ItemInstance ConvertTemplateIntoInstance(Item template, int templateIndex, bool randomizeStats = false)
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public static ItemInstance ConvertTemplateIntoInstance(Item template, int templateIndex)
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{
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if (template is EquippableItem item)
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{
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return new EquippableItemInstance(item, randomizeStats);
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return new EquippableItemInstance(item, item.CraftableBase);
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}
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return new ItemInstance(template, templateIndex);
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}
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@ -58,7 +58,7 @@ namespace Kryz.CharacterStats.Examples
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if (Item is EquippableItemInstance ei)
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{
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EquippableItemInstance equippedInSameSlot = EquipmentPanel.Instance.GetEquippedItemOnSpecificSlot(ei.EquipmentType);
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if (equippedInSameSlot != null)
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if (equippedInSameSlot != null && !string.IsNullOrEmpty(equippedInSameSlot.ItemName))
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{
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EquippedItemTooltip.Instance.ShowTooltip(equippedInSameSlot);
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}
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@ -46,6 +46,11 @@ namespace Kryz.CharacterStats.Examples
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}
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public void ShowTooltip(ItemInstance itemToShow)
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{
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if (itemToShow is CraftingStatStone)
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{
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ShowtooltipCraftingStone(itemToShow);
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return;
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}
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if (!(itemToShow is EquippableItemInstance))
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{
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ShowNonEquippableItemTooltip(itemToShow);
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@ -108,6 +113,11 @@ namespace Kryz.CharacterStats.Examples
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}
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public void ShowTooltipVendor(ItemInstance itemFromVendor)
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{
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if (itemFromVendor is CraftingStatStone)
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{
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ShowtooltipCraftingStone(itemFromVendor);
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return;
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}
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if (!(itemFromVendor is EquippableItemInstance))
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{
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ShowNonEquippableItemTooltip(itemFromVendor, true);
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@ -168,6 +178,45 @@ namespace Kryz.CharacterStats.Examples
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statsText.text = sb.ToString();
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}
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public void ShowtooltipCraftingStone(ItemInstance itemToShow)
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{
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CraftingStatStone item = (CraftingStatStone)itemToShow;
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gameObject.SetActive(true);
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nameText.text = item.ItemName;
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sellPriceText.text = sellText + item.sellPricePlayer.ToString();
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sb.Length = 0;
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AddStatText(item.AttackDamageBonus, " Attack Damage");
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AddStatText(item.SpellDamageBonus, " Spell Damage");
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AddStatText(item.CritChanceBonus, "% Base Crit Chance");
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AddStatText(item.CritDamageBonus, "% Base Crit Damage");
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AddStatText(item.MaxHealthBonus, " Max Health");
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AddStatText(item.ArmorBonus, " Armor");
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AddStatText(item.MagicResistanceBonus, " Magic Resistance");
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sb.AppendLine();
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AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
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AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
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AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
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AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
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AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
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AddStatText(item.ArmorPercentBonus * 100, " % Armor");
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AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
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if (!string.IsNullOrEmpty(itemToShow.description))
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{
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sb.AppendLine();
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sb.AppendLine();
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sb.Append(itemToShow.description);
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}
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statsText.text = sb.ToString();
|
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- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: weightedDropLootTable.Array.data[0].drop
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||||
value:
|
||||
@ -1585,6 +1589,34 @@ PrefabInstance:
|
||||
propertyPath: weightedDropLootTable.Array.data[9].weight
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||||
value: 35
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[0].drop
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||||
value:
|
||||
objectReference: {fileID: 11400000, guid: 0b7cef8f0f9629e4db2f524b73b7f101, type: 2}
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||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[1].drop
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||||
value:
|
||||
objectReference: {fileID: 11400000, guid: e9885e3e466b9e14189f7c797a90dfa3, type: 2}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[2].drop
|
||||
value:
|
||||
objectReference: {fileID: 11400000, guid: 560729afcd6a2b44288901f64a3dac6b, type: 2}
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||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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propertyPath: guaranteedOnlyOnePerKill.Array.data[3].drop
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||||
value:
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||||
objectReference: {fileID: 11400000, guid: 92cd047a0afb6ae4eb2e0947509b87e3, type: 2}
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- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[4].drop
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||||
value:
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||||
objectReference: {fileID: 11400000, guid: 86b9fe5f7cb946e448a2338c9526a05d, type: 2}
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||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[5].drop
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||||
value:
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||||
objectReference: {fileID: 11400000, guid: 41477d977afbd6d45b72d37add3a8bad, type: 2}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[6].drop
|
||||
value:
|
||||
objectReference: {fileID: 11400000, guid: a1c6829a05599714ea9d6a7e09af273f, type: 2}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: weightedDropLootTable.Array.data[10].weight
|
||||
value: 35
|
||||
@ -1789,6 +1821,34 @@ PrefabInstance:
|
||||
propertyPath: weightedDropLootTable.Array.data[60].weight
|
||||
value: 35
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[0].weight
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[1].weight
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||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[2].weight
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
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||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[3].weight
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||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[4].weight
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[5].weight
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[6].weight
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: weightedDropLootTable.Array.data[0].lowestPossibleDifficulty
|
||||
value: 1
|
||||
@ -2257,6 +2317,34 @@ PrefabInstance:
|
||||
propertyPath: weightedDropLootTable.Array.data[60].highestPossibleDifficulty
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[0].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[1].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[2].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[3].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[4].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[5].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 320740188261888096, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: guaranteedOnlyOnePerKill.Array.data[6].highestPossibleDifficulty
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2366098426994065154, guid: b6c7760f01532fc4a96882ae1816ae05, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: DropTable
|
||||
|
8
Assets/Resources/Icons.meta
Normal file
8
Assets/Resources/Icons.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef8ae273b43120e47a94f31242ed43a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user