Stat & equipment type definitions (working)
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@ -151,21 +151,21 @@ namespace Kryz.CharacterStats.Examples
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RemovePrimaryStatInfluences();
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// Apply Cunning influences
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ApplyStatInfluence("critChance", cunning.Value * GameConstants.CharacterStatsBalancing.CritChanceIncreasePerCunning, GameConstants.ObjectSources.CunningSource);
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ApplyStatInfluence("critDamage", cunning.Value * GameConstants.CharacterStatsBalancing.CritDamageIncreasePerCunning, GameConstants.ObjectSources.CunningSource);
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ApplyStatInfluence("movementSpeed", cunning.Value * GameConstants.CharacterStatsBalancing.MovementSpeedIncreasePerCunning, GameConstants.ObjectSources.CunningSource);
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ApplyStatInfluence("critchance", cunning.Value * GameConstants.CharacterStatsBalancing.CritChanceIncreasePerCunning, GameConstants.ObjectSources.CunningSource);
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ApplyStatInfluence("critdamage", cunning.Value * GameConstants.CharacterStatsBalancing.CritDamageIncreasePerCunning, GameConstants.ObjectSources.CunningSource);
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ApplyStatInfluence("movementspeed", cunning.Value * GameConstants.CharacterStatsBalancing.MovementSpeedIncreasePerCunning, GameConstants.ObjectSources.CunningSource);
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// Apply Flow influences
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ApplyStatInfluence("maxMana", flow.Value * GameConstants.CharacterStatsBalancing.MaxManaIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("manaRegen", flow.Value * GameConstants.CharacterStatsBalancing.ManaRegenIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("cooldownReduction", flow.Value * GameConstants.CharacterStatsBalancing.CooldownReductionIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("attackSpeed", flow.Value * GameConstants.CharacterStatsBalancing.AttackSpeedIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("maxmana", flow.Value * GameConstants.CharacterStatsBalancing.MaxManaIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("manaregen", flow.Value * GameConstants.CharacterStatsBalancing.ManaRegenIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("cooldownreduction", flow.Value * GameConstants.CharacterStatsBalancing.CooldownReductionIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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ApplyStatInfluence("attackspeed", flow.Value * GameConstants.CharacterStatsBalancing.AttackSpeedIncreasePerFlow, GameConstants.ObjectSources.FlowSource);
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// Apply Presence influences
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ApplyStatInfluence("areaEffectiveness", presence.Value * GameConstants.CharacterStatsBalancing.AreaEffectivenessIncreasePerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("reputationGainIncrease", presence.Value * GameConstants.CharacterStatsBalancing.ReputationGainIncreasePerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("goldCostReduction", presence.Value * GameConstants.CharacterStatsBalancing.GoldCostReductionPerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("auraPower", presence.Value * GameConstants.CharacterStatsBalancing.AuraPowerPerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("areaeffectiveness", presence.Value * GameConstants.CharacterStatsBalancing.AreaEffectivenessIncreasePerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("reputationgainincrease", presence.Value * GameConstants.CharacterStatsBalancing.ReputationGainIncreasePerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("goldcostreduction", presence.Value * GameConstants.CharacterStatsBalancing.GoldCostReductionPerPresence, GameConstants.ObjectSources.PresenceSource);
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ApplyStatInfluence("aurapower", presence.Value * GameConstants.CharacterStatsBalancing.AuraPowerPerPresence, GameConstants.ObjectSources.PresenceSource);
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Debug.Log(this.gameObject.name + " has relative power level of: " + GetRelativePowerLevel());
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@ -175,21 +175,21 @@ namespace Kryz.CharacterStats.Examples
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private void RemovePrimaryStatInfluences()
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{
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// Remove Cunning influences
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RemoveStatInfluence("critChance", GameConstants.ObjectSources.CunningSource);
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RemoveStatInfluence("critDamage", GameConstants.ObjectSources.CunningSource);
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RemoveStatInfluence("movementSpeed", GameConstants.ObjectSources.CunningSource);
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RemoveStatInfluence("critchance", GameConstants.ObjectSources.CunningSource);
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RemoveStatInfluence("critdamage", GameConstants.ObjectSources.CunningSource);
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RemoveStatInfluence("movementspeed", GameConstants.ObjectSources.CunningSource);
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// Remove Flow influences
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RemoveStatInfluence("maxMana", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("manaRegen", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("cooldownReduction", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("attackSpeed", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("maxmana", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("manaregen", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("cooldownreduction", GameConstants.ObjectSources.FlowSource);
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RemoveStatInfluence("attackspeed", GameConstants.ObjectSources.FlowSource);
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// Remove Presence influences
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RemoveStatInfluence("areaEffectiveness", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("reputationGainIncrease", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("goldCostReduction", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("auraPower", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("areaeffectiveness", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("reputationgainincrease", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("goldcostreduction", GameConstants.ObjectSources.PresenceSource);
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RemoveStatInfluence("aurapower", GameConstants.ObjectSources.PresenceSource);
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}
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private void ApplyStatInfluence(string statKey, float value, object source)
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@ -213,13 +213,13 @@ namespace Kryz.CharacterStats.Examples
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public float GetRelativePowerLevel()
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{
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var attackDamage = GetStatSafe("attackDamage");
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var spellDamage = GetStatSafe("spellDamage");
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var critDamage = GetStatSafe("critDamage");
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var critChance = GetStatSafe("critChance");
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var maxHealth = GetStatSafe("maxHealth");
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var attackDamage = GetStatSafe("attackdamage");
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var spellDamage = GetStatSafe("spelldamage");
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var critDamage = GetStatSafe("critdamage");
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var critChance = GetStatSafe("critchance");
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var maxHealth = GetStatSafe("maxhealth");
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var armor = GetStatSafe("armor");
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var magicResistance = GetStatSafe("magicResistance");
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var magicResistance = GetStatSafe("magicresistance");
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return attackDamage.Value * 1.1f +
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spellDamage.Value * 1.1f +
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@ -8,6 +8,7 @@ using UnityEngine;
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public class ItemStatBonus
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{
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public StatDefinition statDefinition;
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public string statKey = "";
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public float flatValue;
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public float percentValue;
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@ -22,6 +23,7 @@ public class ItemStatBonus
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statDefinition = stat;
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flatValue = flat;
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percentValue = percent;
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statKey = stat.StatKey;
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}
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}
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@ -31,7 +33,6 @@ public class EquippableItemInstance : ItemInstance
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[Header("Equipment Identity")]
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public EquipmentType EquipmentType;
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public WeaponType WeaponType;
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public string IconPath; // Store the icon path for serialization
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[Header("Dynamic Stat System")]
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public List<ItemStatBonus> statBonuses = new List<ItemStatBonus>();
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Linq;
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public class EquippedItemTooltip : MonoBehaviour
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{
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@ -29,6 +30,7 @@ public class EquippedItemTooltip : MonoBehaviour
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}
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gameObject.SetActive(false);
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}
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private void ShowNonEquippableItemTooltip(ItemInstance itemToShow, bool fromVendor = false)
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{
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if (itemToShow == null) return;
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@ -44,6 +46,7 @@ public class EquippedItemTooltip : MonoBehaviour
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statsText.text = itemToShow.description;
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}
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public void ShowTooltip(ItemInstance itemToShow)
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{
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if (!(itemToShow is EquippableItemInstance))
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@ -53,60 +56,9 @@ public class EquippedItemTooltip : MonoBehaviour
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}
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EquippableItemInstance item = (EquippableItemInstance)itemToShow;
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gameObject.SetActive(true);
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nameText.text = item.ItemName;
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slotTypeText.text = item.EquipmentType.ToString();
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sellPriceText.text = sellText + item.sellPricePlayer.ToString();
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sb.Length = 0;
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//TODO: Add new stats
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AddStatText(item.AttackDamageBonus, " Attack Damage");
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AddStatText(item.SpellDamageBonus, " Spell Damage");
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AddStatText(item.CritChanceBonus, "% Base Crit Chance");
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AddStatText(item.CritDamageBonus, "% Base Crit Damage");
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AddStatText(item.MaxHealthBonus, " Max Health");
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AddStatText(item.HealthRegenBonus, " Health Regen");
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AddStatText(item.MaxManaBonus, " Max Mana");
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AddStatText(item.ManaRegenBonus, " Mana Regen");
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AddStatText(item.ArmorBonus, " Armor");
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AddStatText(item.MagicResistanceBonus, " Magic Resistance");
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sb.AppendLine();
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AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
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AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
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AddStatText(item.AttackSpeedPercentBonus * 100, " % Attack Speed");
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AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
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AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
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AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
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AddStatText(item.HealthRegenPercentBonus * 100, " % Health Regen");
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AddStatText(item.MaxManaPercentBonus * 100, " % Max Mana");
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AddStatText(item.ManaRegenPercentBonus * 100, " % ManaRegen");
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AddStatText(item.ArmorPercentBonus * 100, " % Armor");
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AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
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AddStatText(item.DodgeChancePercentBonus * 100, " % Dodge Chance");
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AddStatText(item.BlockChancePercentBonus * 100, " % Block Chance");
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AddStatText(item.BlockEffectivenessPercentBonus * 100, " % Block Effectiveness");
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AddStatText(item.AreaEffectivenessPercentBonus * 100, " % Area Effectiveness");
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AddStatText(item.CooldownReductionPercentBonus * 100, " % Cooldown Reduction");
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AddStatText(item.MovementSpeedPercentBonus * 100, " % Movement Speed");
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AddStatText(item.ReputationGainIncreasePercentBonus * 100, " % Reputation Gain Increase");
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AddStatText(item.GoldCostReductionPercentBonus * 100, " % Gold Cost Reduction");
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if (!string.IsNullOrEmpty(itemToShow.description))
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{
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sb.AppendLine();
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sb.AppendLine();
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sb.Append(itemToShow.description);
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}
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statsText.text = sb.ToString();
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ShowEquippableItemTooltip(item, false);
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}
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public void ShowTooltipVendor(ItemInstance itemFromVendor)
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{
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if (!(itemFromVendor is EquippableItemInstance))
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@ -116,53 +68,59 @@ public class EquippedItemTooltip : MonoBehaviour
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}
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EquippableItemInstance item = (EquippableItemInstance)itemFromVendor;
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ShowEquippableItemTooltip(item, true);
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}
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private void ShowEquippableItemTooltip(EquippableItemInstance item, bool fromVendor)
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{
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gameObject.SetActive(true);
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nameText.text = item.ItemName;
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slotTypeText.text = item.EquipmentType.ToString();
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sellPriceText.text = sellText + item.sellPriceVendor.ToString();
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if (fromVendor)
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sellPriceText.text = sellText + item.sellPriceVendor.ToString();
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else
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sellPriceText.text = sellText + item.sellPricePlayer.ToString();
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sb.Length = 0;
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AddStatText(item.AttackDamageBonus, " Attack Damage");
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AddStatText(item.SpellDamageBonus, " Spell Damage");
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AddStatText(item.CritChanceBonus, "% Base Crit Chance");
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AddStatText(item.CritDamageBonus, "% Base Crit Damage");
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AddStatText(item.MaxHealthBonus, " Max Health");
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AddStatText(item.HealthRegenBonus, " Health Regen");
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AddStatText(item.MaxManaBonus, " Max Mana");
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AddStatText(item.ManaRegenBonus, " Mana Regen");
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AddStatText(item.ArmorBonus, " Armor");
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AddStatText(item.MagicResistanceBonus, " Magic Resistance");
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// Get all non-zero bonuses and group them by flat vs percent
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var allBonuses = item.GetAllNonZeroBonuses();
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var flatBonuses = allBonuses.Where(b => b.HasFlatBonus).ToList();
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var percentBonuses = allBonuses.Where(b => b.HasPercentBonus).ToList();
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sb.AppendLine();
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// Show flat bonuses first
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bool hasContent = false;
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foreach (var bonus in flatBonuses.OrderBy(b => b.statDefinition.Category))
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{
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AddDynamicStatText(bonus.flatValue, GetFlatStatDisplayName(bonus.statDefinition));
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hasContent = true;
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}
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AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
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AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
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AddStatText(item.AttackSpeedPercentBonus * 100, " % Attack Speed");
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AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
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AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
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AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
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AddStatText(item.HealthRegenPercentBonus * 100, " % Health Regen");
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AddStatText(item.MaxManaPercentBonus * 100, " % Max Mana");
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AddStatText(item.ManaRegenPercentBonus * 100, " % ManaRegen");
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AddStatText(item.ArmorPercentBonus * 100, " % Armor");
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AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
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AddStatText(item.DodgeChancePercentBonus * 100, " % Dodge Chance");
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AddStatText(item.BlockChancePercentBonus * 100, " % Block Chance");
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AddStatText(item.BlockEffectivenessPercentBonus * 100, " % Block Effectiveness");
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AddStatText(item.AreaEffectivenessPercentBonus * 100, " % Area Effectiveness");
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AddStatText(item.CooldownReductionPercentBonus * 100, " % Cooldown Reduction");
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AddStatText(item.MovementSpeedPercentBonus * 100, " % Movement Speed");
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AddStatText(item.ReputationGainIncreasePercentBonus * 100, " % Reputation Gain Increase");
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AddStatText(item.GoldCostReductionPercentBonus * 100, " % Gold Cost Reduction");
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if (!string.IsNullOrEmpty(itemFromVendor.description))
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// Add separator between flat and percent bonuses
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if (flatBonuses.Any() && percentBonuses.Any())
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{
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sb.AppendLine();
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sb.AppendLine();
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sb.Append(itemFromVendor.description);
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hasContent = true;
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}
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// Show percent bonuses
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foreach (var bonus in percentBonuses.OrderBy(b => b.statDefinition.Category))
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{
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AddDynamicStatText(bonus.percentValue * 100f, GetPercentStatDisplayName(bonus.statDefinition));
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hasContent = true;
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}
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// Add item description if it exists
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if (!string.IsNullOrEmpty(item.description))
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{
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if (hasContent)
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{
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sb.AppendLine();
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sb.AppendLine();
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}
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sb.Append(item.description);
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}
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statsText.text = sb.ToString();
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@ -187,4 +145,38 @@ public class EquippedItemTooltip : MonoBehaviour
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sb.Append(statName);
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}
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}
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private void AddDynamicStatText(float statBonus, string statName)
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{
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if (statBonus != 0)
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{
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if (sb.Length > 0)
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sb.AppendLine();
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if (statBonus > 0)
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sb.Append("+");
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// Format the number appropriately
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if (statName.Contains("%"))
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{
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sb.Append(statBonus.ToString("F1")); // 1 decimal place for percentages
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}
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else
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{
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sb.Append(statBonus.ToString("F0")); // No decimal places for flat values
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}
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sb.Append(statName);
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}
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}
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private string GetFlatStatDisplayName(StatDefinition statDef)
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{
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return statDef.DisplayName;
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}
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private string GetPercentStatDisplayName(StatDefinition statDef)
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{
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return "% " + statDef.DisplayName;
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}
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}
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine.UI;
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using System.Text;
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using System.Linq;
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namespace Kryz.CharacterStats.Examples
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{
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@ -29,6 +30,7 @@ namespace Kryz.CharacterStats.Examples
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}
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gameObject.SetActive(false);
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}
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private void ShowNonEquippableItemTooltip(ItemInstance itemToShow, bool fromVendor = false)
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{
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if (itemToShow == null) return;
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@ -44,6 +46,7 @@ namespace Kryz.CharacterStats.Examples
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statsText.text = itemToShow.description;
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}
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public void ShowTooltip(ItemInstance itemToShow)
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{
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if (itemToShow is CraftingStatStone)
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@ -58,57 +61,9 @@ namespace Kryz.CharacterStats.Examples
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}
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EquippableItemInstance item = (EquippableItemInstance)itemToShow;
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gameObject.SetActive(true);
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nameText.text = item.ItemName;
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slotTypeText.text = item.EquipmentType.ToString();
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sellPriceText.text = sellText + item.sellPricePlayer.ToString();
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sb.Length = 0;
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AddStatText(item.AttackDamageBonus, " Attack Damage");
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AddStatText(item.SpellDamageBonus, " Spell Damage");
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AddStatText(item.CritChanceBonus, "% Base Crit Chance");
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AddStatText(item.CritDamageBonus, "% Base Crit Damage");
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AddStatText(item.MaxHealthBonus, " Max Health");
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AddStatText(item.HealthRegenBonus, " Health Regen");
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AddStatText(item.MaxManaBonus, " Max Mana");
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AddStatText(item.ManaRegenBonus, " Mana Regen");
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AddStatText(item.ArmorBonus, " Armor");
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AddStatText(item.MagicResistanceBonus, " Magic Resistance");
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sb.AppendLine();
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AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
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AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
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AddStatText(item.AttackSpeedPercentBonus * 100, " % Attack Speed");
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AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
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AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
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AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
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AddStatText(item.HealthRegenPercentBonus * 100, " % Health Regen");
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AddStatText(item.MaxManaPercentBonus * 100, " % Max Mana");
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AddStatText(item.ManaRegenPercentBonus * 100, " % ManaRegen");
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AddStatText(item.ArmorPercentBonus * 100, " % Armor");
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AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
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AddStatText(item.DodgeChancePercentBonus * 100, " % Dodge Chance");
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AddStatText(item.BlockChancePercentBonus * 100, " % Block Chance");
|
||||
AddStatText(item.BlockEffectivenessPercentBonus * 100, " % Block Effectiveness");
|
||||
AddStatText(item.AreaEffectivenessPercentBonus * 100, " % Area Effectiveness");
|
||||
AddStatText(item.CooldownReductionPercentBonus * 100, " % Cooldown Reduction");
|
||||
AddStatText(item.MovementSpeedPercentBonus * 100, " % Movement Speed");
|
||||
AddStatText(item.ReputationGainIncreasePercentBonus * 100, " % Reputation Gain Increase");
|
||||
AddStatText(item.GoldCostReductionPercentBonus * 100, " % Gold Cost Reduction");
|
||||
|
||||
if (!string.IsNullOrEmpty(itemToShow.description))
|
||||
{
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
sb.Append(itemToShow.description);
|
||||
}
|
||||
|
||||
statsText.text = sb.ToString();
|
||||
ShowEquippableItemTooltip(item, false);
|
||||
}
|
||||
|
||||
public void ShowTooltipVendor(ItemInstance itemFromVendor)
|
||||
{
|
||||
if (itemFromVendor is CraftingStatStone)
|
||||
@ -123,53 +78,59 @@ namespace Kryz.CharacterStats.Examples
|
||||
}
|
||||
|
||||
EquippableItemInstance item = (EquippableItemInstance)itemFromVendor;
|
||||
ShowEquippableItemTooltip(item, true);
|
||||
}
|
||||
|
||||
private void ShowEquippableItemTooltip(EquippableItemInstance item, bool fromVendor)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
|
||||
nameText.text = item.ItemName;
|
||||
slotTypeText.text = item.EquipmentType.ToString();
|
||||
sellPriceText.text = sellText + item.sellPriceVendor.ToString();
|
||||
|
||||
if (fromVendor)
|
||||
sellPriceText.text = sellText + item.sellPriceVendor.ToString();
|
||||
else
|
||||
sellPriceText.text = sellText + item.sellPricePlayer.ToString();
|
||||
|
||||
sb.Length = 0;
|
||||
|
||||
AddStatText(item.AttackDamageBonus, " Attack Damage");
|
||||
AddStatText(item.SpellDamageBonus, " Spell Damage");
|
||||
AddStatText(item.CritChanceBonus, "% Base Crit Chance");
|
||||
AddStatText(item.CritDamageBonus, "% Base Crit Damage");
|
||||
AddStatText(item.MaxHealthBonus, " Max Health");
|
||||
AddStatText(item.HealthRegenBonus, " Health Regen");
|
||||
AddStatText(item.MaxManaBonus, " Max Mana");
|
||||
AddStatText(item.ManaRegenBonus, " Mana Regen");
|
||||
AddStatText(item.ArmorBonus, " Armor");
|
||||
AddStatText(item.MagicResistanceBonus, " Magic Resistance");
|
||||
// Get all non-zero bonuses and group them by flat vs percent
|
||||
var allBonuses = item.GetAllNonZeroBonuses();
|
||||
var flatBonuses = allBonuses.Where(b => b.HasFlatBonus).ToList();
|
||||
var percentBonuses = allBonuses.Where(b => b.HasPercentBonus).ToList();
|
||||
|
||||
sb.AppendLine();
|
||||
// Show flat bonuses first
|
||||
bool hasContent = false;
|
||||
foreach (var bonus in flatBonuses.OrderBy(b => b.statDefinition.Category))
|
||||
{
|
||||
AddDynamicStatText(bonus.flatValue, GetFlatStatDisplayName(bonus.statDefinition));
|
||||
hasContent = true;
|
||||
}
|
||||
|
||||
AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
|
||||
AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
|
||||
AddStatText(item.AttackSpeedPercentBonus * 100, " % Attack Speed");
|
||||
AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
|
||||
AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
|
||||
AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
|
||||
AddStatText(item.HealthRegenPercentBonus * 100, " % Health Regen");
|
||||
AddStatText(item.MaxManaPercentBonus * 100, " % Max Mana");
|
||||
AddStatText(item.ManaRegenPercentBonus * 100, " % ManaRegen");
|
||||
AddStatText(item.ArmorPercentBonus * 100, " % Armor");
|
||||
AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
|
||||
AddStatText(item.DodgeChancePercentBonus * 100, " % Dodge Chance");
|
||||
AddStatText(item.BlockChancePercentBonus * 100, " % Block Chance");
|
||||
AddStatText(item.BlockEffectivenessPercentBonus * 100, " % Block Effectiveness");
|
||||
AddStatText(item.AreaEffectivenessPercentBonus * 100, " % Area Effectiveness");
|
||||
AddStatText(item.CooldownReductionPercentBonus * 100, " % Cooldown Reduction");
|
||||
AddStatText(item.MovementSpeedPercentBonus * 100, " % Movement Speed");
|
||||
AddStatText(item.ReputationGainIncreasePercentBonus * 100, " % Reputation Gain Increase");
|
||||
AddStatText(item.GoldCostReductionPercentBonus * 100, " % Gold Cost Reduction");
|
||||
|
||||
if (!string.IsNullOrEmpty(itemFromVendor.description))
|
||||
// Add separator between flat and percent bonuses
|
||||
if (flatBonuses.Any() && percentBonuses.Any())
|
||||
{
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
sb.Append(itemFromVendor.description);
|
||||
hasContent = true;
|
||||
}
|
||||
|
||||
// Show percent bonuses
|
||||
foreach (var bonus in percentBonuses.OrderBy(b => b.statDefinition.Category))
|
||||
{
|
||||
AddDynamicStatText(bonus.percentValue * 100f, GetPercentStatDisplayName(bonus.statDefinition));
|
||||
hasContent = true;
|
||||
}
|
||||
|
||||
// Add item description if it exists
|
||||
if (!string.IsNullOrEmpty(item.description))
|
||||
{
|
||||
if (hasContent)
|
||||
{
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.Append(item.description);
|
||||
}
|
||||
|
||||
statsText.text = sb.ToString();
|
||||
@ -186,6 +147,8 @@ namespace Kryz.CharacterStats.Examples
|
||||
|
||||
sb.Length = 0;
|
||||
|
||||
// TODO: Update CraftingStatStone to use the new stat system as well
|
||||
// For now, keeping the old hardcoded approach for crafting stones
|
||||
AddStatText(item.AttackDamageBonus, " Attack Damage");
|
||||
AddStatText(item.SpellDamageBonus, " Spell Damage");
|
||||
AddStatText(item.CritChanceBonus, "% Base Crit Chance");
|
||||
@ -233,5 +196,39 @@ namespace Kryz.CharacterStats.Examples
|
||||
sb.Append(statName);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddDynamicStatText(float statBonus, string statName)
|
||||
{
|
||||
if (statBonus != 0)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
sb.AppendLine();
|
||||
|
||||
if (statBonus > 0)
|
||||
sb.Append("+");
|
||||
|
||||
// Format the number appropriately
|
||||
if (statName.Contains("%"))
|
||||
{
|
||||
sb.Append(statBonus.ToString("F1")); // 1 decimal place for percentages
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(statBonus.ToString("F0")); // No decimal places for flat values
|
||||
}
|
||||
|
||||
sb.Append(statName);
|
||||
}
|
||||
}
|
||||
|
||||
private string GetFlatStatDisplayName(StatDefinition statDef)
|
||||
{
|
||||
return " " + statDef.DisplayName;
|
||||
}
|
||||
|
||||
private string GetPercentStatDisplayName(StatDefinition statDef)
|
||||
{
|
||||
return "% " + statDef.DisplayName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -294,10 +294,10 @@ namespace Kryz.CharacterStats.Examples
|
||||
|
||||
public void UpdateStatsBasedOnLevel()
|
||||
{
|
||||
GetStat("MaxHealth").RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
|
||||
GetStat("maxhealth").RemoveAllModifiersFromSource(GameConstants.ObjectSources.LevelSource);
|
||||
|
||||
//Debug.Log("MAX HEALTH BASE VALUE: " + MaxHealth.BaseValue);
|
||||
GetStat("MaxHealth").AddModifier(new StatModifier(GetStat("MaxHealth").BaseValue * (level.currentLevel - 1) * GameConstants.CharacterStatsBalancing.BaseMaxHealthGrowthPerLevel, StatModType.Flat, GameConstants.ObjectSources.LevelSource));
|
||||
GetStat("maxhealth").AddModifier(new StatModifier(GetStat("maxhealth").BaseValue * (level.currentLevel - 1) * GameConstants.CharacterStatsBalancing.BaseMaxHealthGrowthPerLevel, StatModType.Flat, GameConstants.ObjectSources.LevelSource));
|
||||
|
||||
|
||||
onUpdateStatValues.Invoke();
|
||||
|
||||
@ -64,8 +64,8 @@ namespace Kryz.CharacterStats.Examples
|
||||
{
|
||||
StatModifier mod = stat.StatModifiers[i];
|
||||
|
||||
if (mod.Source is EquippableItem)
|
||||
sb.Append(((EquippableItem)mod.Source).EquipmentType);
|
||||
if (mod.Source is EquippableItemInstance)
|
||||
sb.Append(((EquippableItemInstance)mod.Source).EquipmentType);
|
||||
else
|
||||
sb.Append(mod.Source as string);
|
||||
sb.Append(": ");
|
||||
|
||||
@ -54,7 +54,7 @@ public class StatDefinition : ScriptableObject
|
||||
// Ensure statKey is not empty and follows naming conventions
|
||||
if (string.IsNullOrEmpty(statKey))
|
||||
{
|
||||
statKey = name.Replace(" ", "").Replace("(", "").Replace(")", "");
|
||||
statKey = name.Replace(" ", "").Replace("(", "").Replace(")", "").ToLower();
|
||||
}
|
||||
|
||||
// Ensure displayName defaults to a readable version of statKey if empty
|
||||
|
||||
@ -3746,890 +3746,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: a85a7f34d000be84fa64ef31a99b20b4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::EquippableItemGenerator
|
||||
minStatRolls: 2
|
||||
maxStatRolls: 6
|
||||
baseStatValue: 1
|
||||
statVariance: 0.3
|
||||
percentStatBaseValue: 0.01
|
||||
HelmetIcons:
|
||||
- {fileID: 21300000, guid: 23c2c3b0ab47a5b41863fa972ade911b, type: 3}
|
||||
- {fileID: 21300000, guid: c4aed0e5ce4222242905ebeedd509289, type: 3}
|
||||
- {fileID: 21300000, guid: 1fd98c0949a0614438be9734e50cb7f9, type: 3}
|
||||
- {fileID: 21300000, guid: 7522c278e514e6b4c98108ad51a36605, type: 3}
|
||||
- {fileID: 21300000, guid: e76e5c83e531ddd419207f11754c7da1, type: 3}
|
||||
- {fileID: 21300000, guid: a108b332b490ff14a9fccf836166ccdf, type: 3}
|
||||
- {fileID: 21300000, guid: def793fdbd3cad649a0294efc12bc2cd, type: 3}
|
||||
- {fileID: 21300000, guid: 8270575da24a2064ea9cab9a98dd5d71, type: 3}
|
||||
- {fileID: 21300000, guid: 08c90b5142c230e4f875063c339fbd6b, type: 3}
|
||||
- {fileID: 21300000, guid: 1a5c93b0b05eadc4eb21c7611067f69f, type: 3}
|
||||
- {fileID: 21300000, guid: df527af2bd010af45a5462045ae4a18b, type: 3}
|
||||
- {fileID: 21300000, guid: 7339cc70b722a914f96e851f1b1fc54e, type: 3}
|
||||
- {fileID: 21300000, guid: b5dd79b075e8d5d40b5ceb9bf9aba570, type: 3}
|
||||
- {fileID: 21300000, guid: a3d0540f11eae0b4a94158bec1c6dcc3, type: 3}
|
||||
- {fileID: 21300000, guid: c96c27de43665ee42a0cd25216d785ef, type: 3}
|
||||
- {fileID: 21300000, guid: 392b651ad6956524b93e54c1f6eab7fb, type: 3}
|
||||
- {fileID: 21300000, guid: fff70772dda9856458ab69c218f4f40f, type: 3}
|
||||
- {fileID: 21300000, guid: 833e198fdd5ca854ab1679c744fafb29, type: 3}
|
||||
- {fileID: 21300000, guid: 0c81adc6acabede41904c40173da809a, type: 3}
|
||||
- {fileID: 21300000, guid: 9603ab15eb82084449a35aa89ad1e1a4, type: 3}
|
||||
- {fileID: 21300000, guid: 0cf53c2fbe4e64b47b7277bbedf49fc3, type: 3}
|
||||
- {fileID: 21300000, guid: 9546e80371693ad48b565e5d66ad318c, type: 3}
|
||||
- {fileID: 21300000, guid: 8dba526fabf9362499915ad7eb7d8e0c, type: 3}
|
||||
- {fileID: 21300000, guid: 4501ca332bb4d1e4fa987d2035f86095, type: 3}
|
||||
- {fileID: 21300000, guid: a45bfeeb82ad0e94b8dfe59ccc83b100, type: 3}
|
||||
- {fileID: 21300000, guid: f24d914bba75ace47ac150f9db2ca527, type: 3}
|
||||
- {fileID: 21300000, guid: cf23056e8a1c71e41abb6c0701337f58, type: 3}
|
||||
- {fileID: 21300000, guid: 95f10dc60232cd3498b446d16718ee9b, type: 3}
|
||||
- {fileID: 21300000, guid: 5c3a4c103f2b45c4dacc2321e408ea7f, type: 3}
|
||||
- {fileID: 21300000, guid: d9177ffe2c0b2b64382bd4e5f3b83fc1, type: 3}
|
||||
- {fileID: 21300000, guid: fc67430e381dee84bacc43e167c8d7a4, type: 3}
|
||||
- {fileID: 21300000, guid: 433482c803356b34eaa5f427cb959b9b, type: 3}
|
||||
- {fileID: 21300000, guid: a53ded3d2a2caa540acdf47b73da92f7, type: 3}
|
||||
- {fileID: 21300000, guid: b9645728bc50c2241b299925b22cc6bf, type: 3}
|
||||
- {fileID: 21300000, guid: 4dbc185257117bb42baf277fd58ea158, type: 3}
|
||||
- {fileID: 21300000, guid: d405dd117777597449d70fe6e8b503d6, type: 3}
|
||||
- {fileID: 21300000, guid: e28ffe01da048f64f88fbddfcadbe051, type: 3}
|
||||
- {fileID: 21300000, guid: 6ca96710ff11c9a42bcb14ae52ac90b2, type: 3}
|
||||
- {fileID: 21300000, guid: 88831415b71d6374db69f1693e97aa16, type: 3}
|
||||
- {fileID: 21300000, guid: 4e7effe1cc9364f4b917389da6773306, type: 3}
|
||||
- {fileID: 21300000, guid: b2bcd83a335e3544c9581c7118a6c630, type: 3}
|
||||
- {fileID: 21300000, guid: 1093f3c731d4caa4cb6da007c8d83d0b, type: 3}
|
||||
- {fileID: 21300000, guid: e7509ac908990244580d1f5a16932834, type: 3}
|
||||
- {fileID: 21300000, guid: 5b7fe38a0e69f7b4c90354b126aaf0dc, type: 3}
|
||||
- {fileID: 21300000, guid: b8ea94130f6881d4a929941c51d1eb00, type: 3}
|
||||
- {fileID: 21300000, guid: 7f6553a5d48b201429c50dee089b20f0, type: 3}
|
||||
- {fileID: 21300000, guid: 57f945ec32ea84b40b2c4a8771f1d88c, type: 3}
|
||||
- {fileID: 21300000, guid: 216b1b0618e569144b4140ffd3e2f81a, type: 3}
|
||||
- {fileID: 21300000, guid: 356546a1f7eb166428a9d4669b9b474f, type: 3}
|
||||
- {fileID: 21300000, guid: 0fa435803be75ca4097faed12ff9ccfb, type: 3}
|
||||
- {fileID: 21300000, guid: 43ade90603a427d4cb07035917e54a6b, type: 3}
|
||||
ShoulderIcons:
|
||||
- {fileID: 21300000, guid: 1b485c90fe445794396a8e17a46513f6, type: 3}
|
||||
- {fileID: 21300000, guid: f2d3e1f1e639d1c419a4e20890731274, type: 3}
|
||||
- {fileID: 21300000, guid: 5ac90624663486440bc1530ba7264eed, type: 3}
|
||||
- {fileID: 21300000, guid: f5a21cd196a95534fb386e69a9d31d28, type: 3}
|
||||
- {fileID: 21300000, guid: a75fa7a239e461943ae7d177f0841dbb, type: 3}
|
||||
- {fileID: 21300000, guid: 9ba9f6c2a6f68c146849f9e1cab5cc8e, type: 3}
|
||||
- {fileID: 21300000, guid: eba6f7a79d5d6e848b4a83dfddee3215, type: 3}
|
||||
- {fileID: 21300000, guid: 52e6e47f24fcb384396b3f6e57a47b65, type: 3}
|
||||
- {fileID: 21300000, guid: ac391901797fe214e86dc68ccd89f990, type: 3}
|
||||
- {fileID: 21300000, guid: 89cae30ef6dc5aa42b1537f112c30ba3, type: 3}
|
||||
- {fileID: 21300000, guid: b31ff680b676c3b419a40104e0a278d7, type: 3}
|
||||
- {fileID: 21300000, guid: edab55ef14bae1c4884ba71372f98644, type: 3}
|
||||
- {fileID: 21300000, guid: 7f26343a287692743ad49d1ac35da6b5, type: 3}
|
||||
- {fileID: 21300000, guid: b3b611a326bed6c43a46c069ebfefcdb, type: 3}
|
||||
- {fileID: 21300000, guid: 38c707a4a6aef3b49b98bdd9af10a3a7, type: 3}
|
||||
- {fileID: 21300000, guid: 96d587954c9040a4baaeb72ed9caf50d, type: 3}
|
||||
- {fileID: 21300000, guid: 278f9c5f470e8bd44bb6282b5a3dbb1d, type: 3}
|
||||
- {fileID: 21300000, guid: 282f4289a208cbf4585e22b60a3f9af7, type: 3}
|
||||
- {fileID: 21300000, guid: 9502011e7fd8cd14eb7d203d38bb4fb0, type: 3}
|
||||
- {fileID: 21300000, guid: 6526df931850b2440b8d68821d0268c8, type: 3}
|
||||
- {fileID: 21300000, guid: 7fb8dcb0a8ac0a84aa9755d0f303fbfa, type: 3}
|
||||
- {fileID: 21300000, guid: 60b0b7ed178c8db479cefdcf4bdbf694, type: 3}
|
||||
- {fileID: 21300000, guid: 448446ef409f74c44b301eafe4d11c36, type: 3}
|
||||
- {fileID: 21300000, guid: ce518e84919a6da4bbdf15010022a382, type: 3}
|
||||
- {fileID: 21300000, guid: d49510e384ddf4f4b95021a78c427be4, type: 3}
|
||||
- {fileID: 21300000, guid: 1d6f073c9f056b94bb0f2cf46e6c151e, type: 3}
|
||||
- {fileID: 21300000, guid: 4ddea8aff0a7d864da8c2ab81e7b7d74, type: 3}
|
||||
- {fileID: 21300000, guid: dd3ffd1bc24b7fa458e55aa9324a3261, type: 3}
|
||||
- {fileID: 21300000, guid: 38006d213b79c0b41a9c1d8738590121, type: 3}
|
||||
- {fileID: 21300000, guid: 00e5f46730b5bad46a87fd34a6dfb2e2, type: 3}
|
||||
- {fileID: 21300000, guid: ad1b993c210e5de42878f5a21381969f, type: 3}
|
||||
- {fileID: 21300000, guid: 2dc7211cc9b06f042bf9c70c443d5acf, type: 3}
|
||||
- {fileID: 21300000, guid: 0837cb5588ccb914c923dd48e56ac0d2, type: 3}
|
||||
- {fileID: 21300000, guid: 957fd8e0324201d4aa0423226c3ef2ac, type: 3}
|
||||
- {fileID: 21300000, guid: f4415d4548dc2ac4fa0f3af2b69de65c, type: 3}
|
||||
- {fileID: 21300000, guid: 38f4192e2a927d540857153ceb25c864, type: 3}
|
||||
- {fileID: 21300000, guid: 0c69eb45058d86144945f709825c9d2d, type: 3}
|
||||
- {fileID: 21300000, guid: 990905c33e4f16947b418798bfe619ae, type: 3}
|
||||
- {fileID: 21300000, guid: a55f654f86866d540b85b34898622e41, type: 3}
|
||||
- {fileID: 21300000, guid: 406853dbedb3b1244a2c28230282a227, type: 3}
|
||||
- {fileID: 21300000, guid: 1c228295fd50e394ca2faffadaf20383, type: 3}
|
||||
- {fileID: 21300000, guid: d8503c90bfada40488bd65d4d94bc4ed, type: 3}
|
||||
- {fileID: 21300000, guid: 49a7a667b7994c04b842317630e4b6e8, type: 3}
|
||||
- {fileID: 21300000, guid: 256fa0c674446ec449a8f0e3c2f14f49, type: 3}
|
||||
- {fileID: 21300000, guid: 1abe238f83dc0ca4092307b4908f313c, type: 3}
|
||||
- {fileID: 21300000, guid: 3122058cfac741c4b9b93120a161e568, type: 3}
|
||||
- {fileID: 21300000, guid: 52cec0e778b6f5747b2a236c0d7099a4, type: 3}
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Reference in New Issue
Block a user