diff --git a/Assets/-DungeonAssets/Prefabs/Dungeons/DragonsLair.prefab b/Assets/-DungeonAssets/Prefabs/Dungeons/DragonsLair.prefab
new file mode 100644
index 00000000..52e8926f
--- /dev/null
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diff --git a/Assets/Free RPG Icons Pack/Scenes/SetDemoImage_FreeRPGIconsPack.cs b/Assets/Free RPG Icons Pack/Scenes/SetDemoImage_FreeRPGIconsPack.cs
deleted file mode 100644
index 983ef317..00000000
--- a/Assets/Free RPG Icons Pack/Scenes/SetDemoImage_FreeRPGIconsPack.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-using UnityEditor;
-
-namespace DemoImage_WeaponBundle1
-{
- public class SetDemoImage : MonoBehaviour
- {
- public Image[] DemoImage = new Image[501];
-
- // Start is called before the first frame update
- void Start()
- {
- DemoImage = GetComponentsInChildren();
- int j = 1;
-
- for (int i = 1; i < 51; i++) // DemoImage[0] is background
- {
-
- if (((i - 1) % 5) == 0) {
- j = 1;
- }
-
- switch ((i - 1) / 5)
- {
- case 0:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Buff_" + j + ".png"); j++;
- break;
- case 1:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Cold_" + j + ".png"); j++;
- break;
- case 2:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Dark_" + j + ".png"); j++;
- break;
- case 3:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Debuff_" + j + ".png"); j++;
- break;
- case 4:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Earth_" + j + ".png"); j++;
- break;
- case 5:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Fire_" + j + ".png"); j++;
- break;
- case 6:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Holy_" + j + ".png"); j++;
- break;
- case 7:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Nature_" + j + ".png"); j++;
- break;
- case 8:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Water_" + j + ".png"); j++;
- break;
- case 9:
- DemoImage[i].sprite = AssetDatabase.LoadAssetAtPath("Assets/Free RPG Icons Pack/Icons/Magic Spell/Free RPG Icons Pack_Wind_" + j + ".png"); j++;
- break;
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/Free RPG Icons Pack/Scenes/SetDemoImage_FreeRPGIconsPack.cs.meta b/Assets/Free RPG Icons Pack/Scenes/SetDemoImage_FreeRPGIconsPack.cs.meta
deleted file mode 100644
index b17e40f3..00000000
--- a/Assets/Free RPG Icons Pack/Scenes/SetDemoImage_FreeRPGIconsPack.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/JC_StylizedNature_Lite.meta b/Assets/JC_StylizedNature_Lite.meta
new file mode 100644
index 00000000..cf1a8f24
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+++ b/Assets/JC_StylizedNature_Lite.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/JC_StylizedNature_Lite/JC_StylizedNatureLite_2022.3.1_HDRP_v1.0.unitypackage.meta b/Assets/JC_StylizedNature_Lite/JC_StylizedNatureLite_2022.3.1_HDRP_v1.0.unitypackage.meta
new file mode 100644
index 00000000..905f3053
--- /dev/null
+++ b/Assets/JC_StylizedNature_Lite/JC_StylizedNatureLite_2022.3.1_HDRP_v1.0.unitypackage.meta
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new file mode 100644
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diff --git a/Assets/Scriptables/Data/Keys/WorldMapKey.asset.meta b/Assets/Scriptables/Data/Keys/WorldMapKey.asset.meta
new file mode 100644
index 00000000..4978c9ec
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diff --git a/Assets/Scripts/Networking/GameScene.cs b/Assets/Scripts/Networking/GameScene.cs
index 1d5e5fee..84215be1 100644
--- a/Assets/Scripts/Networking/GameScene.cs
+++ b/Assets/Scripts/Networking/GameScene.cs
@@ -9,12 +9,14 @@ public class GameScene : MonoBehaviour
[SerializeField] private GameEvent_ZoneData onGameSceneLoaded;
[SerializeField] private GameEvent_RiftSettings onSpawnRiftRequest;
[SerializeField] private List spawnPoints = new List();
+ [SerializeField] private Transform playerBaseSpawnPoint;
RiftSettings riftSettings = new RiftSettings();
private void Awake()
{
zone.spawnPoints = spawnPoints;
+ zone.playerBaseSpawnPoint = playerBaseSpawnPoint;
onGameSceneLoaded.Raise(zone);
}
diff --git a/Assets/Scripts/Networking/NetworkManager.cs b/Assets/Scripts/Networking/NetworkManager.cs
index 996881f5..af2ddcf3 100644
--- a/Assets/Scripts/Networking/NetworkManager.cs
+++ b/Assets/Scripts/Networking/NetworkManager.cs
@@ -99,44 +99,44 @@ public class NetworkManager : MonoBehaviourPunCallbacks, IOnEventCallback
public void OnGameSceneLoaded(ZoneData zoneData)
{
ClearVotes();
- StartCoroutine(SpawnCharacterWithDelay());
+ StartCoroutine(SpawnCharacterWithDelay(zoneData));
}
- public IEnumerator SpawnCharacterWithDelay()
+ public IEnumerator SpawnCharacterWithDelay(ZoneData zoneData)
{
yield return new WaitUntil(() => PhotonNetwork.InRoom);
- PhotonNetwork.Instantiate("PlayableCharacters/" + charSelected.Value, Vector3.zero + new Vector3(3 * PhotonNetwork.LocalPlayer.ActorNumber, 0, 0), Quaternion.identity);
+ PhotonNetwork.Instantiate("PlayableCharacters/" + charSelected.Value, zoneData.playerBaseSpawnPoint.position + new Vector3(3 * (PhotonNetwork.LocalPlayer.ActorNumber % 3), 0, 0), Quaternion.identity);
}
- /* private void Update()
- {
- if (!PhotonNetwork.LocalPlayer.IsMasterClient) return;
+ /* private void Update()
+ {
+ if (!PhotonNetwork.LocalPlayer.IsMasterClient) return;
- if (Input.GetKeyDown(KeyCode.S))
- {
- onSpawnRiftRequest.Raise(new RiftSettings()
- {
- zoneData = rift,
- riftIndex = Random.Range(0, 5),
- enemyIndexes_Quantity = new Dictionary()
- {
- { 0, Random.Range(2, 6) },
- { 1, Random.Range(2, 6) }
- }
- });
- //PhotonNetwork.InstantiateRoomObject("AngrySkellyPrefab", new Vector3(-10, 0, 10), Quaternion.identity);
- }
+ if (Input.GetKeyDown(KeyCode.S))
+ {
+ onSpawnRiftRequest.Raise(new RiftSettings()
+ {
+ zoneData = rift,
+ riftIndex = Random.Range(0, 5),
+ enemyIndexes_Quantity = new Dictionary()
+ {
+ { 0, Random.Range(2, 6) },
+ { 1, Random.Range(2, 6) }
+ }
+ });
+ //PhotonNetwork.InstantiateRoomObject("AngrySkellyPrefab", new Vector3(-10, 0, 10), Quaternion.identity);
+ }
- if (Input.GetKeyDown(KeyCode.F1))
- {
- PhotonNetwork.LoadLevel(huntersInn);
- }
+ if (Input.GetKeyDown(KeyCode.F1))
+ {
+ PhotonNetwork.LoadLevel(huntersInn);
+ }
- if (Input.GetKeyDown(KeyCode.F2))
- {
- PhotonNetwork.LoadLevel(skellyard);
- }
- }*/
+ if (Input.GetKeyDown(KeyCode.F2))
+ {
+ PhotonNetwork.LoadLevel(skellyard);
+ }
+ }*/
/*
public IEnumerator SpawnEnemiesWithDelay(ZoneData zoneData)
diff --git a/Assets/Scripts/RiftSystem/RiftSpawner.cs b/Assets/Scripts/RiftSystem/RiftSpawner.cs
index 2fabca9f..a275d6c7 100644
--- a/Assets/Scripts/RiftSystem/RiftSpawner.cs
+++ b/Assets/Scripts/RiftSystem/RiftSpawner.cs
@@ -23,7 +23,7 @@ public class RiftSpawner : MonoBehaviour
private void SpawnRiftOnRequest(RiftSettings riftSettings)
{
- spawnedRiftGO = PhotonNetwork.Instantiate("Rifts/" + riftPrefabs[riftSettings.riftIndex].name, riftSettings.zoneData.spawnPoints[0].position, Quaternion.identity);
+ spawnedRiftGO = PhotonNetwork.Instantiate("Rifts/" + riftPrefabs[riftSettings.riftIndex].name, riftSettings.zoneData.spawnPoints[Random.Range(0, riftSettings.zoneData.spawnPoints.Count)].position, Quaternion.identity);
spawnedRift = spawnedRiftGO.GetComponent();
diff --git a/Assets/Scripts/RiftSystem/ZoneData/ZoneData.cs b/Assets/Scripts/RiftSystem/ZoneData/ZoneData.cs
index cf75d649..a831d092 100644
--- a/Assets/Scripts/RiftSystem/ZoneData/ZoneData.cs
+++ b/Assets/Scripts/RiftSystem/ZoneData/ZoneData.cs
@@ -20,4 +20,5 @@ public class ZoneData : ScriptableObject
[Header("Runtime Data:")]
public List spawnPoints = new List();
+ public Transform playerBaseSpawnPoint;
}
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@@ -0,0 +1,8 @@
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diff --git a/Assets/SimpleNaturePack/Materials.meta b/Assets/SimpleNaturePack/Materials.meta
new file mode 100644
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@@ -0,0 +1,8 @@
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diff --git a/Assets/SimpleNaturePack/Materials/SimpleNaturePack_BG.mat b/Assets/SimpleNaturePack/Materials/SimpleNaturePack_BG.mat
new file mode 100644
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diff --git a/Assets/SkySeries Freebie/Hdri setup.txt b/Assets/SkySeries Freebie/Hdri setup.txt
new file mode 100644
index 00000000..285a1f8d
--- /dev/null
+++ b/Assets/SkySeries Freebie/Hdri setup.txt
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+to use the skyboxs simply drag-and-drop into your scene or open the lighting tab and replace the skybox material.
+Things you might want to adjust for your scene is the intensity and the exposure.
+I also recommend going to edit>project settings>player tab and changing the color space to Linear for better light
+accuracy.
+
+On the occasion of a bad import and skyboxs are dissociated:
+ Select the hdr and in the inspector change Texture Shape to Cube
+ Create new Material and change it to Skybox/Cubemap
+ Then drag and drop into the scene
+
+
+For Mobile switch the Six-sided Skybox's shader from Skybox/6 Sided to Moblie/Skybox
\ No newline at end of file
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