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spawnPoints = new List(); + [SerializeField] private Transform playerBaseSpawnPoint; RiftSettings riftSettings = new RiftSettings(); private void Awake() { zone.spawnPoints = spawnPoints; + zone.playerBaseSpawnPoint = playerBaseSpawnPoint; onGameSceneLoaded.Raise(zone); } diff --git a/Assets/Scripts/Networking/NetworkManager.cs b/Assets/Scripts/Networking/NetworkManager.cs index 996881f5..af2ddcf3 100644 --- a/Assets/Scripts/Networking/NetworkManager.cs +++ b/Assets/Scripts/Networking/NetworkManager.cs @@ -99,44 +99,44 @@ public class NetworkManager : MonoBehaviourPunCallbacks, IOnEventCallback public void OnGameSceneLoaded(ZoneData zoneData) { ClearVotes(); - StartCoroutine(SpawnCharacterWithDelay()); + StartCoroutine(SpawnCharacterWithDelay(zoneData)); } - public IEnumerator SpawnCharacterWithDelay() + public IEnumerator SpawnCharacterWithDelay(ZoneData zoneData) { yield return new WaitUntil(() => PhotonNetwork.InRoom); - PhotonNetwork.Instantiate("PlayableCharacters/" + charSelected.Value, Vector3.zero + new Vector3(3 * PhotonNetwork.LocalPlayer.ActorNumber, 0, 0), Quaternion.identity); + PhotonNetwork.Instantiate("PlayableCharacters/" + charSelected.Value, zoneData.playerBaseSpawnPoint.position + new Vector3(3 * (PhotonNetwork.LocalPlayer.ActorNumber % 3), 0, 0), Quaternion.identity); } - /* private void Update() - { - if (!PhotonNetwork.LocalPlayer.IsMasterClient) return; + /* private void Update() + { + if (!PhotonNetwork.LocalPlayer.IsMasterClient) return; - if (Input.GetKeyDown(KeyCode.S)) - { - onSpawnRiftRequest.Raise(new RiftSettings() - { - zoneData = rift, - riftIndex = Random.Range(0, 5), - enemyIndexes_Quantity = new Dictionary() - { - { 0, Random.Range(2, 6) }, - { 1, Random.Range(2, 6) } - } - }); - //PhotonNetwork.InstantiateRoomObject("AngrySkellyPrefab", new Vector3(-10, 0, 10), Quaternion.identity); - } + if (Input.GetKeyDown(KeyCode.S)) + { + onSpawnRiftRequest.Raise(new RiftSettings() + { + zoneData = rift, + riftIndex = Random.Range(0, 5), + enemyIndexes_Quantity = new Dictionary() + { + { 0, Random.Range(2, 6) }, + { 1, Random.Range(2, 6) } + } + }); + //PhotonNetwork.InstantiateRoomObject("AngrySkellyPrefab", new Vector3(-10, 0, 10), Quaternion.identity); + } - if (Input.GetKeyDown(KeyCode.F1)) - { - PhotonNetwork.LoadLevel(huntersInn); - } + if (Input.GetKeyDown(KeyCode.F1)) + { + PhotonNetwork.LoadLevel(huntersInn); + } - if (Input.GetKeyDown(KeyCode.F2)) - { - PhotonNetwork.LoadLevel(skellyard); - } - }*/ + if (Input.GetKeyDown(KeyCode.F2)) + { + PhotonNetwork.LoadLevel(skellyard); + } + }*/ /* public IEnumerator SpawnEnemiesWithDelay(ZoneData zoneData) diff --git a/Assets/Scripts/RiftSystem/RiftSpawner.cs b/Assets/Scripts/RiftSystem/RiftSpawner.cs index 2fabca9f..a275d6c7 100644 --- a/Assets/Scripts/RiftSystem/RiftSpawner.cs +++ b/Assets/Scripts/RiftSystem/RiftSpawner.cs @@ -23,7 +23,7 @@ public class RiftSpawner : MonoBehaviour private void SpawnRiftOnRequest(RiftSettings riftSettings) { - 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