further UI reworks
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Assets/--Fundamentals/Combat-Improvements.txt
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- enemies should have deadlier avoidable attacks
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- in case of caster enemies vs melee characters: caster enemies with deadly attacks should get canceled out/staggered by melee hits to avoid getting insta struck while in melee range
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- add visual indicator for deadly avoidable attacks casting state
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- add movement/position manipulation abilities
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- add flashier effects for currently more boring skills
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- add hit feedback impact besides hit particles (sound effect, possible subtle camera shakes)
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Assets/--Fundamentals/MajorLoop.txt
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- enter game
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- select/create character
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- play one run (run loop)
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- get meta upgrades/unlocks
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- repeat
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Assets/--Fundamentals/MajorLoop.txt.meta
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Assets/--Fundamentals/RunLoop-Improvements.txt
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- classes learn different skills / upgrades each run
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- Improve dropped items&crafting in general
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-
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Assets/--Fundamentals/RunLoop.txt
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- enter riftraids / rift breaks
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- kill stuff
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- grab loot
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- equip stuff
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- level up
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- unlock spells
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- repeat
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- target: {fileID: 841361692495180818, guid: 0664ed1ff6367474a841d9f9dc4edd67, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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- target: {fileID: 841361692495180818, guid: 0664ed1ff6367474a841d9f9dc4edd67, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 0664ed1ff6367474a841d9f9dc4edd67, type: 3}
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m_CorrespondingSourceObject: {fileID: 841361692495180818, guid: 0664ed1ff6367474a841d9f9dc4edd67, type: 3}
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m_PrefabInstance: {fileID: 1923059556}
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m_PrefabAsset: {fileID: 0}
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -15122,7 +15122,7 @@ RectTransform:
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- {fileID: 966793466}
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- {fileID: 2044282013}
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- {fileID: 727514819}
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- {fileID: 1923059557}
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- {fileID: 1056169542}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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File diff suppressed because it is too large
Load Diff
1473
Assets/Scenes/Dev/UIs.unity
Normal file
1473
Assets/Scenes/Dev/UIs.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Dev/UIs.unity.meta
Normal file
7
Assets/Scenes/Dev/UIs.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 4d78171e6a0f4ae4d8a4fdaf62524340
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -16,8 +16,8 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 4e6f036fb4aad9b428694360fcc62f88, type: 2}
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influencingStats:
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- statTag: {fileID: 11400000, guid: 09eb68d1a036a1643b74420197b999bd, type: 2}
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percentInfluence: 0.7
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baseValue: 4
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percentInfluence: 1.2
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baseValue: 5
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damageType: 0
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AlliedTargetMultiplier: 1
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EnemyTargetMultiplier: 1
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@ -16,7 +16,7 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 4e6f036fb4aad9b428694360fcc62f88, type: 2}
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influencingStats:
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- statTag: {fileID: 11400000, guid: 09eb68d1a036a1643b74420197b999bd, type: 2}
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percentInfluence: 0.34
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percentInfluence: 0.5
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baseValue: 1
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damageType: 0
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AlliedTargetMultiplier: 1
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|
14
Assets/Scriptables/Data/Tags/Classes/Ninja.asset
Normal file
14
Assets/Scriptables/Data/Tags/Classes/Ninja.asset
Normal file
@ -0,0 +1,14 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4cc5b60241d710942888d37734f848d6, type: 3}
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m_Name: Ninja
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m_EditorClassIdentifier:
|
8
Assets/Scriptables/Data/Tags/Classes/Ninja.asset.meta
Normal file
8
Assets/Scriptables/Data/Tags/Classes/Ninja.asset.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fb80e7e5b8fcc094d990a2b05d10166b
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -115,7 +115,7 @@ public class BuildManager : MonoBehaviour
|
||||
abilityKeyBinders[0].SetUnlockAbilitySlot(true);
|
||||
abilityKeyBinders[1].SetUnlockAbilitySlot(playerCharacterStats.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_II_LevelRequired);
|
||||
abilityKeyBinders[2].SetUnlockAbilitySlot(playerCharacterStats.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_III_LevelRequired);
|
||||
abilityKeyBinders[3].SetUnlockAbilitySlot(playerCharacterStats.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_IV_LevelRequired);
|
||||
//abilityKeyBinders[3].SetUnlockAbilitySlot(playerCharacterStats.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_IV_LevelRequired);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ public class BuildManagerUIController : MonoBehaviour
|
||||
abilitySlotsDropdowns[0].onValueChanged.AddListener((x) => UpdateAbilitySlotOnDropdownValueChanged(0, x));
|
||||
abilitySlotsDropdowns[1].onValueChanged.AddListener((x) => UpdateAbilitySlotOnDropdownValueChanged(1, x));
|
||||
abilitySlotsDropdowns[2].onValueChanged.AddListener((x) => UpdateAbilitySlotOnDropdownValueChanged(2, x));
|
||||
abilitySlotsDropdowns[3].onValueChanged.AddListener((x) => UpdateAbilitySlotOnDropdownValueChanged(3, x));
|
||||
//abilitySlotsDropdowns[3].onValueChanged.AddListener((x) => UpdateAbilitySlotOnDropdownValueChanged(3, x));
|
||||
}
|
||||
|
||||
|
||||
@ -112,9 +112,9 @@ public class BuildManagerUIController : MonoBehaviour
|
||||
|
||||
UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(2);
|
||||
|
||||
abilitySlotsDropdowns[3].interactable = playerCharacter.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_IV_LevelRequired;
|
||||
//abilitySlotsDropdowns[3].interactable = playerCharacter.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_IV_LevelRequired;
|
||||
|
||||
UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(3);
|
||||
//UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(3);
|
||||
|
||||
if (needsRefresh)
|
||||
{
|
||||
|
@ -87,7 +87,7 @@ public class DropTable : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Random.Range(0,100) > 49)
|
||||
if(Random.Range(0,100) < GameConstants.GameBalancing.AbilityTomeDropChance)
|
||||
{
|
||||
possibleTome = BuildLibrary.Instance.GetRandomLockedAbilityTomePageInstanceFromSpecificClass();
|
||||
if(possibleTome != null)
|
||||
|
@ -215,7 +215,8 @@ public static class GameConstants
|
||||
}
|
||||
public static class GameBalancing
|
||||
{
|
||||
public const int TotalPagesPerAbilityTome = 10;
|
||||
public const int TotalPagesPerAbilityTome = 1;
|
||||
public const int AbilityTomeDropChance = 5;
|
||||
|
||||
public const int AbilitySlot_II_LevelRequired = 5;
|
||||
public const int AbilitySlot_III_LevelRequired = 10;
|
||||
|
@ -69,13 +69,13 @@ public class ExperienceBarUI : MonoBehaviour
|
||||
|
||||
private void SetCurrentFill()
|
||||
{
|
||||
currentFill = isRepBar ? player.reputationLevel.GetCurrentExperience() / player.reputationLevel.FinalExperienceThreshold : player.level.GetCurrentExperience() / player.level.FinalExperienceThreshold;
|
||||
experienceBarFill.fillAmount = isRepBar ? player.reputationLevel.GetCurrentExperience() / player.reputationLevel.FinalExperienceThreshold : player.level.GetCurrentExperience() / player.level.FinalExperienceThreshold;
|
||||
|
||||
sizeFill.x = 0;
|
||||
sizeFill.y = 0;
|
||||
sizeFill.z = startingWidth - (currentFill * startingWidth);
|
||||
sizeFill.w = 0;
|
||||
|
||||
mask.padding = sizeFill;
|
||||
//sizeFill.x = 0;
|
||||
//sizeFill.y = 0;
|
||||
//sizeFill.z = startingWidth - (currentFill * startingWidth);
|
||||
//sizeFill.w = 0;
|
||||
//
|
||||
//mask.padding = sizeFill;
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,18 @@ public class MinimapMesh : MonoBehaviour
|
||||
onMinimapGenerated.Raise();
|
||||
}
|
||||
|
||||
public void UpdateMinimap()
|
||||
{
|
||||
StartCoroutine(DelayedUpdateMinimap());
|
||||
}
|
||||
|
||||
IEnumerator DelayedUpdateMinimap()
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
GenerateMinimap();
|
||||
}
|
||||
|
||||
private void GenerateMesh()
|
||||
{
|
||||
// Getnavmesh data
|
||||
|
@ -139,7 +139,7 @@ PlayerSettings:
|
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loadStoreDebugModeEnabled: 0
|
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.14.0
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bundleVersion: 0.15.0
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preloadedAssets:
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- {fileID: 947724257692438902, guid: cd9921cbc21600a45b5c842c4e6ef004, type: 3}
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- {fileID: 753911528859556811, guid: bc291c869c1aa9744be1f56806b8c99d, type: 3}
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|
Loading…
x
Reference in New Issue
Block a user