Fix crafting stats cap + updated summon ability
- Crafting stats cap now properly counts only the new added stats from stones instead of all stats from stones - Summon abilities now each have its own scaling with owners stats - Summon abilities time between attacks reduced (faster attacks overall)
This commit is contained in:
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601add830b
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24a1af4563
@ -111,10 +111,12 @@ public class CraftingStatStone : ItemInstance
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if (field.GetValue(this) is int intValue && intValue != 0 && field.Name.ToLower().Contains("bonus"))
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{
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nonZeroStats.Add(field.Name);
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//Debug.Log("ç-CraftingStone GotNonZeroStat: " + field.Name);
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}
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else if (field.GetValue(this) is float floatValue && !Mathf.Approximately(floatValue, 0f) && field.Name.ToLower().Contains("bonus"))
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{
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nonZeroStats.Add(field.Name);
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//Debug.Log("ç-CraftingStone GotNonZeroStat: " + field.Name);
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}
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}
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@ -133,10 +133,9 @@ public class EquippableItemInstance : ItemInstance
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if (!CraftableBase) return false;
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var stoneStats = GetNonZeroStats(stone);
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var itemNonZeroStats = GetNonZeroStats(this);
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// Calculate overlapping and new unique stats
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int overlappingStats = AddedStoneStats.Intersect(stoneStats).Count();
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int newUniqueStats = stoneStats.Except(AddedStoneStats).Count();
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int newUniqueStats = stoneStats.Except(itemNonZeroStats).Count();
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// Ensure we don't exceed the max unique stats cap
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if (AddedStoneStats.Count + newUniqueStats > MaxTotalUniqueStatsIncreasedByStones)
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@ -150,10 +149,11 @@ public class EquippableItemInstance : ItemInstance
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if (!CanAddCraftingStone(stone)) return false;
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var stoneStats = GetNonZeroStats(stone);
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var itemStats = GetNonZeroStats(this);
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for (int i = 0; i < stoneStats.Count; i++)
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{
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if (!AddedStoneStats.Contains(stoneStats[i]))
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if (!itemStats.Contains(stoneStats[i]) && !AddedStoneStats.Contains(stoneStats[i]))
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AddedStoneStats.Add(stoneStats[i]);
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}
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// Add stats from the stone to the item
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@ -133,6 +133,10 @@ PrefabInstance:
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propertyPath: meleeRange
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propertyPath: timeBetweenAttacks
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value: 1.25
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@ -222,6 +222,10 @@ PrefabInstance:
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value: 1
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@ -101,6 +101,10 @@ PrefabInstance:
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propertyPath: timeBetweenAttacks
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value: 1.5
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value: 0.75
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propertyPath: timeBetweenAttacks
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@ -101,6 +101,10 @@ PrefabInstance:
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propertyPath: timeBetweenAttacks
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value: 1.25
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@ -107,6 +107,10 @@ PrefabInstance:
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value: 3
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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--- !u!4 &1300955679331848717 stripped
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@ -137,6 +141,10 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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value:
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@ -21,6 +21,8 @@ MonoBehaviour:
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manaCost: 30
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healthCost: 0
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classResourceCost: 0
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 5
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castableWhileMoving: 0
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animationType: 4
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@ -28,3 +30,15 @@ MonoBehaviour:
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numberOfSpawns: 3
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instantlyReady: 1
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isImage: 1
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StrengthPercentFromMaster: 0.08
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AgilityPercentFromMaster: 0.08
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IntelligencePercentFromMaster: 0.08
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SpiritPercentFromMaster: 0.08
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VitalityPercentFromMaster: 0.08
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AttackDamagePercentFromMaster: 0.08
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SpellDamagePercentFromMaster: 0.08
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CritChancePercentFromMaster: 0.08
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CritDamagePercentFromMaster: 0.08
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MaxHealthPercentFromMaster: 0.3
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ArmorPercentFromMaster: 0.3
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MagicResistancePercentFromMaster: 0.3
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@ -21,7 +21,24 @@ MonoBehaviour:
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manaCost: 20
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healthCost: 0
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classResourceCost: 0
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 20
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castableWhileMoving: 0
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animationType: 4
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minionPrefab: {fileID: 6321488985172632352, guid: 421cfe4470c6f304b8f30f9451f8467c, type: 3}
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numberOfSpawns: 1
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instantlyReady: 0
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isImage: 0
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StrengthPercentFromMaster: 0.1
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AgilityPercentFromMaster: 0.08
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IntelligencePercentFromMaster: 0.08
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SpiritPercentFromMaster: 0.08
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VitalityPercentFromMaster: 0.1
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AttackDamagePercentFromMaster: 0.15
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SpellDamagePercentFromMaster: 0.15
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CritChancePercentFromMaster: 0.08
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CritDamagePercentFromMaster: 0.08
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MaxHealthPercentFromMaster: 0.35
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ArmorPercentFromMaster: 0.35
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MagicResistancePercentFromMaster: 0.35
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@ -21,7 +21,24 @@ MonoBehaviour:
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manaCost: 5
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healthCost: 0
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classResourceCost: 10
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 8
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castableWhileMoving: 0
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animationType: 1
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minionPrefab: {fileID: 5182193148598858814, guid: a23c3bbe3a299bc4fb87a4645ea4a8c2, type: 3}
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numberOfSpawns: 1
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instantlyReady: 0
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isImage: 0
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StrengthPercentFromMaster: 0.08
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AgilityPercentFromMaster: 0.08
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IntelligencePercentFromMaster: 0.1
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SpiritPercentFromMaster: 0.08
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VitalityPercentFromMaster: 0.08
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AttackDamagePercentFromMaster: 0.08
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SpellDamagePercentFromMaster: 0.15
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CritChancePercentFromMaster: 0.08
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CritDamagePercentFromMaster: 0.08
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MaxHealthPercentFromMaster: 0.15
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ArmorPercentFromMaster: 0.15
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MagicResistancePercentFromMaster: 0.15
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@ -21,7 +21,24 @@ MonoBehaviour:
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manaCost: 5
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healthCost: 0
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classResourceCost: 10
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 8
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castableWhileMoving: 0
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animationType: 1
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minionPrefab: {fileID: 3704396325418192251, guid: baa2ee7657d7f4f48b3f5ae8dab11efe, type: 3}
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numberOfSpawns: 1
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instantlyReady: 0
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isImage: 0
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StrengthPercentFromMaster: 0.08
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AgilityPercentFromMaster: 0.1
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IntelligencePercentFromMaster: 0.08
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SpiritPercentFromMaster: 0.08
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VitalityPercentFromMaster: 0.08
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AttackDamagePercentFromMaster: 0.15
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SpellDamagePercentFromMaster: 0.08
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CritChancePercentFromMaster: 0.15
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CritDamagePercentFromMaster: 0.15
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MaxHealthPercentFromMaster: 0.15
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ArmorPercentFromMaster: 0.15
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MagicResistancePercentFromMaster: 0.15
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@ -21,7 +21,24 @@ MonoBehaviour:
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manaCost: 5
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healthCost: 0
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classResourceCost: 10
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 8
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castableWhileMoving: 0
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animationType: 1
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minionPrefab: {fileID: 4457675943992054240, guid: aba296cc1f703a74fb09bb0f6b31e2ba, type: 3}
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numberOfSpawns: 1
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instantlyReady: 0
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isImage: 0
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StrengthPercentFromMaster: 0.1
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AgilityPercentFromMaster: 0.08
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IntelligencePercentFromMaster: 0.08
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SpiritPercentFromMaster: 0.08
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VitalityPercentFromMaster: 0.08
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AttackDamagePercentFromMaster: 0.2
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SpellDamagePercentFromMaster: 0.08
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CritChancePercentFromMaster: 0.08
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CritDamagePercentFromMaster: 0.08
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MaxHealthPercentFromMaster: 0.15
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ArmorPercentFromMaster: 0.15
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MagicResistancePercentFromMaster: 0.15
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@ -21,7 +21,24 @@ MonoBehaviour:
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manaCost: 5
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healthCost: 0
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classResourceCost: 10
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percentMaxManaCost: 0
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percentMaxHealthCost: 0
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cooldown: 8
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castableWhileMoving: 0
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animationType: 1
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minionPrefab: {fileID: 5113932649102621176, guid: 205e3d0d6f1a8b94fb06103f9a47bb27, type: 3}
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numberOfSpawns: 1
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instantlyReady: 0
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isImage: 0
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StrengthPercentFromMaster: 0.08
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AgilityPercentFromMaster: 0.08
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IntelligencePercentFromMaster: 0.08
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SpiritPercentFromMaster: 0.08
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VitalityPercentFromMaster: 0.1
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AttackDamagePercentFromMaster: 0.08
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SpellDamagePercentFromMaster: 0.08
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CritChancePercentFromMaster: 0.08
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CritDamagePercentFromMaster: 0.08
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MaxHealthPercentFromMaster: 0.25
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ArmorPercentFromMaster: 0.25
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MagicResistancePercentFromMaster: 0.25
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@ -30,3 +30,15 @@ MonoBehaviour:
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numberOfSpawns: 1
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instantlyReady: 1
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isImage: 1
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StrengthPercentFromMaster: 0.1
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AgilityPercentFromMaster: 0.1
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IntelligencePercentFromMaster: 0.1
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SpiritPercentFromMaster: 0
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VitalityPercentFromMaster: 0
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AttackDamagePercentFromMaster: 0.24
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SpellDamagePercentFromMaster: 0.24
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CritChancePercentFromMaster: 0.24
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CritDamagePercentFromMaster: 0.24
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MaxHealthPercentFromMaster: 0.3
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ArmorPercentFromMaster: 0
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MagicResistancePercentFromMaster: 0
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@ -14,6 +14,24 @@ public class SummonAbility : BaseAbility
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public bool instantlyReady = false;
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public bool isImage = false;
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[Space]
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public float StrengthPercentFromMaster;
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public float AgilityPercentFromMaster;
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public float IntelligencePercentFromMaster;
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public float SpiritPercentFromMaster;
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public float VitalityPercentFromMaster;
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[Space]
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public float AttackDamagePercentFromMaster;
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public float SpellDamagePercentFromMaster;
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public float CritChancePercentFromMaster;
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public float CritDamagePercentFromMaster;
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public float MaxHealthPercentFromMaster;
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public float ArmorPercentFromMaster;
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public float MagicResistancePercentFromMaster;
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private GameObject instantiatedMinion;
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private CharacterStats ownerStats;
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private CharacterStats minionStats;
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@ -67,44 +85,21 @@ public class SummonAbility : BaseAbility
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ownerStats = user.GetComponent<CharacterStats>();
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minionStats = instantiatedMinion.GetComponent<CharacterStats>();
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if (isImage)
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{
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minionStats.Strength.AddModifier(new StatModifier(ownerStats.Strength.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.Agility.AddModifier(new StatModifier(ownerStats.Agility.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.Intelligence.AddModifier(new StatModifier(ownerStats.Intelligence.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.Spirit.AddModifier(new StatModifier(ownerStats.Spirit.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.Vitality.AddModifier(new StatModifier(ownerStats.Vitality.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.Strength.AddModifier(new StatModifier(ownerStats.Strength.Value * StrengthPercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.Agility.AddModifier(new StatModifier(ownerStats.Agility.Value * AgilityPercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.Intelligence.AddModifier(new StatModifier(ownerStats.Intelligence.Value * IntelligencePercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.Spirit.AddModifier(new StatModifier(ownerStats.Spirit.Value * SpiritPercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.Vitality.AddModifier(new StatModifier(ownerStats.Vitality.Value * VitalityPercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.AttackDamage.AddModifier(new StatModifier(ownerStats.AttackDamage.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.SpellDamage.AddModifier(new StatModifier(ownerStats.SpellDamage.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.AttackDamage.AddModifier(new StatModifier(ownerStats.AttackDamage.Value * AttackDamagePercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.SpellDamage.AddModifier(new StatModifier(ownerStats.SpellDamage.Value * SpellDamagePercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.CritChance.AddModifier(new StatModifier(ownerStats.CritChance.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.CritDamage.AddModifier(new StatModifier(ownerStats.CritDamage.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.CritChance.AddModifier(new StatModifier(ownerStats.CritChance.Value * CritChancePercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.CritDamage.AddModifier(new StatModifier(ownerStats.CritDamage.Value * CritDamagePercentFromMaster, StatModType.Flat, ownerStats));
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minionStats.MaxHealth.AddModifier(new StatModifier(ownerStats.MaxHealth.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.Armor.AddModifier(new StatModifier(ownerStats.Armor.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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minionStats.MagicResistance.AddModifier(new StatModifier(ownerStats.MagicResistance.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForImages, StatModType.Flat, ownerStats));
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}
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else
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{
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minionStats.Strength.AddModifier(new StatModifier(ownerStats.Strength.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
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minionStats.Agility.AddModifier(new StatModifier(ownerStats.Agility.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
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minionStats.Intelligence.AddModifier(new StatModifier(ownerStats.Intelligence.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
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minionStats.Spirit.AddModifier(new StatModifier(ownerStats.Spirit.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
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minionStats.Vitality.AddModifier(new StatModifier(ownerStats.Vitality.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
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minionStats.AttackDamage.AddModifier(new StatModifier(ownerStats.AttackDamage.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
minionStats.SpellDamage.AddModifier(new StatModifier(ownerStats.SpellDamage.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
|
||||
minionStats.CritChance.AddModifier(new StatModifier(ownerStats.CritChance.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
minionStats.CritDamage.AddModifier(new StatModifier(ownerStats.CritDamage.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
|
||||
minionStats.MaxHealth.AddModifier(new StatModifier(ownerStats.MaxHealth.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
minionStats.Armor.AddModifier(new StatModifier(ownerStats.Armor.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
minionStats.MagicResistance.AddModifier(new StatModifier(ownerStats.MagicResistance.Value * GameConstants.CharacterStatsBalancing.PercentageStatScaleForMinions, StatModType.Flat, ownerStats));
|
||||
|
||||
}
|
||||
minionStats.MaxHealth.AddModifier(new StatModifier(ownerStats.MaxHealth.Value * MaxHealthPercentFromMaster, StatModType.Flat, ownerStats));
|
||||
minionStats.Armor.AddModifier(new StatModifier(ownerStats.Armor.Value * ArmorPercentFromMaster, StatModType.Flat, ownerStats));
|
||||
minionStats.MagicResistance.AddModifier(new StatModifier(ownerStats.MagicResistance.Value * MagicResistancePercentFromMaster, StatModType.Flat, ownerStats));
|
||||
|
||||
minionStats.onUpdateStatValues.Invoke();
|
||||
|
||||
|
@ -117,8 +117,6 @@ public static class GameConstants
|
||||
|
||||
public const int StatPointsPerLevel = 3;
|
||||
|
||||
public const float PercentageStatScaleForMinions = 0.8f;
|
||||
public const float PercentageStatScaleForImages = 0.1f;
|
||||
}
|
||||
|
||||
public static class CharacterBalancing
|
||||
|
@ -94,7 +94,7 @@ Material:
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Rotation: 6.1646295
|
||||
- _Rotation: 9.865139
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
|
Loading…
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Reference in New Issue
Block a user