bugfix default unlocked abilities on lvl up

This commit is contained in:
Pedro Gomes 2025-06-13 18:11:48 +01:00
parent 3406b6bfc8
commit 226eae666e
26 changed files with 21623 additions and 93 deletions

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propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
value: 1
@ -2457,6 +2705,10 @@ PrefabInstance:
propertyPath: m_SizeDelta.x
value: 450
objectReference: {fileID: 0}
- target: {fileID: 7475116342296380174, guid: 7cf303e1116e7fb46ba92e7d73321eeb, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
value: 506.24997
@ -2465,9 +2717,25 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: -600
objectReference: {fileID: 0}
- target: {fileID: 7864011832780438464, guid: 7cf303e1116e7fb46ba92e7d73321eeb, type: 3}
propertyPath: m_SortingOrder
value: 5
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propertyPath: m_AnchorMax.y
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m_RemovedComponents: []
m_RemovedGameObjects: []

View File

@ -12,8 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a5d5cf82dd5c07f438f5809f773372e2, type: 3}
m_Name: 1-Werewolf_DeepClaw_SlashAbility
m_EditorClassIdentifier:
displayName: Claw
Icon: {fileID: 21300000, guid: 0389074d1deba1c448d45812db40c0df, type: 3}
displayName: Deep Claw
Icon: {fileID: 21300000, guid: c2be99b0e66fff4479ffbb35df20092e, type: 3}
targettingTags:
- {fileID: 11400000, guid: 3ac5bfbf7e1fbdd4baec1c17bd3d874c, type: 2}
tags:
@ -31,6 +31,7 @@ MonoBehaviour:
manaCost: 1
healthCost: 0
classResourceCost: 0
spiritPowerReserveCost: 0
percentMaxManaCost: 0.5
percentMaxHealthCost: 0
cooldown: 5

View File

@ -93,7 +93,7 @@ public class BuildManagerUIController : MonoBehaviour
abilitySlotsDropdowns[i].RefreshShownValue();
abilitySlotsDropdowns[i].value = possibleAbilities.IndexOf(buildManager.SelectedBuildSlots[i].ability);
abilitySlotsDropdowns[i].SetValueWithoutNotify(possibleAbilities.IndexOf(buildManager.SelectedBuildSlots[i].ability));
}
CheckForSlotUnlockables();

View File

@ -0,0 +1,38 @@
using System.Collections;
using UnityEngine;
public class HitFlashEffect : MonoBehaviour
{
private MaterialPropertyBlock propertyBlock;
private Renderer[] renderers;
void Awake()
{
propertyBlock = new MaterialPropertyBlock();
renderers = GetComponentsInChildren<Renderer>();
}
public void Flash(float duration)
{
StartCoroutine(FlashCoroutine(duration));
}
IEnumerator FlashCoroutine(float duration)
{
// Set flash
propertyBlock.SetColor("_EmissionColor", Color.white * 2f);
foreach (var r in renderers)
{
r.GetPropertyBlock(propertyBlock);
propertyBlock.SetColor("_EmissionColor", Color.white * 2f);
r.SetPropertyBlock(propertyBlock);
}
yield return new WaitForSeconds(duration);
// Clear flash
propertyBlock.SetColor("_EmissionColor", Color.black);
foreach (var r in renderers)
r.SetPropertyBlock(propertyBlock);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4242ef877b68dd04dafd9ddc4999e5cb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -109,7 +109,7 @@ public class BasicEnemyNPCController : NPCControllerBase
if (ability == null)
{
failedTryAttackCounter++;
if(failedTryAttackCounter >= failedTryAttackLimitToChangeTarget)
if(failedTryAttackCounter >= failedTryAttackLimitToChangeTarget && possibleTargets.Count > 1)
{
failedTryAttackCounter = 0;
UpdateCurrentTarget(GetClosestTarget());

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
public class NPCAnimatorControllerBase : MonoBehaviour
{
@ -11,6 +12,8 @@ public class NPCAnimatorControllerBase : MonoBehaviour
protected bool isLockedInAnimation = false;
public UnityEvent onHurtAnimation = new UnityEvent();
protected virtual void Awake()
{
anim = GetComponent<Animator>();
@ -41,6 +44,11 @@ public class NPCAnimatorControllerBase : MonoBehaviour
npcController.OnDeathAnimationEventTriggered();
}
protected virtual void OnHurtAnimationEvent()
{
onHurtAnimation.Invoke();
}
public void SetDead()
{
anim.SetTrigger("dead");

View File

@ -52,6 +52,9 @@ public class NetworkManager : MonoBehaviour
CancelChangeLevelVote();
});
onJobSelected.Response.AddListener((x) => votedZone = x.zoneName);
logoType = Random.Range(0, 100);
logoType %= (int)(LoadingLogoType.Count);
}
// Start is called before the first frame update

View File

@ -135,6 +135,16 @@ public class NetworkedProjectile : MonoBehaviour
effect.ApplyEffect(ownerTag, new List<Taggable> { target });
}
try
{
target.GetComponentInChildren<Animator>()?.SetTrigger("hurt");
}
catch (System.Exception)
{
Debug.Log("No Hurt trigger");
}
if (!canPierce)
{
if (enableRicochet && ricochetCount < maxRicochets)