bugfix default unlocked abilities on lvl up

This commit is contained in:
Pedro Gomes 2025-06-13 18:11:48 +01:00
parent 3406b6bfc8
commit 226eae666e
26 changed files with 21623 additions and 93 deletions

View File

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@ -12,8 +12,8 @@ MonoBehaviour:
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m_Name: 1-Werewolf_DeepClaw_SlashAbility m_Name: 1-Werewolf_DeepClaw_SlashAbility
m_EditorClassIdentifier: m_EditorClassIdentifier:
displayName: Claw displayName: Deep Claw
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targettingTags: targettingTags:
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tags: tags:
@ -31,6 +31,7 @@ MonoBehaviour:
manaCost: 1 manaCost: 1
healthCost: 0 healthCost: 0
classResourceCost: 0 classResourceCost: 0
spiritPowerReserveCost: 0
percentMaxManaCost: 0.5 percentMaxManaCost: 0.5
percentMaxHealthCost: 0 percentMaxHealthCost: 0
cooldown: 5 cooldown: 5

View File

@ -93,7 +93,7 @@ public class BuildManagerUIController : MonoBehaviour
abilitySlotsDropdowns[i].RefreshShownValue(); abilitySlotsDropdowns[i].RefreshShownValue();
abilitySlotsDropdowns[i].value = possibleAbilities.IndexOf(buildManager.SelectedBuildSlots[i].ability); abilitySlotsDropdowns[i].SetValueWithoutNotify(possibleAbilities.IndexOf(buildManager.SelectedBuildSlots[i].ability));
} }
CheckForSlotUnlockables(); CheckForSlotUnlockables();

View File

@ -0,0 +1,38 @@
using System.Collections;
using UnityEngine;
public class HitFlashEffect : MonoBehaviour
{
private MaterialPropertyBlock propertyBlock;
private Renderer[] renderers;
void Awake()
{
propertyBlock = new MaterialPropertyBlock();
renderers = GetComponentsInChildren<Renderer>();
}
public void Flash(float duration)
{
StartCoroutine(FlashCoroutine(duration));
}
IEnumerator FlashCoroutine(float duration)
{
// Set flash
propertyBlock.SetColor("_EmissionColor", Color.white * 2f);
foreach (var r in renderers)
{
r.GetPropertyBlock(propertyBlock);
propertyBlock.SetColor("_EmissionColor", Color.white * 2f);
r.SetPropertyBlock(propertyBlock);
}
yield return new WaitForSeconds(duration);
// Clear flash
propertyBlock.SetColor("_EmissionColor", Color.black);
foreach (var r in renderers)
r.SetPropertyBlock(propertyBlock);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4242ef877b68dd04dafd9ddc4999e5cb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -109,7 +109,7 @@ public class BasicEnemyNPCController : NPCControllerBase
if (ability == null) if (ability == null)
{ {
failedTryAttackCounter++; failedTryAttackCounter++;
if(failedTryAttackCounter >= failedTryAttackLimitToChangeTarget) if(failedTryAttackCounter >= failedTryAttackLimitToChangeTarget && possibleTargets.Count > 1)
{ {
failedTryAttackCounter = 0; failedTryAttackCounter = 0;
UpdateCurrentTarget(GetClosestTarget()); UpdateCurrentTarget(GetClosestTarget());

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using UnityEngine.Events;
public class NPCAnimatorControllerBase : MonoBehaviour public class NPCAnimatorControllerBase : MonoBehaviour
{ {
@ -11,6 +12,8 @@ public class NPCAnimatorControllerBase : MonoBehaviour
protected bool isLockedInAnimation = false; protected bool isLockedInAnimation = false;
public UnityEvent onHurtAnimation = new UnityEvent();
protected virtual void Awake() protected virtual void Awake()
{ {
anim = GetComponent<Animator>(); anim = GetComponent<Animator>();
@ -41,6 +44,11 @@ public class NPCAnimatorControllerBase : MonoBehaviour
npcController.OnDeathAnimationEventTriggered(); npcController.OnDeathAnimationEventTriggered();
} }
protected virtual void OnHurtAnimationEvent()
{
onHurtAnimation.Invoke();
}
public void SetDead() public void SetDead()
{ {
anim.SetTrigger("dead"); anim.SetTrigger("dead");

View File

@ -52,6 +52,9 @@ public class NetworkManager : MonoBehaviour
CancelChangeLevelVote(); CancelChangeLevelVote();
}); });
onJobSelected.Response.AddListener((x) => votedZone = x.zoneName); onJobSelected.Response.AddListener((x) => votedZone = x.zoneName);
logoType = Random.Range(0, 100);
logoType %= (int)(LoadingLogoType.Count);
} }
// Start is called before the first frame update // Start is called before the first frame update

View File

@ -135,6 +135,16 @@ public class NetworkedProjectile : MonoBehaviour
effect.ApplyEffect(ownerTag, new List<Taggable> { target }); effect.ApplyEffect(ownerTag, new List<Taggable> { target });
} }
try
{
target.GetComponentInChildren<Animator>()?.SetTrigger("hurt");
}
catch (System.Exception)
{
Debug.Log("No Hurt trigger");
}
if (!canPierce) if (!canPierce)
{ {
if (enableRicochet && ricochetCount < maxRicochets) if (enableRicochet && ricochetCount < maxRicochets)