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b/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/ChunkConnectionRegistry.cs index bea35897..c56d5620 100644 --- a/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/ChunkConnectionRegistry.cs +++ b/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/ChunkConnectionRegistry.cs @@ -6,10 +6,22 @@ using UnityEngine; public class ChunkConnectionRegistry : MonoBehaviour { + [SerializeField] private string dungeonSubFolder; + [SerializeField] private string forestSubFolder; + public Dictionary>> compatibilityMatrix = new Dictionary>>(); public List prefabs = new List(); + public List basicDungeonPrefabs = new List(); + public List basicForestPrefabs = new List(); + + public Dictionary> mapChunksMatrix = new Dictionary>(); + + public List GetPrefabSet(MapType mapType) + { + return mapChunksMatrix[mapType]; + } [ContextMenu("BuildCompatibilityMatrix")] @@ -48,6 +60,9 @@ public class ChunkConnectionRegistry : MonoBehaviour } } + mapChunksMatrix[MapType.Dungeon] = new List(basicDungeonPrefabs); + mapChunksMatrix[MapType.Forest] = new List(basicForestPrefabs); + DebugLogCompatibilityMatrix(); } @@ -67,18 +82,29 @@ public class ChunkConnectionRegistry : MonoBehaviour private void OnValidate() { #if UNITY_EDITOR - foreach (ChunkConnectionData chunkPrefab in Resources.FindObjectsOfTypeAll()) + FillPrefabList(ref basicDungeonPrefabs, dungeonSubFolder); + + FillPrefabList(ref basicForestPrefabs, forestSubFolder); +#endif + } + +#if UNITY_EDITOR + private void FillPrefabList(ref List prefabs, string subFolder) + { + // Load only assets from the "ChunkConnections" subfolder inside Resources + foreach (ChunkConnectionData chunkPrefab in Resources.LoadAll(subFolder)) { - if (prefabs.Contains(chunkPrefab.gameObject)) continue; + if (prefabs.Contains(chunkPrefab.gameObject)) + continue; prefabs.Add(chunkPrefab.gameObject); } prefabs.Sort((x, y) => y.GetComponent().Weight .CompareTo(x.GetComponent().Weight)); + } #endif - } } public static class ConnectionCompatibilityHelpers @@ -117,4 +143,15 @@ public enum Direction East, South, West +} + + +[System.Serializable] +public enum MapType +{ + Dungeon, + Forest + //Cave, + //Ice, + //Lava } \ No newline at end of file diff --git a/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/WFCGenerator.cs b/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/WFCGenerator.cs index ca7fffcf..0ac465a2 100644 --- a/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/WFCGenerator.cs +++ b/Assets/Scripts/-ProceduralGeneration/WavefunctionCollapse/Scripts/WFCGenerator.cs @@ -79,6 +79,9 @@ public class WFCGenerator : MonoBehaviour await Task.Delay(delayAwait); } } + + int totalRetries = 5; + int retries = 0; private async void GenerateMainPath() { int startEndIndex = UnityEngine.Random.Range(0, startEndPairs.Count); @@ -94,6 +97,12 @@ public class WFCGenerator : MonoBehaviour while (current != endPoint || !mainPath.Contains(endPoint)) { + if (retries >= totalRetries) + { + Debug.Log("[Path]: Retries reached limit, breaking and generating as is.."); + break; + } + Vector2Int next = GetNextPathPoint(current); if (!IsOutOfBounds(next) && !mainPath.Contains(next)) { @@ -105,6 +114,11 @@ public class WFCGenerator : MonoBehaviour AddBranchPath(current); } } + else + { + Debug.Log("[Path]: Failed To Get NextPathPoint"); + retries++; + } await Task.Delay(delayAwait); } @@ -279,7 +293,7 @@ public class WFCGenerator : MonoBehaviour private async void InitializeGrid() { grid = new WaveCell[gridWidth, gridHeight]; - var allPrefabs = chunkCompatibilityMatrix.prefabs; + var allPrefabs = chunkCompatibilityMatrix.GetPrefabSet(MapType.Dungeon); // First pass: Initialize all cells for (int x = 0; x < gridWidth; x++) @@ -839,13 +853,19 @@ public class WFCGenerator : MonoBehaviour } //build navmesh - surface.BuildNavMesh(); + BuildNavMesh(); yield return new WaitForSeconds(1f); MapReady(); } + [ContextMenu("BuildNavMeshSurface")] + public void BuildNavMesh() + { + surface.BuildNavMesh(); + } + private void MapReady() { OnMapReady.Raise(); diff --git a/Assets/Scripts/BuildManager/BuildLibrary.cs b/Assets/Scripts/BuildManager/BuildLibrary.cs index 5ce3316a..3e3a3bab 100644 --- a/Assets/Scripts/BuildManager/BuildLibrary.cs +++ b/Assets/Scripts/BuildManager/BuildLibrary.cs @@ -183,4 +183,9 @@ public class BuildLibrary : MonoBehaviour } return null; } + + public List GetAllClassAbilities(GameTag characterClass) + { + return classAbilitiesDictionary[characterClass]; + } } diff --git a/Assets/Scripts/BuildManager/BuildManager.cs b/Assets/Scripts/BuildManager/BuildManager.cs index 3ecd7c3b..c47506ec 100644 --- a/Assets/Scripts/BuildManager/BuildManager.cs +++ b/Assets/Scripts/BuildManager/BuildManager.cs @@ -117,4 +117,5 @@ public class BuildManager : MonoBehaviour abilityKeyBinders[2].SetUnlockAbilitySlot(playerCharacterStats.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_III_LevelRequired); abilityKeyBinders[3].SetUnlockAbilitySlot(playerCharacterStats.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_IV_LevelRequired); } + } diff --git a/Assets/Scripts/BuildManager/BuildManagerUIController.cs b/Assets/Scripts/BuildManager/BuildManagerUIController.cs index 26ff3b75..e2692854 100644 --- a/Assets/Scripts/BuildManager/BuildManagerUIController.cs +++ b/Assets/Scripts/BuildManager/BuildManagerUIController.cs @@ -58,6 +58,8 @@ public class BuildManagerUIController : MonoBehaviour playerCharacter.level.OnLevelUpEvent.AddListener(CheckForSlotUnlockables); + allClassAbilities = BuildLibrary.Instance.GetAllClassAbilities(buildManager.CharacterClass); + InitializeDropdowns(); } @@ -95,11 +97,46 @@ public class BuildManagerUIController : MonoBehaviour CheckForSlotUnlockables(); } + bool needsRefresh = false; private void CheckForSlotUnlockables() { + needsRefresh = false; + abilitySlotsDropdowns[0].interactable = true; + abilitySlotsDropdowns[1].interactable = playerCharacter.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_II_LevelRequired; + + UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(1); + abilitySlotsDropdowns[2].interactable = playerCharacter.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_III_LevelRequired; + + UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(2); + abilitySlotsDropdowns[3].interactable = playerCharacter.level.currentLevel >= GameConstants.GameBalancing.AbilitySlot_IV_LevelRequired; + + UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(3); + + if (needsRefresh) + { + InitializeDropdowns(); + needsRefresh = false; + } + } + + List allClassAbilities = new List(); + + private void UnlockAbilityInCaseSlotIsAvailableButNotEnoughAbilitiesLearned(int index) + { + + if (abilitySlotsDropdowns[index].interactable) + { + if (allClassAbilities.Count <= index) return; + + if (!PlayerDataHandler.Instance.AbilityTomeUnlocked(PlayerDataHandler.Instance.currentPlayerName.Value, AbilityIndexer.Instance.Abilities.IndexOf(allClassAbilities[index]))) + { + PlayerDataHandler.Instance.SaveAbilityTomeProgress(PlayerDataHandler.Instance.currentPlayerName.Value, AbilityIndexer.Instance.Abilities.IndexOf(allClassAbilities[index]), 10); + needsRefresh = true; + } + } } } diff --git a/Assets/Scripts/Game/GameConstants.cs b/Assets/Scripts/Game/GameConstants.cs index 400c59fc..5a13463e 100644 --- a/Assets/Scripts/Game/GameConstants.cs +++ b/Assets/Scripts/Game/GameConstants.cs @@ -227,7 +227,7 @@ public static class GameConstants public const float MinimumFindFishWaitTime = 2.5f; public const float MaximumFindFishWaitTime = 3.25f; - public const float HealthIntoExperienceMultiplier = 0.66f; + public const float HealthIntoExperienceMultiplier = 3.66f; public const float ReputationLevelIntoIncreasedExperienceMultiplier = 0.05f; public const int MinimumNumberOfWavesPerRift = 3; diff --git a/Assets/Scripts/Game/complete-input-config.cs b/Assets/Scripts/Game/complete-input-config.cs index 96aa1166..642675b5 100644 --- a/Assets/Scripts/Game/complete-input-config.cs +++ b/Assets/Scripts/Game/complete-input-config.cs @@ -2,6 +2,7 @@ using UnityEngine; using UnityEditor; using System.Collections.Generic; +#if UNITY_EDITOR public class GameInputSetup { [MenuItem("Tools/Setup Complete Game Input")] @@ -350,6 +351,7 @@ public class GameInputSetup axisProperty.FindPropertyRelative("joyNum").intValue = axis.joyNum; } } +#endif [System.Serializable] public class InputAxis @@ -369,4 +371,4 @@ public class InputAxis public int type = 0; public int axis = 0; public int joyNum = 0; -} \ No newline at end of file +} diff --git a/Assets/Scripts/Interactables/Breakables.meta b/Assets/Scripts/Interactables/Breakables.meta new file mode 100644 index 00000000..4e2bb42f --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4c004cd9ee905a649883a8bc03e7815d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactables/Breakables/DungeonStoneWall.cs b/Assets/Scripts/Interactables/Breakables/DungeonStoneWall.cs new file mode 100644 index 00000000..9bbec79b --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables/DungeonStoneWall.cs @@ -0,0 +1,150 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class DungeonStoneWall : MonoBehaviour, IBreakable +{ + [SerializeField] private GameObject healthyVisual; + [SerializeField] private GameObject damagedVisual; + + [SerializeField] private ParticleSystem hitEffect; + [SerializeField] private ParticleSystem damageEffect; + [SerializeField] private ParticleSystem breakingEffect; + + [SerializeField] private int hitsNeededFromNormalToDamaged; + [SerializeField] private int hitsNeededFromDamagedToBreak; + + [SerializeField] private GameEvent onWallBroken; + + NavMeshObstacle obstacle; + Collider collider; + + private int receivedHits = 0; + + bool isBroken = false; + bool isDamaged = false; + + Coroutine stateChangeRoutine; + + private void Awake() + { + receivedHits = 0; + isDamaged = false; + isBroken = false; + + obstacle = GetComponent(); + collider = GetComponent(); + } + + private void Start() + { + SetHealthyVisual(); + } + + [ContextMenu("DebugHit")] + public void Hit() + { + if (isBroken) return; + + receivedHits++; + + + PlayDamageEffect(); + + if (receivedHits >= hitsNeededFromNormalToDamaged) + Damage(); + + if (receivedHits >= hitsNeededFromDamagedToBreak) + Break(); + } + + public void Damage() + { + PlayDamageEffect(); + if (isDamaged) return; + + stateChangeRoutine = StartCoroutine(SetStateWithDelay(BreakableState.Damaged, 0.2f)); + isDamaged = true; + } + + public void Break() + { + isBroken = true; + + PlayBreakingEffect(); + + if (stateChangeRoutine != null) + { + StopCoroutine(stateChangeRoutine); + stateChangeRoutine = null; + } + + stateChangeRoutine = StartCoroutine(SetStateWithDelay(BreakableState.Broken, 0.2f)); + + obstacle.enabled = false; + collider.enabled = false; + + onWallBroken.Raise(); + } + + + private void PlayHitEffect() + { + hitEffect.Play(); + } + private void PlayDamageEffect() + { + damageEffect.Play(); + } + private void PlayBreakingEffect() + { + breakingEffect.Play(); + } + + IEnumerator SetStateWithDelay(BreakableState state, float delay) + { + yield return new WaitForSeconds(delay); + + switch (state) + { + case BreakableState.Healthy: + SetHealthyVisual(); + break; + case BreakableState.Damaged: + SetDamagedVisual(); + break; + case BreakableState.Broken: + SetBrokenVisual(); + break; + default: + break; + } + } + + private void SetHealthyVisual() + { + healthyVisual.SetActive(true); + damagedVisual.SetActive(false); + } + private void SetDamagedVisual() + { + healthyVisual.SetActive(false); + damagedVisual.SetActive(true); + } + private void SetBrokenVisual() + { + PlayHitEffect(); + healthyVisual.SetActive(false); + damagedVisual.SetActive(false); + } + + +} + +public enum BreakableState +{ + Healthy, + Damaged, + Broken +} \ No newline at end of file diff --git a/Assets/Scripts/Interactables/Breakables/DungeonStoneWall.cs.meta b/Assets/Scripts/Interactables/Breakables/DungeonStoneWall.cs.meta new file mode 100644 index 00000000..23591b3e --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables/DungeonStoneWall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1511bb5d54b1e464194fe9bbf5b11760 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactables/Breakables/IBreakable.cs b/Assets/Scripts/Interactables/Breakables/IBreakable.cs new file mode 100644 index 00000000..76412a6d --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables/IBreakable.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface IBreakable +{ + void Hit(); + void Damage(); + void Break(); +} diff --git a/Assets/Scripts/Interactables/Breakables/IBreakable.cs.meta b/Assets/Scripts/Interactables/Breakables/IBreakable.cs.meta new file mode 100644 index 00000000..862fcb38 --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables/IBreakable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b7b2bc09982063a418bc4a1ba177d5a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactables/Breakables/Unbreakable.cs b/Assets/Scripts/Interactables/Breakables/Unbreakable.cs new file mode 100644 index 00000000..aeb7e14d --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables/Unbreakable.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Unbreakable : MonoBehaviour, IBreakable +{ + public void Break() + { + } + + public void Damage() + { + } + + public void Hit() + { + } +} diff --git a/Assets/Scripts/Interactables/Breakables/Unbreakable.cs.meta b/Assets/Scripts/Interactables/Breakables/Unbreakable.cs.meta new file mode 100644 index 00000000..ebd7f22f --- /dev/null +++ b/Assets/Scripts/Interactables/Breakables/Unbreakable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 97f4103eb6a95a84dbe75a06a0841bca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Networking/NetworkedProjectile.cs b/Assets/Scripts/Networking/NetworkedProjectile.cs index 8598b066..0f4ec873 100644 --- a/Assets/Scripts/Networking/NetworkedProjectile.cs +++ b/Assets/Scripts/Networking/NetworkedProjectile.cs @@ -86,6 +86,16 @@ public class NetworkedProjectile : MonoBehaviour { if (waitingForDestroy) return; + if(other.GetComponent() != null) + { + other.GetComponent().Hit(); + + onTargetHit.Invoke(this.transform.position); + + waitingForDestroy = true; + StartCoroutine(DelayedDestroy()); + } + possibleTarget = other.GetComponentInParent(); if (possibleTarget != null) { diff --git a/Assets/Scripts/Networking/NetworkedSlash.cs b/Assets/Scripts/Networking/NetworkedSlash.cs index 5405155a..1ac10b80 100644 --- a/Assets/Scripts/Networking/NetworkedSlash.cs +++ b/Assets/Scripts/Networking/NetworkedSlash.cs @@ -107,6 +107,13 @@ public class NetworkedSlash : MonoBehaviour { //Debug.Log("hit collider " + collider.name); + if (collider.GetComponent() != null) + { + collider.GetComponent().Hit(); + + onTargetHit.Invoke(collider.ClosestPoint(this.transform.position)); + } + possibleTarget = collider.GetComponentInParent(); if (possibleTarget != null) if (possibleTarget == owner) continue; diff --git a/Assets/SimpleLowPolyNature/Materials/FireParticleAddMat.mat b/Assets/SimpleLowPolyNature/Materials/FireParticleAddMat.mat index 61714ef8..84f96f48 100644 --- a/Assets/SimpleLowPolyNature/Materials/FireParticleAddMat.mat +++ b/Assets/SimpleLowPolyNature/Materials/FireParticleAddMat.mat @@ -2,14 +2,18 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: FireParticleAddMat m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHABLEND_ON + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 0 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -17,7 +21,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - ALWAYS + - GRABPASS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +62,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BlendOp: 0 - _BumpScale: 1 @@ -101,3 +107,4 @@ Material: - _INSTANCED1: {r: 1, g: 1, b: 1, a: 0} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] diff --git a/Assets/SkySeries Freebie/CosmicCoolCloud_Eq.mat b/Assets/SkySeries Freebie/CosmicCoolCloud_Eq.mat index cd7ded86..0f3025eb 100644 --- a/Assets/SkySeries Freebie/CosmicCoolCloud_Eq.mat +++ b/Assets/SkySeries Freebie/CosmicCoolCloud_Eq.mat @@ -2,20 +2,25 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CosmicCoolCloud_Eq m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _EMISSION + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _EMISSION m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -59,12 +64,13 @@ Material: m_Texture: {fileID: 8900000, guid: 09999639e73bcd64abda22253af612d8, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - - _Exposure: 1 + - _Exposure: 1.22 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 @@ -72,7 +78,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Rotation: 0 + - _Rotation: 568.1663 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 @@ -81,4 +87,5 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} + - _Tint: {r: 1, g: 1, b: 1, a: 0.5} + m_BuildTextureStacks: [] diff --git a/Assets/Starfield Skybox/Skybox.mat b/Assets/Starfield Skybox/Skybox.mat index f5c7dcb0..b417fe8f 100644 --- a/Assets/Starfield Skybox/Skybox.mat +++ b/Assets/Starfield Skybox/Skybox.mat @@ -97,7 +97,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Rotation: 337.65393 + - _Rotation: 105.18782 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index 92409db6..45ed0bef 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: LiberationSans SDF Material m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 1 @@ -17,6 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -299,96 +302,6 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 - - m_Index: 25 - m_Metrics: - m_Width: 41 - m_Height: 61 - m_HorizontalBearingX: 4 - m_HorizontalBearingY: 60 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 69 - m_Y: 113 - m_Width: 41 - m_Height: 61 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 26 - m_Metrics: - m_Width: 40 - m_Height: 59 - m_HorizontalBearingX: 4 - m_HorizontalBearingY: 59 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 10 - m_Y: 117 - m_Width: 40 - m_Height: 59 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 28 - m_Metrics: - m_Width: 40 - m_Height: 61 - m_HorizontalBearingX: 4 - m_HorizontalBearingY: 60 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 285 - m_Y: 10 - m_Width: 40 - m_Height: 61 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 27 - m_Metrics: - m_Width: 42 - m_Height: 61 - m_HorizontalBearingX: 3 - m_HorizontalBearingY: 60 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 211 - m_Y: 89 - m_Width: 42 - m_Height: 61 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 22 - m_Metrics: - m_Width: 42 - m_Height: 61 - m_HorizontalBearingX: 3 - m_HorizontalBearingY: 60 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 129 - m_Y: 152 - m_Width: 42 - m_Height: 61 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 - - m_Index: 23 - m_Metrics: - m_Width: 45 - m_Height: 59 - m_HorizontalBearingX: 1 - m_HorizontalBearingY: 59 - m_HorizontalAdvance: 48 - m_GlyphRect: - m_X: 10 - m_Y: 195 - m_Width: 45 - m_Height: 59 - m_Scale: 1 - m_AtlasIndex: 0 - m_ClassDefinitionType: 0 m_CharacterTable: - m_ElementType: 1 m_Unicode: 8230 @@ -418,30 +331,6 @@ MonoBehaviour: m_Unicode: 48 m_GlyphIndex: 19 m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 54 - m_GlyphIndex: 25 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 55 - m_GlyphIndex: 26 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 57 - m_GlyphIndex: 28 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 56 - m_GlyphIndex: 27 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 51 - m_GlyphIndex: 22 - m_Scale: 1 - - m_ElementType: 1 - m_Unicode: 52 - m_GlyphIndex: 23 - m_Scale: 1 m_AtlasTextures: - {fileID: 28268798066460806} m_AtlasTextureIndex: 0 @@ -476,83 +365,39 @@ MonoBehaviour: m_Y: 62 m_Width: 61 m_Height: 80 + m_FreeGlyphRects: - m_X: 59 - m_Y: 103 - m_Width: 60 - m_Height: 80 - - m_X: 0 - m_Y: 107 - m_Width: 59 - m_Height: 78 + m_Y: 28 + m_Width: 24 + m_Height: 483 - m_X: 275 m_Y: 0 - m_Width: 59 - 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m_StreamData: serializedVersion: 2 offset: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index ab9d4eaf..69638655 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -139,7 +139,7 @@ PlayerSettings: loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 0.12.0 + bundleVersion: 0.13.0 preloadedAssets: - {fileID: 947724257692438902, guid: cd9921cbc21600a45b5c842c4e6ef004, type: 3} - {fileID: 753911528859556811, guid: bc291c869c1aa9744be1f56806b8c99d, type: 3} diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index a88bee0f..2d81664b 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -4,7 +4,7 @@ UnityConnectSettings: m_ObjectHideFlags: 0 serializedVersion: 1 - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events @@ -23,7 +23,7 @@ UnityConnectSettings: m_Enabled: 0 m_TestMode: 0 m_InitializeOnStartup: 1 - m_PackageRequiringCoreStatsPresent: 0 + m_PackageRequiringCoreStatsPresent: 1 UnityAdsSettings: m_Enabled: 0 m_InitializeOnStartup: 1