change wave count back to "normal" values
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@ -44,8 +44,8 @@ public static class GameConstants
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{
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public static int HealthIntoExperienceMultiplier = 1;
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public static int MinimumNumberOfWavesPerRift = 1;
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public static int MaximumNumberOfWavesPerRift = 2;
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public static int MinimumNumberOfWavesPerRift = 3;
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public static int MaximumNumberOfWavesPerRift = 5;
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public static float RiftDelayBetweenSpawns = 1f;
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