Continued Stat revamp scaling

- updated all abilities to scale with new stat system
- updated difficulty settings using new stat system
- added S+ difficulty as the end game
- updated items using new stat system
- small re-balance to make things a bit more fun to test
This commit is contained in:
Pedro Gomes 2024-08-18 14:45:57 +01:00
parent 6e15ec5820
commit 078fda69ac
125 changed files with 2806 additions and 232 deletions

View File

@ -37,13 +37,13 @@ namespace Kryz.CharacterStats.Examples
public int ArmorBonus;
public int MagicResistanceBonus;
[Space]
public int AttackDamagePercentBonus;
public int SpellDamagePercentBonus;
public int CritChancePercentBonus;
public int CritDamagePercentBonus;
public int MaxHealthPercentBonus;
public int ArmorPercentBonus;
public int MagicResistancePercentBonus;
public float AttackDamagePercentBonus;
public float SpellDamagePercentBonus;
public float CritChancePercentBonus;
public float CritDamagePercentBonus;
public float MaxHealthPercentBonus;
public float ArmorPercentBonus;
public float MagicResistancePercentBonus;
public EquipmentType EquipmentType;
public void Equip(PlayerCharacterStats c)

View File

@ -68,12 +68,42 @@ namespace Kryz.CharacterStats.Examples
AddStatText(item.SpiritBonus, " Spirit");
AddStatText(item.VitalityBonus, " Vitality");
sb.AppendLine();
AddStatText(item.StrengthPercentBonus * 100, "% Strength");
AddStatText(item.AgilityPercentBonus * 100, "% Agility");
AddStatText(item.IntelligencePercentBonus * 100, "% Intelligence");
AddStatText(item.SpiritPercentBonus * 100, "% Spirit");
AddStatText(item.VitalityPercentBonus * 100, "% Vitality");
sb.AppendLine();
AddStatText(item.AttackDamageBonus, " Attack Damage");
AddStatText(item.SpellDamageBonus, " Spell Damage");
AddStatText(item.CritChanceBonus, "% Base Crit Chance");
AddStatText(item.CritDamageBonus, "% Base Crit Damage");
AddStatText(item.MaxHealthBonus, " Max Health");
AddStatText(item.ArmorBonus, " Armor");
AddStatText(item.MagicResistanceBonus, " Magic Resistance");
sb.AppendLine();
AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
AddStatText(item.ArmorPercentBonus * 100, " % Armor");
AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
if (!string.IsNullOrEmpty(itemToShow.description))
{
sb.AppendLine();
sb.AppendLine();
sb.Append(itemToShow.description);
}
statsText.text = sb.ToString();
}
public void ShowTooltipVendor(Item itemFromVendor)
@ -100,12 +130,41 @@ namespace Kryz.CharacterStats.Examples
AddStatText(item.SpiritBonus, " Spirit");
AddStatText(item.VitalityBonus, " Vitality");
sb.AppendLine();
AddStatText(item.StrengthPercentBonus * 100, "% Strength");
AddStatText(item.AgilityPercentBonus * 100, "% Agility");
AddStatText(item.IntelligencePercentBonus * 100, "% Intelligence");
AddStatText(item.SpiritPercentBonus * 100, "% Spirit");
AddStatText(item.VitalityPercentBonus * 100, "% Vitality");
sb.AppendLine();
AddStatText(item.AttackDamageBonus, " Attack Damage");
AddStatText(item.SpellDamageBonus, " Spell Damage");
AddStatText(item.CritChanceBonus, "% Base Crit Chance");
AddStatText(item.CritDamageBonus, "% Base Crit Damage");
AddStatText(item.MaxHealthBonus, " Max Health");
AddStatText(item.ArmorBonus, " Armor");
AddStatText(item.MagicResistanceBonus, " Magic Resistance");
sb.AppendLine();
AddStatText(item.AttackDamagePercentBonus * 100, " % Attack Damage");
AddStatText(item.SpellDamagePercentBonus * 100, " % Spell Damage");
AddStatText(item.CritChancePercentBonus * 100, "% Increased Crit Chance");
AddStatText(item.CritDamagePercentBonus * 100, "% Increased Crit Damage");
AddStatText(item.MaxHealthPercentBonus * 100, " % Max Health");
AddStatText(item.ArmorPercentBonus * 100, " % Armor");
AddStatText(item.MagicResistancePercentBonus * 100, " % Magic Resistance");
if (!string.IsNullOrEmpty(itemFromVendor.description))
{
sb.AppendLine();
sb.AppendLine();
sb.Append(itemFromVendor.description);
}
statsText.text = sb.ToString();
}

View File

@ -20,6 +20,11 @@ namespace Kryz.CharacterStats.Examples
ValueText = texts[1];
}
private void OnDisable()
{
StatTooltip.Instance.HideTooltip();
}
public void OnPointerEnter(PointerEventData eventData)
{
if(Stat != null)

View File

@ -63,8 +63,8 @@ namespace Kryz.CharacterStats.Examples
{
StatModifier mod = stat.StatModifiers[i];
if (mod.Source is Item)
sb.Append(((Item)mod.Source).name);
if (mod.Source is EquippableItem)
sb.Append(((EquippableItem)mod.Source).EquipmentType);
else
sb.Append(mod.Source as string);
sb.Append(": ");

View File

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CritChancePercentBonus: 0.1
CritDamagePercentBonus: 0.1
MaxHealthPercentBonus: 0
ArmorPercentBonus: 0
MagicResistancePercentBonus: 0.05
EquipmentType: 6

View File

@ -17,14 +17,28 @@ MonoBehaviour:
sellPricePlayer: 5000
sellPriceVendor: 100000
description:
StrengthBonus: 100
AgilityBonus: 350
StrengthBonus: 35
AgilityBonus: 75
IntelligenceBonus: 0
SpiritBonus: 0
VitalityBonus: 100
StrengthPercentBonus: 0.35
AgilityPercentBonus: 0.6
VitalityBonus: 15
StrengthPercentBonus: 0.15
AgilityPercentBonus: 0.25
IntelligencePercentBonus: 0
SpiritPercentBonus: 0
VitalityPercentBonus: 0.3
VitalityPercentBonus: 0.05
AttackDamageBonus: 650
SpellDamageBonus: 300
CritChanceBonus: 6
CritDamageBonus: 55
MaxHealthBonus: 750
ArmorBonus: 0
MagicResistanceBonus: 100
AttackDamagePercentBonus: 0.05
SpellDamagePercentBonus: 0.1
CritChancePercentBonus: 0.1
CritDamagePercentBonus: 0.1
MaxHealthPercentBonus: 0
ArmorPercentBonus: 0
MagicResistancePercentBonus: 0.05
EquipmentType: 7

View File

@ -19,12 +19,26 @@ MonoBehaviour:
description:
StrengthBonus: 0
AgilityBonus: 0
IntelligenceBonus: 150
SpiritBonus: 40
VitalityBonus: 200
IntelligenceBonus: 50
SpiritBonus: 20
VitalityBonus: 35
StrengthPercentBonus: 0
AgilityPercentBonus: 0
IntelligencePercentBonus: 0
SpiritPercentBonus: 0
VitalityPercentBonus: 1
VitalityPercentBonus: 0.1
AttackDamageBonus: 0
SpellDamageBonus: 0
CritChanceBonus: 0
CritDamageBonus: 0
MaxHealthBonus: 1700
ArmorBonus: 2500
MagicResistanceBonus: 2000
AttackDamagePercentBonus: 0
SpellDamagePercentBonus: 0
CritChancePercentBonus: 0
CritDamagePercentBonus: 0
MaxHealthPercentBonus: 0.1
ArmorPercentBonus: 0.05
MagicResistancePercentBonus: 0.05
EquipmentType: 0

View File

@ -19,12 +19,26 @@ MonoBehaviour:
description:
StrengthBonus: 0
AgilityBonus: 0
IntelligenceBonus: 150
SpiritBonus: 40
VitalityBonus: 200
IntelligenceBonus: 50
SpiritBonus: 20
VitalityBonus: 35
StrengthPercentBonus: 0
AgilityPercentBonus: 0
IntelligencePercentBonus: 0
SpiritPercentBonus: 0
VitalityPercentBonus: 1
VitalityPercentBonus: 0.1
AttackDamageBonus: 0
SpellDamageBonus: 0
CritChanceBonus: 0
CritDamageBonus: 0
MaxHealthBonus: 1700
ArmorBonus: 2500
MagicResistanceBonus: 2000
AttackDamagePercentBonus: 0
SpellDamagePercentBonus: 0
CritChancePercentBonus: 0
CritDamagePercentBonus: 0
MaxHealthPercentBonus: 0.1
ArmorPercentBonus: 0.05
MagicResistancePercentBonus: 0.05
EquipmentType: 1

View File

@ -17,14 +17,28 @@ MonoBehaviour:
sellPricePlayer: 5000
sellPriceVendor: 100000
description:
StrengthBonus: 30
StrengthBonus: 20
AgilityBonus: 0
IntelligenceBonus: 650
SpiritBonus: 100
VitalityBonus: 20
IntelligenceBonus: 60
SpiritBonus: 30
VitalityBonus: 5
StrengthPercentBonus: 0
AgilityPercentBonus: 0
IntelligencePercentBonus: 1
IntelligencePercentBonus: 0.1
SpiritPercentBonus: 0
VitalityPercentBonus: 0
AttackDamageBonus: 0
SpellDamageBonus: 1000
CritChanceBonus: 3
CritDamageBonus: 50
MaxHealthBonus: 0
ArmorBonus: 0
MagicResistanceBonus: 0
AttackDamagePercentBonus: 0
SpellDamagePercentBonus: 0.1
CritChancePercentBonus: 0
CritDamagePercentBonus: 0
MaxHealthPercentBonus: 0
ArmorPercentBonus: 0
MagicResistancePercentBonus: 0
EquipmentType: 4

View File

@ -19,12 +19,26 @@ MonoBehaviour:
description:
StrengthBonus: 0
AgilityBonus: 0
IntelligenceBonus: 500
SpiritBonus: 100
VitalityBonus: 60
IntelligenceBonus: 50
SpiritBonus: 10
VitalityBonus: 5
StrengthPercentBonus: 0
AgilityPercentBonus: 0
IntelligencePercentBonus: 0.8
IntelligencePercentBonus: 0.1
SpiritPercentBonus: 0
VitalityPercentBonus: 0
AttackDamageBonus: 0
SpellDamageBonus: 850
CritChanceBonus: 5
CritDamageBonus: 40
MaxHealthBonus: 0
ArmorBonus: 0
MagicResistanceBonus: 0
AttackDamagePercentBonus: 0
SpellDamagePercentBonus: 0.1
CritChancePercentBonus: 0.05
CritDamagePercentBonus: 0.01
MaxHealthPercentBonus: 0
ArmorPercentBonus: 0
MagicResistancePercentBonus: 0
EquipmentType: 5

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