using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "NPCDecisionProfile", menuName = "AI/NPCDecisionProfile")]
public class NPCDecisionProfile : ScriptableObject
{
    public List<NPCDecisionPriority> decisions = new List<NPCDecisionPriority>();
}

[System.Serializable]
public class NPCDecisionPriority
{
    public NPCDecision decision;
    public int priority;
}