using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class CharacterData
{
    public string playerOwnerID; //Future multiple accounts on same device + character selection
    public string characterName;
    public string characterClass;

    public int currentLevel;
    public float currentExperience;
    public int availablePointsToAllocate;
    public int[] allocatedStatPoints;

    public CharacterData()
    {
        currentLevel = 1;
        currentExperience = 0;
        availablePointsToAllocate = 0;
        allocatedStatPoints = new int[5];
    }
}
