using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class AbilityCastCondition
{
    public AbilityCastConditionType conditionType;
}


[System.Serializable]
public enum AbilityCastConditionType
{
    Mana,
    Health,
    MeleeDistance,
    RangedDistance,
    Cooldown
}