using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "BoolSharedField", menuName = "Wavefunction/Shared Fields/Types/BoolSharedField", order = 1)]
public class BoolSharedField : ScriptableObject
{
    /// <summary>
    /// GameEvent that is triggered when this value is changed.
    /// </summary>
    [Tooltip("GameEvent that is triggered when this value is changed.")]
    [SerializeField] private GameEvent gameEvent;
    

    [SerializeField] private bool value;
    public bool Value
    {
        get { return value; }
        set
        {
            if(this.value != value) //if the new value is different from the previous one, raise the event.
            {
                this.value = value;
                if(gameEvent != null)
                    gameEvent.Raise();
            }
        }
    }

    /// <summary>
    /// Used to set a starting value to the shared field without triggering the Event.
    /// </summary>
    /// <param name="initValue"></param>
    public void InitializeValue(bool initValue)
    {
        this.value = initValue;
    }
}
